12.17.2012

Match 16: Tower of Babel, Round 2 and 3

Previous Rounds: 01

Team Ragnorak falls behind after Round 1.  Team Neeson is favored by the Demon.  But for how long?
Only the purifying storms summoned by Ra's Al Ghul can seem to keep the Norse Gods at bay.  Will it be enough?

106 comments:

  1. Odin appears, near Aslan? Are they one in the same? What trick is this?

    [OOC]
    Where does Odin return too, now that the BFG is blocked from him?

    ReplyDelete
  2. [OOC]
    Quick note, upon further review, Balder's Resilience of Stone is an interrupt, so he second winds before damage from the cyberdemon attack is dealt. This actually works against him a bit, so he heals to 24 then takes 20 fire and thunder to drop to 4 hp.

    GAME ON.

    ReplyDelete
  3. OOC: Quick question - Why did the cyber demon attack twice? The power specifies one creature.

    Returning back to Midguard, The allfather looks around the map, feeling invigorated. "My good Balder, what ails you! Come, you are not ready for Valhala yet!"

    Pointing his spear at the running Ra's, the allfather commands the viking hordes to swarm this foolish creature who believes himself immortal.

    Tech
    Re-appear in E10 with 9 THP (Primordial Surge)
    Minor: Inspiring Word on Balder. Healing Surge +1d6
    Standard: Relentless Wounding on Ra's. +8 vs. AC (+6 +2 CA from him running). 3d10+4 damage, & all my allies gain +4 to damage against him til the end of the encounter. Power Not expended if I miss.
    If Ra's goes down: Action Point: Race the Arrow on Aslan. +6 vs. AC 1d10+4. If I hit & Aslan is still alive, either Balder or Thor can charge Aslan with a +4 to damage
    Move: If Aslan is dead, move to E12. Else, move to E5

    ReplyDelete
    Replies
    1. [OOC]
      As noted above the terrain power itself, the Cyberdemon punishes those outside the courtyard. The terrain power states one creature in order to prevent it from attacking the same dungeoneer more than each turn!

      [Carnage]
      Balder heals for (6)+8=14 hp...Balder now at 18 hp
      Odin now has 9 THP

      Relentless Wounding: (20!)+8 vs AC CRITICAL HIT! Ra's takes 34 damage, drops to -13 hp, and is GIBBED!

      AP Race the Arrow: (7)+6 vs AC 17..miss! No charge, no killing spree

      Odin Moved to E5.

      Delete
    2. Odin's move to E5 and onto the diamond plaform causes all dungeoneers within LoS of teleporter (2) knocked prone and then teleported adjacent to him. Too bad none are there!

      Aslan, you have a gun, claws, and many foes upon the field. What do you do?

      Delete
    3. Do I get more guns and ammo, as I started on the cross-hairs?

      Delete
    4. Of course! You gain... THE BFG 9000!!!!!!

      Wow, I really didn't expect to roll these items out sequentially..but so it is! Reminder, as you dropped unconscious, the plasma rifle is on the ground, requiring you to pick it up and use if wanted. And you must stay alive for the BFG to go off, KEEP THAT HAND ON THE TRIGGER KURT!

      Delete
  4. [OOC] There really isn't anything in the power block itself to indicated anything about multiple attacks. Nor is there anything in the fluff. "... all those outside ..." would, but as written it's clearly a single target attack.

    ReplyDelete
    Replies
    1. [OOC]
      Terrain Hazards affect all those within its area of effect. This is how the map is played Live, and shall be continued as such in the pbp. But the discrepancy in wording has been noted, and will be changed forthwith following the match.

      Delete
    2. Yeah, I have to agree that the wording is kind of shitty; but on eth DM's turn all creatures outside of the courtyard are attacked by the Cyberdemon.

      Delete
    3. There I fixed it.

      Another note: The diamond powerup I've never been happy with and Sersa hasn't provided me with all that much direction on what he originally intended the powerups to do. For AFTER THIS MATCH, I'd be happy to take suggestions for a different benefit for the Diamond from you guys.

      Delete
  5. Aslan quickly stands and looks around as if to silently say, “you didn’t see that” (he may be a lion, but he’s still a cat). He grabs the plasma riffle and aims it at the God of Thunder. “Thor Odinson, you control the power of the clouds, but how do you handle the power of the sun?” OOC: witty dialogue, why have thou forsaken me… I am totally forsook.

    Tech:
    Move: Stand with cat like grace (using my jedi mind trick to convince people it’s cat like grace if necessary).
    Minor: Grab the plasma riffle.
    Standard: Attack Thor with 5 shots of the plasma riffle. +8 (+6+2CA) vs. Ref (12). 5 fire/thunder damage per hit.

