THIRTY-FIVE HOURS REMAINING.
OSCAR RETURNS AT LOCATION (2).
“Okay B$tches, I’m turning this boat around! We passed a dump a few rounds back and I want to take a look.” Oscar grabs his can and gets to the wheel. He snatches it way from the Red Skull grip and turn hard right.Tech:Move: Move to E16.Standard: Turn the wheel and push everyone away from the starboard. Everyone moves (4) squares.Red Skull is saved (17) by the rail and is prone in C17Elmo is stopped by Oscar.Pimp saves (14).Cookie (6) goes over the edge. “He lost his cookie in the fire (flames of death)”Crimson Dynamo (6) flies to a fiery end.Ernie (6) goes overBaron (20) Damn, damn, bacon, and damn.
Minor, lay on hand to Elmo... he's at max 22 hp.
OSCAR HAS GOTTEN A TWO-FOR-ONE DEAL IN DEATH! A BOLD MOVE THAT HAS PAID OFF IN PAIN AND DEVASTATION!SCORE AND MAP UPDATED.SCARLETT PIMP ERNELL RESPAWNS AT LOCATION (3).
730pm to 730am!!! DELAY-GIBBED !!!
Oh no, a pimp shows up late?Crimson Dynamo respawns at location 4 unless he would like a death saving throw! Team Red Alert 17, Team Sesame 14. Less than 24 hours left!
That actually makes it Red Baron's turn, still alive, no Respawn.
Ooops, was reading left to right. Carry on, Red Baron. Score then Red Alert 16, Sesame 14.
Sitting in his Fokker, nimbly perched at the fore of the SS “Where the heck is this ship going?” the Legendary Baron watches the battle unfold before him. He suddenly notices the bile green rag doll hop awkwardly in his waste filled mobile abode up to the helm of the ship and violently spin the wheel to Starboard. The trash fiend has gone fully insane! Calmly, the Red Baron slides to the edge of the vessel and easily holds on while saluting his already fallen comrades The Pimp and Dynamo. The Skull manages to stay on board as well. The muppet marauders were not as lucky however, the clumsy puppets Cookie and Ernie fell prey to their teammate’s questionable decision. The Baron waited patiently for his teammate, The Pimp to reappear, but he must’ve gotten pinched by the Polizei. Finally The Baron could wait no longer. One last time, he commanded the sky to do his bidding and the arcane storm erupted over the head of the remaining Oscar and Elmo. A squall of substantive force hit Elmo, knocking him off his feet and slid him towards his doom. Elmo, yet again out of panicked habit begins to tickle anything he can get his hands on and manages to find a decorative cherub carved on the side of the boat, to which he hangs on for dear life. Next is Oscar, who also is hit by a squall that takes him face to face with death, only to use a strange sticky sock that once belonged to Elmo to provide enough traction to stay onboard. Sighing at the fact that the glory would not be his today, the Baron remembers he can heal himself, and does so, laying flat and waiting for the battle to soon be finally over.Tech:Move Action. Move Arcane Whirlwind to Center on K16.Standard Action. Convert Standard to double Minor.Minor Action#1. Use Minor effect of Arcane Whirlwind to slide Elmo (3 squares) overboard.Elmo gets a save. Makes save. Elmo is Prone.Minor Action#2. Use Arcane Whirlwind Sustain Effect to slide Oscar (3 squares) overboard.Oscar gets a save. Makes save. Oscar is Prone.Minor Action#3. Cast Inspiring Word, targeting self, 6+1d6. Roll 1d6= 26+2=8 Heal 8 HP.Fin!
"Hidey ho, everyone! Looks like we're getting close to the end of the show, so I'm just gonna hunker down... right... here...."[Tech]Aura: still up, as Ernie did not become unconscious before he diedMinor: summon Duck-bear in K-9Move: Ernie walks to K-11. Duck-bear walks to F-15, aided by the Cyclone.Minor: nab the cape of immolationSecond Minor from splitting up my Standard: do 8 Rules Lawyer damage to Baron (you can't split a standard into two minors - I like it as a house rule though)
Cookie Monster rushes up to his friends, wanting in on all the tilting fun.TechRun and use cyclone to get to E16Turn wheel to push everyone 1 square starboardBaron makes his save, but Skull doesn't! Overboard he goesMinor to use Dwarven Resilience for the extra +2 defenses
Following the Cookie Monster, the Crimson Dynamo respawns at location 2 for the final two hours of the match!
All is lost, but that doesn't mean I can't set some muppets on fire. Gentlepuppets, start your engines!tech:Standard - Elementally Escalated Ignition. Free action to shift to J9.Damage roll: (6+10)+11 = 27To Hit:Duckyrolling 1d20+5(16)+5 = 21 HITCMrolling 1d20+5(9)+5 = 14 MISSOscarrolling 1d20+5(11)+5 = 16 (+4 Heroic Effort) HITElmorolling 1d20+5(16)+5 = 21 HITDucky is obliterated. Elmo is once again dying. Oscar is clinging by the smallest of green threads. Cookie Monster enjoys his toasted cookies.Move - Run climb up the pole, dropping prone in the crow's nest.Minor - build a character for the next tournament.
[OOC] I hear you on the minor...