Umbra 24 - Shazi 18 - Margorach 16 - Count Chocula 15 - Booberry 11 - Lucky 8 - Frankenberry 4 - Damakos 1
Round 3 - Fight!
Umbra takes the point for the team to respawn in Location 3. He unleashes a psychic attack that shrouds his ally from Frankenberry's sight.
Shazi respawns in Location 3, shifts back to line up a shadowy noose, and pulls Booberry into the Liquid Hot Magma!
Booberry is GIBBED!
Margorach moves into position to deliver a soul crushing blow to Frankenberry, when a kobold strapped to a barrel collides with Margorach! Margorach is bloodied.
Count Chocula advances from the shadows, and slams into Umbra, bloodying them.
Booberry respawns in Location 1, GIBBING Margorach! He then flies to the nearest mine cart, but Damakos swings true with a power chord and dazes Booberry. Booberry, pushing through his dizzied state, is still able to charm Damakos to whirl around and attack his own ally, Umbra!
Count Chocula advances from the shadows, and slams into Umbra, bloodying them.
Booberry respawns in Location 1, GIBBING Margorach! He then flies to the nearest mine cart, but Damakos swings true with a power chord and dazes Booberry. Booberry, pushing through his dizzied state, is still able to charm Damakos to whirl around and attack his own ally, Umbra!
Umbra is unconscious
Lucky continues to fly down the tracks, positioning himself to open another spectral chasm. The chasm swallows Umbra , and pins Damakos to the ground.
Umbra is GIBBED!
Frankenberry shifts into position to swing at Damakos and turn him into a pile of marshmallows, but misses!
Damakos stands up, and unleashes a song of hellish fury that blazes outwards.
Damakos stands up, and unleashes a song of hellish fury that blazes outwards.
Count Chocula is bloodied
With that, Booberry's mine cart races around the upper track, knocking Lucky into it and heading towards the Kobold Cache! Things are about to get exciting!
End of Round 3!
End of Round 3!
PRICE IS RIGHT TO GET THE BAND BACK TOGETHER
ReplyDeletehttp://www.youtube.com/watch?v=lE8BbEeNjLw
Accelerated decomposition composts Umbra's inert form in mere moments. A few feet away and briefly wreathed in shadows, she reappears. A frustrated and shrill cry escapes her lips as the witch slices her and through the air in a banishing gesture toward Frankenberry.
ReplyDeleteTECH:
Respawn to 3 and target Frank with excise from sight (+4 vs will; 1d10+4 psychic dmg and Damakos is invisible to him). I'll spend the minor action to upgrade the power to "excise from site" and attempt to slide Frank 1 sq to G12 (I pay before the attack, and he is only slid if I hit).
Then, I move to G9. If Frank doesn't take a lava bath, I'll have to scale the wall at I10 to do it.
Tech:
ReplyDeleteExcise from sight (+ minor) vs Frankenberry
(11)+4= 15 vs Will 10 Hit!
(5)+4= 9 Psychic Damage
Frankenberry is at 26 HP
Damakos is invisible to Frankenberry
Save vs Slide to G12:
(14)+5= 21 Save!
Athletics to get to I10
(20)+0 Success!
Frankenberry's Neck Bolts Glow a strange healing dipular.
ReplyDeleteTech
Immediate Interrupt
Resilience of Stone
Benefit: You can use your second wind as an immediate interrupt when you are damaged by an attack.
Heal 8
Free
Unlock awesome badge by using Security Verification Word in my post!
Frankenberry is at 34 HP
ReplyDeleteShazi appears once again. The anger in her eyes is even more obvious, but this time it isn't focused on one person.
ReplyDelete"Do I have to do *everything* myself?!? You simpletons can't do anything right!!!"
The shroud of darkness appears once again, and this time shadow tendrils lash out over the pit of lava towards the... thing... on the Southern side of the tracks.
"Let's see how you fly!!!" the voice rings out from the dark.
Tech:
Free: Spawn at #3
Move: Shift to I11
Minor: Cloud of Darkness, covering H10-J12
Standard: Executioner's Noose at Booberry (Ranged 5) ... +7 (+5 base, +2 CA) vs Fortitude, 1d6 +5 damage, plus target is pulled 2 squares (save applicable) and slowed until EONT.
No additional effects (stupid implement attack :P).
Oh my god, Orcs, you are killing me!
ReplyDeleteLet's noose that ghost! DIAF!!!, Booberry
All allies in my aura get +2 damage. Wanted to throw that in there for both attacks so far.
ReplyDeleteThanks for the reminder Extended Rest!
ReplyDeleteFrankenberry is at 32 HP
Now..the Tech:
Executioner's Noose vs Booberry
(12)+7= 19 vs Fort 13 Hit!
(1)+5+2= 8 damage
Booberry is at 24 Hp
Save vs Slide:
(3) Fail!
Booberry is slid to G14 and falls into the Lava! (The stalactite tiles represent the hazard above the tracks, they are not safe tiles)
Booberry is GIBBED!!
Margorach hears the scream of booberry, and is pleased...too long have the ghosts been allowed to run free on in this mine, the kobolds should have called some us earlier!