    ReplyDelete
  6. THIS IS MY RIFLE, THIS IS MY GUN....

    Plasma rifle attacks: (19, 6, 12, 9, 14)+6+2 (CA--RUNNING) vs Reflex 12...ALL HIT! Thats 25 fire and lightning damage to Thor. Thor drops to -2 hp!

    DM Taunt: Hey there pussy cat, scared of a little BFG action?




    The fresh, rarely frozen Balder is up next if there is no AP.

    ReplyDelete
  7. Since there are a few new players to FTDM in this match, it bears repeating:

    The winning team of this match is awarded a single custom d6 with the FTDM logo on it, a Trophy of Victory. Though small, these coveted items serve as a symbol of your triumphs, excellency in D&D, and domination of your fellow man.

    EARNED. NEVER GIVEN.

    ReplyDelete
    Replies
    1. EACH MEMBER of the winning team is awarded a die.

      Delete
  8. "What a mighty beast may rise again after I strike him down once. No matter..."

    Tech: Standard Action: Skirmish Shot, move to G13 and then +8 vs AC on Aslan, 2d10+5+1d6 damage.

    Whether this hits or misses, I'll continue my turn on seeing the result of the attack.

    ReplyDelete
    Replies
    1. [OOC]
      The son of the Emperor-Over-the-Sea is saved from harm...for now...

      SS: (4)+8=12 vs AC 17. How now shall you bring down your quarry?

      Delete
    2. Posting from my tablet, I'll be brief.

      Action point to use twin strike against Aslan. If this kills him, I shift as a free action into his square and pick up the bfg (minor). Then move to B10

      Delete
  9. [OOC]

    Delay gib? It's gone past 12 hours. DM?

    ReplyDelete
    Replies
    1. Sorry all, was in the midst of Hobbit-watching. I'm going to allow the AP, Matt let me know he was in transit.

      [Carnage]
      Twin strike vs Aslan (4) & (1!) +8 vs AC...both miss! The Cyberdemon roars and shoots a bout of flame and hardened thunder towards the Norse god:
      (15)+8=23 vs AC 20! Balder takes 20 fire and thunder and is dropped to -4 hp!

      Its like Aslan is a christ-figure, or something!


      Loki respawns at location 4!

      Delete
  10. Flickering into view, the God of Mischief appears yet again. "I'm back boys. Did you miss me?" He saunters forward, looking at where the hunter lays charred. "And here I thought I was the one that was supposed to kill you. But, I'll settle for this." He looks at the big kitty, and sneers. "I've given birth to creatures larger and more majestic than you! I guess I'll just have to show these fools the proper way to skin a cat." He clenches his fist, a shimmering light taking the form of a long thin blade appears in his hand. He launches himself forward, leaping up into the air and thrusting the tip of his weapon between the shoulder blade and spine of his awkardly posed foe.

    Cruch:
    Move to J16
    Curse Aslan
    Charge to F12 with Eldritch Strike against Aslan +9 vs AC (17), 2d8+2d6+5 damage, extra 5 if attack bloodies him.
    If Aslan is gibed, more to follow.

    ReplyDelete
    Replies
    1. [Carnage]
      Good thing Eldritch Strike counts as a MBA!
      (7)+9=16 vs AC 17...SO CLOSE!! BUT WAIT, Loki has heroic effort, and the DM assumes he uses it. So that's a 20 vs AC 17...hit!

      Damage: (8+4)+(6+3)+5=26 damage. Aslan is dropped to -15 and GIBBED.
      TEAM NEESON HAS LOST THE LEAD!!!

      Action Point?

      Of note: The extra 1d8 from attack finesse only applies to assassin powers and MBAs...which eldritch strike is counted as. GREAT SYNERGY! (must remember to keep that build in mind for myself...)

      Oskar respawns at the now popular location 4...

      Delete
    2. Taking joy in flaying the kitty, he takes a steps onto the pulpy mess, getting his feet in the guts of the lion. "An ant should has no quarrel with a boot. At least, it should not, less it get's stepped on."

      Crunch: Heroic Effort used indeed.
      AP granted shift onto E12, gain weapon, waiting to see what it is.

      Delete
    3. AP used to shift onto E12 means you are dispensed the Rocket Launcher! 6d6 damage of fiery goodness momma would be proud of! The weapons don't go back into the pot!

      If you'd rather grab another weapon and NOT shift onto E12...take 10 fire damage and do so.

