12.10.2012

Play-by-Post Match 15 | Round 08


STARRING CARL WEATHERS.

Recommended Listening:
Austrian Death Machine - Get to the Choppa

31 comments:

  1. Replies
    1. OOC: Whoa wait a minute now. There's still some meat on that bone.

      Delete
    2. http://24.media.tumblr.com/tumblr_m8el5bYC481qz5nxco1_400.jpg

      Delete
    3. Take this home, throw it in a cauldron, add some bile, a potato...

      Delete
  2. Rudolph looks down, "Hey guys, I'm not dead! Christmas is saved!" With that he bounds over the fallen Beric Dondarrion and launches an icy burst back at the faceless weirdo.

    TECH:
    Move: J6, I5
    Standard: Steel Wind, close blast 2 on Beric and Jaqen, +5 vs. Reflex, 1d8+5 damage and if either hit, trigger Eternal Tide Flurry of Blows on Jaqen for another 5 damage and pull on to teleporter.
    Action Point: Move to I6 for telefrag, B11, A10, B9

    ReplyDelete
    Replies
    1. THE DEATH-GAP CLOSES AND THE GRINCH RETURNS TO PLATFORM #8.

      [TECH]
      Jaqen's OA: (14)+8 vs. AC 19; hit!
      for (7)+5 damage, BLOODIED!
      Steel Wind vs. Jaqen: (11)+5 vs. Reflex 15; hit!
      Steel Wind vs. Beric: (9)+5 vs. Reflex 15 -5; hit!
      for (5)+5 damage to Beric and [15] damage for Jaqen, who is teleported to Platform #6. Bloodied right back!

      Delete
  3. Feet running wild the Grinch runs through the bile,
    "Our foes think they've won, but they're just in denial.
    I'll fill them with bolts and I'll dance on their graves
    Annihilation is neigh for holiday hating knaves!"

    Tech
    Move: To G10
    Minor: Healing Word on Rudolf, Healing Surge+1d6
    Standard: Grappling Spirits on the Mountain, +8 vs. AC 1d8+5, slowed & can't shift
    Miss Inevitable Shot on Pyat, same attack.

    ReplyDelete
  4. GREGOR CLEGANE IS A HATER. A PLAYA HATER. HATE HATE HATE HATE.

    [TECH]
    Jump autosucceeds.
    Rudolph heals (5)+5 hp, no longer bloodied
    Grappling Spirits: (17)+8 vs. AC 13; hits by +12!
    for (1)+5 damage; slowed and can't shift (end of next turn)

    ReplyDelete
  5. Slow means nothing. The only things the Slay Bells do better than gregor is suck and die.

    Tech: Minor to draw handaxe
    Standard: magic weapon with dreadsmite smite on grinch.
    (I will argue that I have line of sigh but will accept no LOS)
    +5 vs. AC 1d6+10 + 5 ongoing fire
    Heroic effort if needed

    Minor: draw my big ass maul

    ReplyDelete
  6. FUCK THY SLOWED. AND THY COUCH.

    ROBOT-SANTA RETURNS TO PLATFORM #2.


    [TECH] LoS? Yes! Cover? Yes! Also, magic weapon is a point better on the attack weapon when using a dagger
    MW: (9)+6 -2 +4 {heroic effort expended} vs. AC 15; hit!
    for d4(3)+1 damage +6 cold & necrotic damage and ongoing 5 cold & necrotic damage (save ends)

    ReplyDelete
  7. Robot Santa has too many options, so many bad children to kill. So he chooses to kill none of them. You know, until next turn.

    Tech:
    Move - Acid Surge to G3. Gain 8 THP.
    Minor - Magic Missile the Mothereffin Mountin. 7 Damage.
    Standard - Chill Strike on Pyat. +5 vs Fort, 2d8 +5 dmg, Dazed until end of my next turn. If missed, slowed.

    ReplyDelete
  8. ROBOT-SANTA PROVES INDOMITABLE AND HIS MASTERY OF THE ARCTIC WINDS UNSTOPPABLE.

    BERIC DONDARRION, THINE LORD OF LIGHT CALLS THEE UPON HALLOWED GROUND OF PLATFORM #6.

    DO NOT DISAPPOINT HIM.


    [TECH]
    Chill Strike: (19)+5 vs. Fortitude; oohh. oooh, hits just a little bit there
    for (2)+(7)+5 cold damage and dazed (eont)

    ReplyDelete
  9. "As many ways as a man can die,
    so too, with R'hllor, is the question begged 'why?'
    For the Lord of Light shields me from my miserable foe
    And grows his heart bigger, but fills it with woe"

    [Move]
    Open the Gates of Battle (Move) to G9, jumping like a fool (no OA) (and that's a terrible 9)
    [Standard]
    Open the Gates of Battle on the Green One with Assault and Flurry. +6vsRef, 4d10+9.
    [Minor]
    Sustain Astral Flame, applying Assault if available. +6vsRef, 1d10 (2d10 w/ Assault)


    ALTERNATE FINAL RHYMING LINE "Now Imma do things; Neo be all like 'whoa'"

    ReplyDelete
  10. DOOM APPROACHES AND DONDARRION ENSURES HIS FOES' DEFEAT.