ReplyDeletehttp://www.youtube.com/watch?v=KvkKX035484
He leaves the safety of the darkness,greatsword in hand, to see if Frankenberry has any actual berrys on him!
Tech:
Move to F10, drawing my greatsword as part of the move.
Standard action:
Blood of the Mighty versus Frankenberry. +6 vs AC, 4d10+3 damage. Add Student of Evard (+1d12) if I hit and don't gib him. I take 5 damage from the power, +1d6 if I get to use Student of Evard.
BofM is reliable, if I miss, I retain the power...
Free action:
Margorach ain't afraid of no stay pufts!
As per the update of effects persisting after respawning, Shazi would still be dazed by my charm of misplaced wrath.
ReplyDeleteSince it's a status effect, I assumed it didn't persist after death... But I do need to hear a ruling on that.
ReplyDeleteAnd, quite honestly, it is a bit late... If the above is the case, the DM may want to adjudicate it with some alternate method (he's awarded APs before, for example).
This comment has been removed by the author.
ReplyDeleteSorry I was so late; I was out of town. I'm not trying to be a dick, here. I'm happy with whatever Graham rules.
ReplyDeleteOk, after talking with Ross...
ReplyDeleteYou are correct, respawn does not remove status effects. This is a recent update that I failed to learn, and I apologize. In the spirit of moving forward, I will award Booberry one action point.
Tech:
ReplyDeleteBlood of the Mighty vs Frankenberry
(1) HUMILIATION! Suicide Kobolds launch
Margorach takes 5 damage from the attack power.
Margorach is at 26 HP
Suicide Kobolds Attack vs Margorach:
(8)+7= 15 vs Fort 15 Hit!
(17) fire damage and pushed to F11
Margorach is Bloodied at 9 HP
Mutton: Noted for future reference, sorry about that. If it hasn't already, all the "Respawn" powers should be worded to explicitly state that.
ReplyDeleteRwal: I was criticizing you or anything, just stating it so that the DM's aware and can resolve in a manner they see fit. No harm done... sorta... :)
The Count, seeing all his enemies crowded in one small space shrugs, flips the switch, and moves forward. "Vat are you silly people doing? Vhy do you flee from my chocolatey grasp? Do you eat bran cereal like a grandmama?" He hurls Chocolate Milk over Umbra, before smacking the Drow on the head with a disapproving glare.
ReplyDelete[tech]
Switch the tracks to the North
Move: to H9 (in such a way not to draw an OA)
Free: Assassin's Shroud on Umbra
Standard: Vampire Slam & use Assassin's Shroud.
Attack: +5 vs Reflex
Damage: 1d10+1d6+8. I'll forgo the push
Tech:
ReplyDeleteVampire Slam vs Umbra
(12)+5= 17 vs Reflex 14 Hit!
(6)+(1)+8= 15 damage
Umbra is bloodied at 5 HP
Boo appears at location 1 in an explosion of burning marshmallow and drow flesh. Unable to locate the naughty little girl responsible for toasting his blueberries, he turns his attention to the brat making the awful racket.
ReplyDeleteTech:
Free Action: respawn at F11
Move Action: Use Windwalker to fly to G8 (provoking an AoO from Damakos). I gain 8 THP.
Free Action: Use Hop-in
Standard Action: Arc Lightning vs. Umbra and Damakos +5 vs. Reflex
Hit: 1d6+5 lightning damage.
Action Point: Charm of Misplaced Wrath vs. Damakos +5 vs. Will
Hit: slide to F9 and dazed until the end of my next turn.
Effect: Damakos makes a MBA against Umbra with a +2 bonus to damage.
If I hit with my opportunity attack I would like to add my lesser flash of distraction and daze Boo.
ReplyDeleteTech:
ReplyDeleteBoo flys to G8 and gains THP
Booberry is at 30(8) HP
OA from Damakos vs Booberry
(11)+7= 18 vs AC 15 Hit!
(4)+7= 11 Damage
Booberry is at 27 HP
Lesser Flash of Distraction Dazes Booberry until EoNT
Movement ends in G8
Booberry, let me know if you still want to use your AP, or if this will end your turn.
I still want to use my AP as it was stated (CoMW on Damakos). Hop-in is a free action, so I will use that as well.
ReplyDeleteTech:
ReplyDeleteAction Point Used
Charm of Misplaced Wrath vs Damakos
(13)+5= 18 vs Will 16 Hit!
Damakos is slid to F9 and Dazed until EoNT
MBA vs Umbra
(10)+7= 17 vs AC 17 Hit!
(8)+7+2= 17 Damage
Umbra is unconscious at -12 HP
How did Sugar Bear reappear?
ReplyDeleteRespawn Terrain Power
ReplyDelete"...All of your Animal Companions and Familiars are restored to full hit points and teleported to the nearest unoccupied square to you."
Ah. Sorry... Animal Companion rules normally state it requires a minor action, but I wasn't aware of that terrain power. Thanks!
ReplyDeleteHmm, I think that may make a fey beast a little too good; I would usually have to spend a minor action and a healing surge to summon him.