      Delete
    4. Making another fist as he grinds his boot, another weapon materializes in his hand. "Ahh, I like the feel of this thing. Let's see what it does..." Not used to wielding such a weapon, he merely squeezes the odd hilt, and takes joy as a burning stone flies from the end of the large metal tube. "Now this I could get used to. What do you think brother, does it match my clothes?"

      Crunch: Perfect...
      Rest of AP to Fire Rocket Launcher at K11 (Invisible Qui-Gon Jinn, as well as removed corpse).
      +8 vs AC (20), 6d6 thunder and fire damage, +5 if the attack bloodies.

      Delete
    5. Correction, K13. Dyslexia driving me the wrong direction, joy.

      Delete
    6. Oh good. I'm like... WHAT!?

      Delete
    7. It is Ragnarok, the time when Loki returns to kill the Gods with the Jotunn...

      And I believe I gain that AP for killing someone this turn, regardless if it's friend or foe.

      Delete
    8. Killing Spree specifically triggers on dropping enemies :(
      If Deuce doesnt update in the next hour or so, Ill try sorting out this turn.

      Delete
    9. [OOC]
      You are correct, killing spree does not depend on dropping a foe or ally, but must drop from positive to 0 or fewer hp.

      [Carnage]
      Rocket Launcher vs Qui-Gon: (6)+8=14 vs AC 20 (no Concealment on area attacks)
      MISS. Half damage: (6+5+4+3+3+3)=24/2= 12 damage to each.

      Qui-Gon is not bloodied...yet!

      A SINGLE DEATHMATCH! NO KILLING SPREE!


      The aforementioned Oskar respawns at location 4.

      Delete
    10. Ah yes, ignore my rant about KS's....map updated for Oskar. I promise I've had enough sleep, I swear...

      Delete
  11. Sorry to be the party pooper...

    "Trigger: During your turn you reduce 2 or more enemies with at least 1 hit point to 0 hit points or fewer."

    ReplyDelete
  12. [OOC]

    Newbie question: do self-gibs for respawn count towards death count? Or does it only count if you are gibbed in combat?

    ReplyDelete
    Replies
    1. Oh fuck yeah they count. It's all about keeping track of DEATHS, and Fourthcore, really, is about finding creative ways at not dying.

      The default for play-by-post, so as to keep the game rolling along at a good clip, is that dying dungeoneers will always choose to kill themselves, respawn, and get back into the fun. However, one certainly does not have to do that, and can tell the Dungeon Master that they would like to take a death save for their turn. This is sometimes a good strategy towards the end of the match.

      Delete
  13. [Oskar]
    "Ra'as, Aslan, they're MINE! Every day that goes by I'm losing money, every worker that is shot costs me money, I have to find somebody else. Now come out here in the yard, it's 'probably' safe."

    [Tech]

    Move to J15.

    Standard: Howling Wall, origin square on F11, wall includes Loki and Balder. +4 vs. Fortitude (+9 vs Balder for unconscious), on a hit I slide Loki to G12 and Balder to H14.

    I will AP after I see what happens.

    ReplyDelete
    Replies
    1. [Carnage]
      The god of lies does not believe you, Mr. Schindler!
      HW vs Loki: (2)+4=6 vs Fort 16. Miss...
      HW vs Balder: (9)+9=18 vs Fort 13. Hit. Balder slid to H14. As the courtyard is hindering terrain, Balder gets a save vs the slide: (4). No luck for the Hunter. Balder is now in H14.

      [OOC]
      Action Point?

      Ready or Not, it is then Qui-Gon's turn. Feel free to post your actions before Oskar's AP if there may not be overlap!

      This goes for everyone else as well, if its obvious following a posted action right before your turn won't interfere with YOUR places, or there is a contingency you have thought, you are encouraged to post. It helps keep the pace up for all!

      Delete
    2. minor action: Void Assumption, and I disappear from the map.

      save the AP for later.

      Delete
    3. [OOC]
      Noted. Oskar abandons his workers....Will the guardian jedi do the same?

      Delete
    4. Map updated...in case Qui-Gon was waiting for that minor adjustment.

      Delete
  14. Qui-Gon appears out of the explosion, walking towards Balder and saber pointed at Loki. "I don't know what kind of Sith Lord you are, but you will fall before my blade." He closes in on Balder, bringing his blade down to finish the fallen hunter.

    Then turning his attention to the 'demigod,' Qui-Gon appears behind him, luring him out into the courtyard and taking his place on the sigil.

    Tech
    Move to G13

    Minor to mark Loki with the Aegis (-2 to his attacks if he doesn't target me, forgot it on Balder but luckily it didn't matter :P)

    Standard: Coup de Grace on Balder
    +7 vs AC
    If hit: 13 damage, teleport to F11, and use Action Point (below)
    Miss: Stand around feeling useless for not hitting anything for two rounds...