    [TECH]
    Jump auto-succeeds, Rudolph's OA is denied
    Grinch's OA: (10)+0 vs. AC 17; miss!
    OtGB: (6)+6 vs. Reflex 14; miss!
    Astral: (17)+6 vs. Reflex 14; hit!
    for (10)+(5) +6 damage

    DROPPED!

    ReplyDelete
  11. Pyat Pree is overjoyed by the death and chaos all around him. Regardless of the outcome, he revels in the glory of this moment.

    Tech:

    Standard: Charm of Misplaced Wrath vs Rudolph (provoking an OA)
    +5 vs Will
    Hit: he's dazed EoNT and I slide him to C11, through the archway.
    Effect: he makes an MBA against himself with a +2 to the damage roll.

    ReplyDelete
    Replies
    1. OOC: And I may action point depending on how this resolves.

      Delete
    2. THE BLUE-LIPPED WIZARD FINDS A DREADFUL SURPRISE THAT DEFEATS HIS SPELLS.

      [TECH]
      OA: (16)+5 +2 {CA} vs. AC 15; hit!
      for (4)+3 damage
      Oh man!!! So close to dropping Pree outright. Too bad for Rudolph Flurry of Blows has already been used this round.
      CMW: (11)+5 vs. Will 13; hit!
      Rudolph slides up to 3 squares, into the teleporter, and then (via prior emails) uses his monastic training in the Eternal Tide to ride that wave out and shift out of danger.
      Stop Hitting Yourself: (9)+5 +2 {CA} vs. AC 19; miss!

      Joe: Lemme know where exactly you shift.
      Yukon is up.

      Delete
    3. OOC: To Action Point or not to Action Point?

      Delete
    4. Turns out this doesn't matter, but for the record, Flurry of Blows reads

      "Trigger: You hit with an attack during your turn"

      Delete
    5. OOC: Yeah good to know. I just saw the "once per round" limit, as opposed to once per turn, and didn't read into it any more.

      Delete
  12. "Rudolph once asked me how to outwit a fiend with our superior intelligence. I responded simply, 'Rudolph my boy,' I said, 'just grab your blade and CHARGE LIKE CRAZY!'"

    (I'll just leave this Yukon tribute clip here: http://www.youtube.com/watch?v=BePFbDTqmfg)

    [TECH! YEAH!]
    MOVE! to the portal at I6 out to B10.
    STTTTTANDARD! CHARGE to F10 vs Beric. (Charge speed 7, +2 AC vs OAs, +2 DEFs from Jon's crazy magic thing)
    (CHARGE MBA: +10 vs AC, 1d10+10 damage)
    FREE: Tell Beric that his eyes are a lovely shade of blood red this evening.
    FREE: Macarena

    ReplyDelete
    Replies
    1. [FORGOTTEN TECH]
      Yukon's Athletics is +9

      Delete
  13. BLOOD FLOWS FROM YUKON'S MIGHTY AXE. FLESH IS CARVED IN THE MOST GRISLY OF FASHION.

    A DARK CLOUD HANGS OVER JAQEN UPON PLATFORM #4.


    [TECH]
    No OA's, as Pyat Pree is still dazed.
    With a running start, jump auto-succeeds
    Charge: (12)+10 vs. AC 17; hit!
    for (4)+10 damage

    ReplyDelete
  14. The Stag will always lose to the hunter.

    Tech:
    Minor: Cloud of Darkness centered on A6.
    Std: OtGoB vs Rudolph, +7 vs Reflex 18, 2d10+9 then add another 5 from flurry of blows.
    Move: Move to B5, if Rudolph is still up, at least I have total concealment against the OA...

    ReplyDelete
  15. THE HUNTER'S KNIFE DRAWS BLOOD IN THE DARK CORNERS OF THE WORLD.

    [TECH]
    Dazed and blind, Rudolph will have very few OAs to make.
    Opening the Gates: (16)+5 +2 {CA} vs. Reflex 18; hit!
    for (10)+(2)+9 +5 = 26 damage!; Wow, that feat you took is really paying off as Rudolph is now unconscious.

    ReplyDelete
    Replies
    1. And yet...no killing sprees for me!

      Delete
  16. THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH!!!

    The battle continues as the clock strikes down to the end of the Match, only 51 hours remaining!

    http://www.fourthcoreteamdeathmatch.com/2012/12/play-by-post-match-15-round-09.html

    ReplyDelete