Negative Ghost Rider, the pattern is full...How about instead of being unconscious, the immediate interrupt of the Fire Scorpion Bracers kicks off, I gain 6 temps (meaning the Dynamo is now at 5 and still standing) and Elmo takes 5 poison damage. (Both updated on Roll20).
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“Hey, who cleared out the trashcan? I’m going to kick all your asses and loot your bloody corpses for your trash.” Oscar brings his sword down on the Baron, but completely misses. “Damn it, I’ll bury you in a pile of fecal matter so deep you’ll get the bends trying to swim out of it.”Tech:Standard: Attack Red Baron with Valorous Smite. (3)+7=10 miss.Minor: Divine challenge on Red Baron.Move: shift to M18
Without line of sight, Oscar's blatant disregard for Red Skull's mark goes unpunished.THERE ARE SO MANY MARKS ON THE BOARD.Red Pimp Ernell is put out of his misery, Respawning at Location (2).
[OOC] Oddly enough, that is my Aegis is my teleportation power that doesn't require or state the need for Line of Sight, though it is predicated on a hit.
OOC: Rules question, does respawning restore Form of the Fearsom Ram Attack?
The rider benefit of the Daily evocation (+2 Speed, +2 to charge attacks, +1 push) lasts until the end of the encounter, so The Pimp will have that the entire match.Unfortunately, the extra Encounter power is specifically restricted by the text:"Special: ONCE PER ENCOUNTER ..."So you no longer have access to the Encounter Attack.
OOC: That's what I figured, but doesn't hurt to check :).
"Fuzzy Hos? Pimp Ernell is not down with Fuzzy Hos!"Pimp swaggers up and attempts to slap the fuzzy red Ho, but gets distracted when he notices the empty state of the treasure chest."Who took all my booty? Pimp Ernell is gonna smack someone!"[Tech]Standard Action: Charge Elmo.(3)+11 = Miss
RED BARON HAS SIXTY MINUTES REMAINING.
Besser spät als nie!Tech:Move: Shift to M16. Standard: cast Charm of Misplaced Wrath on Le Grouch +6 vs. Will(18)+6 = 24Slide Oscar to L16 and have him BMA Elmo. If he hits it's +2 to dmg and Oscar is dazed until the end of my next turn.Oscar's MBA is +3 vs AC, 1d8+2 -(17)+3 = 20; (2)+2 = 4 damage. Oscar is dazed.
Ernie appears looking slightly different, as if he's had to be restuffed and reupholstered. He tugs on a largish tag sticking out of his side, and reads it out loud. "Caution: flammable. Keep Ernie away from open flames.""Well, gee. That's real good to know. Now, let's teach these pyros about the letter D and the number 20."He strolls forward, affixes his rubber ducky again to the mast, then lets loose with song! "Rubber Ducky, you're the one! You make Deathmatch lots of fun! Red Team I'm not so-o fond of you... pew pew pew!"[Tech]Aura: deactivated by falling unconscious :(Minor: spawn duck-bear in K-9 (which would be better if it were a dog?)Move: Ernie walks to K-13, Ducky run-climbs to B-11Standard: Echoing Dirge, targeting Red Skull and Red Baron Attacks: (11)+4 = 15 vs Skull's Will 14 - HIT!! (1) vs Baron - HUMILIATION!! Ernie is prone. Hit: (6)+4 = 10 psychic damage, and Skull is pushed to C-18 and dropped to -6 HPFree: Shadow Warp - slide Pimp to L-12 (deja vu?)
For the record, spawn rolled for Ernia was (3)
Cookie Monster looks around after his red friend disappears, feeling lonely, until he spots another figure in the distance. "But new friend so far away...oh! Me know what to do!" He loads up the catapult with all the cookies he can fit into it and fires them all at the pimp, burying him up to his neck in sweets.TechMove to F3Standard: Fire Arcana Ballista at the Pimp+8 vs AC 14 - 9+8 = 17, so hit4d6 force damage - 6+4+3+5 = 18 damage, so Pimp is bloodied and at 10 damage and prone
In Soviet Russia, we cook muppets over trash can fire, they taste good. With sandpaper toilet paper, you want something with smooth consistency like muppet.Tech:Move - Shift to J18. Standard - Ignition on L15. Targeting Elmo, Grouch, and Baron. Damage is 1d10+11: (10)+11 = 21 (ghetto crit!)+5 vs Fort:Elmo (9)+5 = 14 (hit) 21 damage, dying at -3.Oscar (1)+5 = 6 (humiliation!) No damage. PRONE.Baron (10)+5 = 15 (hit, charging up his cloak) No damage.Effect: Ignition Zone. Entering the zone or ending your turn there does 2 fire damage until the end of my next turn.Minor - sulk about incorrect life choices.