    AP: Luring Strike on Loki
    +7 vs AC
    If hit, 1d8 damage, I shift to E11, slide Loki to F11, and shift to E12
    If miss, I shift to G11

    ReplyDelete
  15. [OOC]
    As a revenant, Balder cannot be coup'd. Plus, Thor is a reverant as well (and right next to you). Both are currently dazed.

    ReplyDelete
    Replies
    1. To expand on that: He is not helpless, so would you like to revise?

      Delete
  16. [OOC] Oh, revenants...well then, just regular MBA (+7 vs AC, 1d8+5) on Baldur. If I hit, teleport and AP as previously posted

    ReplyDelete
    Replies
    1. [Carnage]
      MBA: (14)+7+2 from CA =21..hit! for (3)+5=8 damage. Balder drops to -12 hp. STILL NOT GIBBED.

      Action Point to Luring Strike Loki:
      (19)+7= 26 vs AC 13..hit!
      (6) damage and all sorts of shifting. But its into hindering terrain, so saving throw: (9). All things come up Jedi. Loki at 26 hp.

      Thor's turn, map update shortly!

      Delete
    2. Sosrry, that was originally a 23 to hit. Doesn't change the outcome.

      Delete
  17. The flames around the charred and cut god Thor coalesce into a bright blue corona, and he steps out, refreshed. "That was a trick worthy of my brother, warrior of the glowing sword! Come now, let us see what you do with the flat end of Mjolnr!"

    [Tech]
    Minor: Healing Word on Thor - heals from 0, 7+1d6 HP (no longer dazed), and Thor gains a +2 untyped attack bonus
    Move: walk to F-13
    Standard: Avalanche Strike against Qui-gon (using Dark Reaping)
       Attack: +6+2+1 (juggernaut) = +9 vs AC 20
       Hit: 6d6 brutal +6 damage, +1d8+2 necrotic damage
       Effect: Until the start of Thor's next turn, attack rolls gain a +4 bonus against him.

    ReplyDelete
    Replies
    1. [Carnage]
      Healing word on self for (2)+7=9 Thor at 9 hp and no longer dazed. SEEMS LEGIT.

      Avalanche Strike: (9)+9=18 vs AC 20...The Jedi shall not fall in front of the avalanche. Wasting all those wonderful sixes I rolled!!! Damnit!!!

      End turn in F13..takes 10 fire damage and back down to -1 hp....

      [OOC]
      Start the turn dazed, END the turn dazed...

      Ra's respawns at location 3!

      Delete
  18. "Can you hear that, Asgardian? Fenrir stirs!"

    The Demon's Head laughs maniacally before sprinting into action once more.

    [tech]

    Move Action: run to M9.

    Minor Action: Promise of Storm (until EoNT, +1d8 to thunder and lightning attacks)

    Standard Action: Arcane Whirlwind centered at H12

    +5 (-5 run)= +0 vs. Reflex

    Hit: 2d6+5 thunder damage +1d8 damage and slide 1 (slide Loki to G13, Thor to G12, and the battered corpse of Balder to H15)
    Miss: half damage.

    ReplyDelete
    Replies
    1. [Carnage]
      AW:
      Loki (17)+0=17 vs Ref 12...hit!
      Thor (16)+2 CA from dazed = 18 s Ref 12...hit!
      Balder (4)+2 CA=6 vs Ref 1...miss! (if only you weren't scared of the Cyberdemon!!!!

      Loki and Thor take (2+2)+(8)+5=17 thunder damage
      Loki is bloodied at hp. Thor is GIBBED at -18!!!
      TEAM RAGNORAK HAS LOST THE LEAD!!!!
      Balder takes half=8 thunder damage...dropped to -20 and GIBBED!

      Ra's takes 10 fire damage and is at 16 hp for ending his turn in the fiery courtyard.
      TEAM NEESON HAS GAINED THE LEAD!!!!

      The Cyberdemon has no souls to target, so let keep it right here for round 3! NO COMMERICALS, NO MERCY! Its Ragnorak 3, Neeson 2!


      Odin is up! None are within sight of the teleportation archways, so the diamond does not summon foes to you...

      Delete
    2. Balder's Ref is 11, not 1. Still a miss.

      Delete
    3. I resist 5 of the damage, so I should be at 21 hp.

      Delete
    4. Yup, my bad. Ra's at 21 hp.

      Delete
  19. Free Action: Tease

    "Fenrir? Where's my little boy? Come to daddy, I got a big bone for you! Their furball is already ground up and bloody, just the way you like it!"

