2.15.2013

Play-By-Post Match 19 | Round 05

23 comments:

  1. Elmo dies and Respawns, dealing 1 thunder damage to all!

    ReplyDelete
  2. Waiting for pizza with a cranky toddler, no time for theatrics:

    Move: Through Cookie, to J3. This includes a jump over the switch with a check of 16.
    Attack: Open Gates vs Asar, +6 vs ref = 16, hit. 17 + 6 = 23 damage reduces Asar to -16. Is that a gib?

    ReplyDelete
  3. Clarification: the extra 6 damage is Flurry of Blows.

    ReplyDelete
    Replies
    1. Asar-Segt is ripped in twain by the hulking Elmo. Thunder damage has already hit this turn, so we cool.

      Delete
  4. "Holy hell in a hand basket!!!"

    "You have no further use for me here good Xann. I shall meander throughout this maze and see if I could get me some puppet meat." "Ah puppets, such vibrant colours, but Elmo wears the best colour, my favourite one RED!!!"

    "I am full right now and curse that bleeding heart, it is calling to me, my love!"


    Run to H8, activate the trap, I8, J8,K8 which teleports me out of the centre. Activating Trap 1. 10 damage to Oscar.

    rolling 1d4 (3) = 3 to teleport pad 3

    continue move K3,4,5,J5,I6. Elmo and Ernie both get an OA. free action to mark Ernie on the way by after my first move

    From the opposing team:
    Elmo: +6 vs AC rolling 1d20+6 (4)+6 = 10
    Ernie: +3 vs AC rolling 1d20+3 (11)+3 = 14
    swing and a miss on both accounts

    I continue to move to C4 and spend my action point to get the extra move to the heart. My form of the Willow Sentinel prevents me from being slid on the telethrower.

    I then take a minor to put the heart in my chest.

    Ask me if you think I missed anything.

    ReplyDelete
  5. "Let me show you how it's done, boys." Lyth picks up her axe and teleports to a more advantageous position. "P-P-P-PAIN TRAIN A COMIN'!" she shouts as she plows Ernie into oblivion.

    "The decoration in here is a bit drab. It could use a little... color" she croons, just before splattering Elmo in several directions at once.

    [Tech]

    Free Action: CHAOS DEVICE. Teleport to Location (4).

    minor: Healing Word on self, healing for (4)+6=10 hp, putting Lyth at 11 h.p.

    Move: Run to M6 and telethrow into Ernie, pushing him to H6 and he takes 5 damage, leaving Lyth in K6. Use remaining 2 squares of movement to M6 again, running into Ernie again and he is pushed to the chasm!

    Ernie's Saving Throw to not die: (5)

    Ernie's last-ditch power-up: (8) not a chaos device.

    DEATH, and everybody takes 1 damage.

    standard convert to move: 4 squares to K4, passing through the power-up on the way: (4) HASTE. this movement provokes an OA from Elmo.

    OA: (13)+6+2(CA)=21 vs. AC 18, HIT, for (1)+4=5 damage to Lyth, leaving her at 5hp.

    continue move action through Elmo's space (as per rage ability), onto the trap switch, back through elmo's space and ending back in K3.

    Trap(1d6): Trap (1) is activated, burning Oscar for 10 damage.

    AP: Healing Strike on Elmo. (14)+7=21 vs AC 17, HIT! for 2d12+5+1d12(FURIOUS ASSAULT)+1d12(rage bonus)>> (11)+(5)+(8)+(6)+5=35 radiant damage, dropping him to -14 and GIBBED! Everyone takes 1 damage. also, Lyth is healed for 6hp, leaving her at 10hp.

    Final hit point totals at end of turn, feel free to correct if wrong:

    Cookie Monster: 22
    Oscar: 7

    Xann: 19
    Kathra: 30
    Lyth: 10

    ReplyDelete
    Replies
    1. !!! RAGE !!!
      !!! BRUTALITY !!!

      !!! DOUBLE KILL !!!

      Thunder damage is once per turn (otherwise it would get way too crazy on a successful heart run), so I'm refunding all living creatures a point.

      Delete
  6. Xann is pleased to be in such a great position to slow roast his enemies. Soon they will be ready for the devouring. "Soon..."

    Tech:

    Move: off then back on the trap, triggering trap 1. Oscar takes 10 damage and drops to -2 hp.
    Standard: Total Defense.

    ReplyDelete
    Replies
    1. Oscar respawns in location (2).
      Everyone takes a damage, except him.

      Cookie Monster: 22

      Xann: 19
      Kathra: 30
      Lyth: 10

      Delete
  7. Chaos Device, like all of the boons, last once per life. The Dungeon Master chooses to activate the item for Oscar as a Free Action to interrupt the trap's attack, saving him by teleporting to Location (4).

    ReplyDelete
    Replies
    1. We're all owed a hit point then. Roll20 updated.

      Cookie Monster: 23
      Oscar: 8

      Xann: 20
      Kathra: 31
      Lyth: 11

      Delete
    2. Hate to add a little wrench in this but is the trap considered an attack? It's automatic damage and no attack roll is made.

      So would the chaos device work?

      Delete
    3. There's no attack roll, true, but as a Free Action it can interrupt any activity.

      Delete
  8. “Not much let to do now, but there will be beatings, beatings, beatings.”

    Tech:
    Move: To P6
    Minor: Divine challenge Lyth
    Standard: Charge to L3 w/ Virtuous strike (17)+8+1(charge)+1(Lyth bloody). Damage (1)+5=6 leaving Lyth @ 5.
    Free: curse my luck… a lot.

    ReplyDelete
  9. Asar-Segt respawns in location [4].

    ReplyDelete
  10. !!! DELAY-GIBBED !!!

    Asar-Segt, I am disappoint.

    Ernie Respawns at Location (4).

    ReplyDelete
  11. Ah crap. Definitely set my alarm for early this morning and I was going to post, but I completely slept through it. Sorry all.

    ReplyDelete
  12. James turn was emailed to me whilst I ran my Badass Dungeon Crushers campiagn:

    "Ross,

    James rolled his turn in roll d20, but doesn't have time to post so here's his turn.

    Minor - spawn duck.
    Move - duck to M12 (not running); Ernie to P3 (running)
    Standard -> minor Heal Oscar (3)+7=10 Oscar @17 hp.

    ReplyDelete
  13. First a turn of 2's, now a turn of (effective) off-by-ones.

    Tech
    Move to D4
    Minor to Oath Kathra

    Standard: Overwhelming Strike
    (19)+7+2(CA) = 28 vs AC hits!
    Damage is (6)+(5)+6 = 17, dropping Kathra to 13

    ReplyDelete
  14. !!! THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH !!!

    We move on to end the tournament with our final Round 666: http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-06.html

    ReplyDelete