EXCELLENT!!!THE DUNGEON MASTER HAS VERIFIED THE STATED ACTIONS AND APPROVES. MAP AND SCORES UPDATED.WITH THE BOON OF THE HELLSTRIDER, RED SKULL MAY DECLARE THE LOCATION OF HIS RESPAWN.
Ooh, ooh, pick 4, pick 4!(he's not gonna pick 4, is he?)
Teleporting and arriving in the portal adjacent to the proned Ernie, Skull looks no worse for the wear."Mein erste Tod. Es war bittersüß, weil jetzt ich mehr Schmerz machen kann!"*Translations provided by Herr Doktor Arnim Zola: My first death... It was bittersweet because now I can create more pain!"Pressing into an Egyptian sigil etched into his blade, it ignites in fire and is swung down on Ernie to attempt to take his head off. As the attack is successful, the Skull produces the same small Nordic rune he had made use of earlier and disappears, appearing next to the unconscious Elmo. "Schweinhunden sind nicht meine Zeit wert sind."*Translations grudgingly supplied by Herr Doktor Arnim Zola: "Pig-dogs [doesn't translate well, it's an insult though] are not worth my time."The Red Skull produces another Nordic rune and teleports to a square adjacent to Herr Oskar with his blade swinging down as he does. The blade connects and the Skull disappears and reappears for one last time, next to his Soviet Komrade Dynamo."Komm zu mir, Oskar, und ich werde der Schmerz bringen." *Translations laboriously typed by Herr Doktor Arnim Zola: "Come to me, Oscar, and I will bring the pain!"[TECH]*Boon of the Hellstrider: Respawn in the portal adjacent to Ernie (J12)*Standard: Blazing Pursuit: +9 vs AC (CA from Prone): HITS 24 vs AC 22, 1d8+4 Fire damage = Ernie takes 6 Fire damage and if Ernie is within 5 squares of me at the end of his next turn, as a free action, I can teleport to a square adjacent to him even if I don't have Line of Sight on the square.*Free Teleport from Vanishing Blade to J16*Move: Fey Step to M17 and Free MBA from Eladrin Swordmage Advance*Free MBA vs Oscar: +6 vs AC = 19 vs AC 17 HIT! 1d8+3 damage, Oscar takes 4 damage. *Free Teleport from Vanishing Blade to J17*Note: My Aegis remains on Oscar until he is dead or until I place it upon another creature. Oscar will remain Marked by me for free.
Elmo respawns at (come on 4, come on 4) - location (4) - SPLORTCH! Pimp bits everywhere... score, I think, is 6-5 now?Also, to be hopelessly pedantic... Oscar's AC is 20, not 17. But he's dazed, so no change to the results, just wanted to cover the bases.
Just got home. Map update coming ....
!!! TELEFRAG !!!MAP IS UPDATED, RESPAWNING KILLS ONE FROM EACH TEAM, SCORE 6:5. TEAM RED ALERT HOLDS THE LEAD.THE BURDEN OF VICTORY FALLS UPON THE SHOULDERS OF ELMO.
"Dorothy has a question....Dorothy's question is: can you reap the whirlwind?"Standard: Cyclone Scourge fly portion to K16 (take 2 point of damage from Ignition). Close Blast 3 on Dynamo - +6 vs Reflex, 2d6 + 5 + 1d8 (furious assault). If hit, FoB on Skull - 8 damage.Move: Move Cyclone center to K15.Minor: Shit, I think my standard was enough typing.For record: My team will decide on their turns where they'd like the "move two squares" to go for them - assume I am agreeable to it.I also lost the link to the roll20 for this match...so assume I am a moron and someone roll for me.
FUR AND FELT DESTROY THE CAPTAIN'S CABIN, SPLINTERS OF WOOD HELD ALOFT BY THE ROARING MUPPET FLAIL AND FORM A DEADLY ZONE OF SWIRLING DEBRIS.[TECH]vs. Red Skull: (3)+6 vs. Reflex 14; miss!vs. Cyclone Scourge: (3 again!)+6 vs. Reflex 11; miss!both take half damage of 1/2x (6+1)+5 = 6 damageRed Skull down to 21 HP, Crimson Dynamo dying at -1 HP!
!!! THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH !!!Follow the trail of carnage and destruction into ROund 04: http://www.fourthcoreteamdeathmatch.com/2013/01/play-by-post-match-17-round-03_12.html