    ReplyDelete
  20. Odin steps forward, "Loki, my son! Gather your strength and strike down this foolish jedi!

    Tech
    Move to F8
    Minor: Inspiring Word on Loki Healing Surge+1d6
    Standard: Direct the Strike on Loki to attack Qui-Gon

    ReplyDelete
  21. "Yes All-Father, as you command! Please, use me to do your dirty work, that's what I'm good for.

    Crunch: That's +8 vs AC, 2d8+5 damage, +5 if the attack bloodies him.

    ReplyDelete
  22. Replies
    1. Loki heals 8+(5) hp to be at 22 hp. UNSTOPPABLE!
      Direct the Strike: (10)+8 vs. AC 20; miss!
      Possibly even worse of a miss due to invisibility?
      Qui-Gon, the most boring of all Jedi, deftly deflects the deadly duel without ever once portraying any likeable character traits. Nothing personal, Penguino, but Uncle George shit the bed on this guy big time.

      Odin wades into the flames, taking 10 fire damage.

      Aslan respawns at Location (3); no enemies within sight, the party is in the courtyard and everybody's invited.

      Delete
  23. Please note that I (or at least attempted to) slid Loki to G13.

    ReplyDelete
    Replies
    1. D'Oh! Jon, if you'd like to rethink that Direct the Strike, Loki's arms aren't 10 ft long!

      Delete
    2. I am waiting on any correction to Odin's turn before I go... How long should I wait?

      Delete
  24. The world waits as Odin reconsiders...

    ReplyDelete
  25. [OOC]
    Ok, it has been six plus hours since I've last heard from Jon, and the game must go on! Odin loses his actions, is back at E5, and lost in the odinsleep for now.

    Aslan has respawned and goes! Where's the pace we had for round 1 people!?

    ReplyDelete
  26. Aslan awakens with a mighty roar. “Me damn it, resurrection always pisses me off. Odin, call off your dogs or I’ll have to drop your other eye in the well of afterthoughts and hang you for 9 times 9 days. That way you can always see what it’s like for you NOT to be treated like a piñata. Oh, screw that, I’ll just kill you.”

    Tech:
    Move: Use Steel Wind movement power (move 9) to move to G5.
    Standard: Steel Wind on Odin. Close blast 2, +6 vs. reflex. 1d8+5 damage and I use Eternal Tide Flurry of Blows; Melee 2, 3 damage, and I pull Odin to F6.
    The rest of the turn to come after this action is resolved.

    ReplyDelete
    Replies
    1. [OOC]
      Oh, thri-keens, what great movement.

      [Carnage]
      Steel Wind vs Odin: (16)+6 vs Reflex 14, hit! for a total of (4)+5+3=12 damage. Odin at 21 hp. Odin pulled to F6.

      A minor and AP left.

      Delete
  27. Dungeon Master: What is your expected level of participation from the dungeoneers during the next two weeks? We probably want to spell out specifics now and cut out any room for misinterpretation so no one gets screwed over.

    ReplyDelete
  28. Woah, woah, hang on. I post my action based on the map that the DM said was updated. While I was out for the day, the map turns out to be wrong and renders my actions invalid (through no fault of my own), and I lose my actions and am effectively punished for not updating during a time when I shouldn't have needed to update? Not even a basic attack? Not cool.

    ReplyDelete
    Replies
    1. Awaiting DM ruling on this before continuing (that and the inevitable, "but what about the saving throw.")

      Delete
  29. Ok, We've found Jon, and found actions!

    Odin charges qui-gon using his fists: (13)+8=21 vs AC. Enough to the Jedi for a (2)+4=6 damage. The Jedi is bloodied at 11. Any ally who charges Qui-Gon gets a +4 damage bonus until he end of his next turn.

    Salam respawns at location 3. Map update later this evening!

    ReplyDelete
    Replies
    1. What square is Odin in so I can plan accordingly?

      Delete
  30. Aslan awakens with a mighty roar. “Me damn it, resurrection always pisses me off. Odin, call off your dogs or I’ll have to drop your other eye in the well of afterthoughts and hang you for 9 times 9 days. That way you can always see what it’s like for you NOT to be treated like a piñata. Oh, screw that, I’ll just kill you.”

    Aslan then wakens from that dream. “Loki, you fucking bastard, you messing with reality again. Well, put this into your reality, two Asgardians turned into cat scratching posts.”