ReplyDeleteOnce the current two Play By Post games wrap up, there will be some rules tweaks coming out and will include Animal Companions. Also, Backgrounds.
ReplyDeleteInfernal Wrath on Boo. 1d6+5 fire damage.
ReplyDeleteOkie dokie. Is everyone done with their immediates and stuff?
ReplyDeleteLucky floats over by the kobolds and their barrels. "Oh my, this is differen' than when we walked through before the match! How ingenious, this hook and ring system - why, you'd 'ave to be in a cart to grab a barrel! Well, as me granddad always said, continuous cheerfulness is a sign of wisdom."
Lucky giggles a bit, flies a loop-de-loop, stops, and concentrates. Suddenly, a lucky shooting star streaks out of nowhere and strikes the platform! A veritable overgrowth of 4-leaf clover sprouts and starts pulling down on all his enemies nearby.
[Tech]
Move: fly to F-1
Standard: Phantom Chasm on G-9 (Lucky has LoS to G-9)
Target: ea enemy in burst 1
Attack: +6 vs Will (no penalties for concealment or cover)
Hit: 2d6+5 psychic damage, falls prone, and immobilized UENT
Miss: half damage, falls prone
Effect: creates zone until end of encounter: enemies entering the zone fall prone
Infernal Wrath on Boo
ReplyDelete(2)+5= 7 Fire damage
Booberry is at 20 HP
Tech:
Phantom Chasm
(17)+6= 23 vs Will 16(Damakos) Hit!
(12)+6= 18 vs Will 10(Umbra) Hit!
(3)+(4)+5= 12 Psychic Damage
Damakos is at 20 HP
Umbra is GIBBED at -24 HP
Best part is, Umbra is immobilized out of the gate. Isn't that a nice incentive not to frag our guys?
ReplyDeleteFrankenberry turns to Damakos "We're all pretty bizarre. Some of us are just better at hiding it, that's all."
ReplyDeleteMove
Shift G:11->G:10
Minor
Standard
Stalk and Strike vs DAMAKOS
+9 vs. 17 AC [+7 & +2 for Prone]
2d6+1d8+5 [Berserker Fury This attack gains the primal keyword and deals 1d8 extra damage]
-5 penalty to the attack cause I'm invisible to him. :)
ReplyDeleteTech:
ReplyDeleteStalk and Strike vs Damakos
(7)+9-5= 11 vs AC 17 Miss!
This post is best read while listening to this in a new window.
ReplyDeletehttp://www.youtube.com/watch?v=OPE05DjwbYs
Damakos kicks his legs apart, narrowly missing the swinging attack of Frankenberry as the mighty creature’s hammer cracks the stone where he just sat. He looks up, whipping his hair out of his face and his eyes drip with blood as he looks up at the mighty Franken creature standing over him. He opens his mouth and his song carries forth!
“It was a relic of another time
plundered from an ancient tomb
wrought by forgotten arts
inscribed with cryptic runes
They called us fierce marauders
Warp riders and guns for hire
before the sky cried tears of fire”
As these words echo from his mouth, his flesh sears with a demonic tattoo burning beneath his open leather jacket. The flames lick across his body and cover him completely, fire obscuring him from view of those around him and he continues to wail aloud at his foes.
“Looking out across the void
we beheld a fearsome sight
Two armadas arrayed before us
preparing to unleash their might”
He points his finger accusingly at the various cereal mascots across the rails. He continues his song and points his gnarled claw up at the hellish storm clouds forming overhead.
“The Lady kept her promise
We heard the sound of a cosmic choir
the night the sky cried tears of fire
This is the hour of the Phoenix
when all must be reborn in flame
and though they did not know it
nothing could remain the same
The captain has his vengeance
as we drift through a sea of pyres
The stars will always remember
when the sky cried tears of fire”
With these last words, his demonic tattoo explodes into an inferno of blazing fire expanding outward and flaring across all around him searing them.
Tech:
Minor Action (since dazed):
Hellfire and Brimstone Close Burst 2
Effect: Creatures in the burst take 5 fire damage and the burst creates a zone that lasts until the end of my next turn. While in the zone, enemies take a -2 penalty to attack rolls and to all defenses.
Nothing says the holidays like a little Hellfire!
With that, Merry Christmas, gang!
Offline for a couple days. I'll be back on Monday. Meanwhile, my next move:
ReplyDeleteGood Will Toward All Men Human Feature
At-Will * Divine or Psychic
Standard Action * Close burst world
Target: Creatures in burst--regardless of alignment, race, gender, religion, politics, sexual orientation, or D&D Edition preference
Effect: Happy Holidays! Happy Hannukah! Happy Christmas! Merry Yule! (and whatever that Festivus thing is)
Tech:
ReplyDeleteHellfire and Brimstone
Count Chocula is bloodied at 12 HP
Sugar Bear is at 10 HP
Frankenberry is at 29 HP
Merry Christmas guys. If you will not be able to post either today or tomorrow, let me know!
DM's turn:
ReplyDeleteCarts updated
End of Round 3