    Tech:
    Move: Use Steel Wind movement power (move 9) to move to L10.
    Standard: Cyclone Scourge. Fly along row 11 to avoid OA, and land in F12. Close blast 3 w/ opposite corners of G13 and I15, +6 vs ref on Loki for 2d6+5 damage (miss ½). This creates a zone that will be explained later. Flurry of Blows on Odin for 3 damage, pull him 1 if he’s not adjacent, and he’s slowed until the end of my next turn.
    AP: Assuming Odin is now adjacent to Aslan, Aslan opens the new scratching post of battle on Odin (gates not scratching post) +6 vs. ref. On a hit 3d10+5 damage (as Odin will be at full hp).
    Minor: Thri-kreen Claws on both Loki and Odin +8 vs. AC. On hit 1d8+7 damage.

    ReplyDelete
    Replies
    1. [Carnage]
      Cyclone Scourge: (9)+6=15 vs Reflex 12..hit! for (5+3)+5=13 damage. Loki is bloodied at 9 hp. Odin takes 3 damage for the from flurry and is pulled nowhere and is slowed...Odin at 24 (full) hp +6 THP.

      AP to OtGoB vs Odin: (16)+6=22 vs Ref 14. HIT!!!! for (10+7+6)+5=28 damage. Odin is bloodied at 2 hp.

      Minor action Claws:
      (6)+8 vs Loki AC 13...hit! for (4)+7=11 damage...Loki at -2 hp and dropped!
      (14)+8 vs Odin AC 17...hit! for (5)+7=12 damage..Odin is at -10 hp and dropped!

      FIRST KILLING SPREE!!!!

      Maybe Jon should have taken that lost turn....one never knows how the dice will fall!

      Delete
    2. Aslan takes 10 fire damage, is at 13 hp.

      Balder respawns at location 1, ready to rejoin the hunt!

      Map Updated shortly, and correctly.

      Delete
    3. [OOC]
      As per the compendium:
      Cyclone SCcourge creates a zone that lasts UEoNT. You can move the zone up to 3 sq as a move action. Once per turn, when a creature other than you enters the zone or ends its turn there, you can slide that creature 2 squares as a free action. Sustain minor.

      Now noone needs to look it up...

      Delete
    4. Prince of Lies, Alfather, your magic may be old, but mine is older still... and it says to your magic, "Damn kids! Get off my lawn!"

      OOC: The Cyclone Scourge creates a zone that end at the end of my next turn, minor sustain. Once per turn as a free action I can shift someone who enters or end their turn in the zone 2 squares. I can move the zone 3 as a move action.

      Delete
    5. Shouldn't Odin have gotten a save to avoid being slid? It was forced movement into a square that qualifies as hazardous terrain, regardless of the zone.

      Delete
    6. I landed adjacent to you (I wasn't sure where you were when I typed it up and forgot to edit out the sliding stuff).

      Delete
  31. Posting from my phone.

    Move to C9.
    Mark Aslan as my hunter's quarry.
    Twin strike against Aslan and qui Gon.

    ReplyDelete
    Replies
    1. [Carnage]
      I'm going to assume you meant B9, as you'd have to be running to get to C9 due to the hard corner. Either way, just enough LoS to target both.

      Aslan marked.

      Twin strike vs Aslan: (20)+7=27. CRIT!!! Aslan takes (10)+6=16 damage and is dropped to -3 hp!
      Twin strike vs Qui-gon: (9)+7=16 vs AC 20+2 for cover...miss!

      The God of lies respawns at location 1! Map Updated.

      Delete
  32. As an illusion fades from view, another appears. Still with his manic grin, he launches himself forward, flipping as he goes. "For someone that's supposed to return from the dead, you haven't demonstrated much of that ability. Come, let me show you what real fear looks like!" He makes a fist, and blowing on it, another long thin blade appears, and he rushes forward, his imagine shifting and flickering as he runs.

    Crunch: Move to H15
    Curse Ra's Al Ghul
    Charge to L10 with Eldritch Strike, +9 vs AC (16), 2d8+2d6+5 damage, +5 if bloodies.

    Please leave my character's corpse on the map until he respawns. AoA is still in effect.

    ReplyDelete
    Replies
    1. [Carnage]
      Ra's is cursed with visions of masked bats running through his head...before he passes out...

      Eldritch Strike:
      (7)+9+2 from CA for running =18 vs AC 16...Hit!!! For (6+1)+(2+3)+5 +5 for bloodying him =22 damage. Ra's is dropped to -1 hp in a flash!

      Loki takes 10 fire damage from the courtyard and is at 22 hp.

      Oskar returns to his factory (the boss always surprises you when he shows up), his workers continually falling prey to terrible working conditions!

      Delete
  33. FRIENDLY REMINDER!

    The signup for the next THREE matches, heretofore known as the 2013 Winter PbP Tournament, is coming to a close in 10 days for a start time of immediately after this match. If you haven't already, get on board now while there is still time and open spaces! It only involves a net of 4-weeks from the players.

    http://www.fourthcoreteamdeathmatch.com/2012/12/recruitment-play-by-post-tournament.html

    ReplyDelete
    Replies
    1. This commerical brought you by the dastardly devils of Geryon's Liquid Pain Suppliers. "Inking the book of vile darkness in the blood of innocents for 4000 years...."

      Delete
  34. [Oskar]

    "Whoever saves one life, saves the world entire. So here you go, Aslan. Save the world."

    [Tech]

    Re-appear in I12.

    Standard: Charm of Misplaced Wrath on Loki, +4 vs. Will, Hit: slide Loki to O8 and he is dazed until EoNT.

    Effect: He attacks himself with Eldritch Strike with a +2 power bonus to the damage roll.

    Move: walk to D11.

    minor: Healing word Aslan, surge + 1d6 and +2 to attacks until the end of my next urn.

    AP: Nimbus of Holy Shielding on Odin. +5 vs. Will (+5 more for unconscious), 2d4+3 radiant damage on a hit.

    Effect: Both Aslan and Qui-Gon Jinn gain a +2 power bonus to all defenses until the end of the encounter.

    ReplyDelete
    Replies
    1. [Carnage]
      CoMW vs Loki: (19)+4 vs Will..hit! Loki slid to 08 and dazed. He attacks himself with an eldritch strike: (8)+8=16 vs AC 13. Loki deals (8)+5+2=15 damage. Loki is bloodied at 7 hp.

      Healing word on Aslan: (6)+5=11 hp. Aslan is prone but alive with 11 hp!

      AP Nimbus vs Odin: (14)+10=24 vs Will 13. Hit!!! Odin takes (1+4)+3 radiant damage and is reduced to -17 and GIBBED. The railgun is free, and hilariously, all the weapons are sitting right next/on top of the crosshairs platform in pools of blood.

      Aslan and Qui-Gon gain a +2 to all defenses UEoE.


      It is now Qui-Gon's turn, who shall he face...Loki or Balder?

      Map Updated shortly, it definitely needs it.

      Delete
  35. [OOC]
    Map Updated. Also, Oskar takes 5 fire damage from the courtyard and is at 21 hp.

    Score is currently Team Ragnorak 5, Team Neeson 2.

    Now can Poppa Lucas' wise-man keep up the momentum.

    ReplyDelete
  36. [OOC]
    Let's do the time warp again!

    As per email, because Rob is behind a non-FTDM friendly firewall at work: Ra's activates his staff of Defense against Loki's eldritch strike, gaining a +3 bonus (aka, JUST ENOUGH) to prevent the hit as an interrupt. Ra's back up with 22 hp.


    Oskar has been repositioned.

    ReplyDelete
  37. Loki ain't a trickster god for nothing! Just as Ra's blocks with his staff, the half-giant trickster slips the blade around the staff and somehow finds his heart.

    [OOC]
    Ra's throws up staff of defense for +3 to AC...Loki's attack is a miss.
    Then Loki uses heroic effort as a free action to gain a +4. No going back from here!
    The final attack is therefore 22 vs AC 19.

    Map and stats up to date.
    On with Qui-Gon's turn!

    ReplyDelete
  38. Qui-Gon leaps into the cyclone, letting it help propel him across the courtyard to bring the foul arena's wrath down on an Asgardian.

    Tech
    Move to the pentagram using Cyclone Scourge for its extra 2 movements squares. Rest of turn to come after seeing who is hit.

    ReplyDelete
    Replies
    1. OOC: Actually, I guess I can just put the rest of it here

      Rest of tech
      If Loki is targeted, use Telekinetic Leap to fly Aslan to D9
      Else, if Balder is targeted, use Falcon's Mark on Loki
      +7 vs Reflex
      1d8+5 and marked (not with Aegis) until end of my next turn

      Delete
    2. The winds are at the back of Qui-Gon,

      [Carnage]
      Qui-Gon moves to pentagram and scorches all w/i sight of teleport archway (4)! Loki takes 20 fire damage and is dropped to -13 hp.

      Aslan then flies to D9...today is the day when lions fly...

      Thor respawns at location 4. Can his dwarven legs get him to the BFG 9000?

      Delete
  39. OOC: BFG 9000? Well, he could, but then what? Move, move, minor to become THE TARGET, no AP.

    Bifrost deposits Thor Odinson back in the outer courtyard, refreshed and ready for anything. Well, except perhaps a crazy whirlwind? Feh! This is the God of Thunder!

    His heels thudding against the courtyard stones, Thor steps within sight of his prey, and whirls Mjolnr at a breakneck speed. Hurling himself through the maelstrom, the Asgardian makes to break Aslan upon the stone table!

    [Tech]
    Move: walk to J-16
    Standard: charge Aslan with Howling Strike, jumping the Cyclone (here's where it gets a little crazy, Liams and Neesons)
       Squares of movement: I15-I14-H13-G12-F11-E10
       Athletics: +11 - if Thor lands in H13, he needs to run to hit Aslan, but I can't find a square to be slid to that stops him from charging (I15 & I14 are a different story - Kurt would have to fail his tactics check for Thor to keep charging)
       Attack: +6 +1 (charge) +1 (Juggernaut) +2 (CA for prone) = +10 vs AC 19
       Hit: 2d6 brutal +1d6 +6
       Drop Aslan below 0: Dark Reaping: +1d8+2 necrotic damage to next damage roll
       On a Crit: MBA against Oskar: +7 vs AC 19; 2d6 brutal +6 damage +1d8+2 necrotic damage

    Note: if the DM rules that the movement from the first move action doesn't count to give the Athletics check a "running start", I've actually got a completely different action ready.

    ReplyDelete
    Replies
    1. [OOC]
      James, your hurting your own cause here! Giving the enemy tactical advice?

      Looks like jumps, RAW, you need to move at least 2 sq then make the jump attempt as part of the move action (which charge is, but your origin sq for the charge is a the beginning of the movement). You also technically cannot "run" with a charge (ie added movement for the -5 penalty). I had to check and be sure. Ya know, if Thor was taller or a thri-keen, we wouldn't be having all these jumping issues.

      TL;DR: You would need to beat a 30 on the jump check, change the turn or give me the go-ahead to roll it!

      Delete
    2. OOC: easy enough for a revenant to get speed 7, actually. (quick steps feat, 'cause dwarves still make the best revenants) Damn your Cyclone!!

      Thor, looking one way and the other, decides to avoid the cyclone created by magic unknown to him, and strides north, Mjolnr swinging lazily by his knees.

      He taps the unconscious Loki on the shoulder, and his eyes flutter open. "Come, brother. You have more tricks to play 'fore this day ends."

      [Tech]
      Standard -> Move: walk to O-10
      Minor: Healing Word on Loki
         Effect: surge+1d6, gains +2 power bonus to attacks UEMNT
      Move: run to L-5
      Free: gain teleport speed of 5

      Delete
    3. [Non-carnage]
      Loki heals for (5)+8= 13 hp. He is at 13 hp, bloodied and prone.
      Thor at O10, ready to thunder-port if he stays alive...

      The formerly Running Ra's Respawns at location 4.

      Delete
  40. [OOC]

    note that Thor is at L-5, per his move action above.

    ReplyDelete
    Replies
    1. [OOC]
      Yes, of course. Donde esta Ra's Al Ghul? The destruction of Gotham cannot wait.

      Delete
  41. Patience is a virtue, dear Dungeon Master. The annihilation of Valhalla is well at hand. Rome was not razed in a day!

    [tech]

    Standard Action: Charm of Misplaced Wrath against Loki

    +5 vs. Will

    Hit: Slide Loki to O5 and he is dazed until the end of my next turn.

    Effect: Loki makes a MBA against himself with a +2 bonus to damage.

    Move Action: move to I15 and use the extra movement granted from the cyclone to move to I13.

    Minor Action: sustain arcane whirlwind.

    ReplyDelete
    Replies
    1. Correction: Loki Eldritch Strikes himself.

      Delete
    2. [OOC]
      No, it was razed over three glorious days, by barbarians from the North! Their stealing your jobs, Ra's!!

      [Carnage]
      CoMW vs Loki: (17)+5=22 vs Will 13..hit! Dazed and slid to O5.
      Loki makes an MBA against himself..actually an Eldritch strike (as per email): (17..again!)+8=25 vs AC 13...hit for (6)+5=11 damage. Loki at 2 hp!

      Ra's takes 5 fire damage and is at 21 hp.

      Delete
    3. I hesitate to call into question your kowledge of history, dear Dungeon Master... but it was actually the League of Shadows. We erased our involvement in the incident from history, just as we erased Rome from existence!

      Delete
  42. [CYBERDEMON]

    Loki: (8)+8+2 from dazed=18 vs AC 13...hit for 20 fire and thunder...Loki is dropped to -18 hp and GIBBED!

    Balder: (1...cyberdemon humilation!)+8=9 vs AC 18.

    Round 4 continues here:
    http://www.fourthcoreteamdeathmatch.com/2012/12/ftdm-match-16-round-4.html

    ReplyDelete