12.04.2012

Play-by-Post Match 15 | Round 06


YOU WILL SOON DIE.
MAKE WHATEVER RITUALS ARE NECESSARY FOR YOUR SPECIES.

Recommended Listening:
Sepultura - Refuse/Resist

42 comments:

  1. RUDOLPH AT PLATFORM #8, HORNS LOWERED, HOOVES GRINDING.

    ReplyDelete
  2. OOC:
    In regards to my last turn: POW! BOFF! BAM!

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  3. OOC - I couldn't figure out why I was on the map, but I realized that Pyat's turn was confused. Santa should have been telefragged by Yukon and Yukon shouldn't have respawned on his turn.

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    Replies
    1. He was knocked unconscious by my attack (K-K-K-KILLING SPREE), then his unconscious body was used in a telefrag. He then respawned on his own turn.

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  4. I think Yukon respawned because he was unconscious.

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    Replies
    1. But Santa is most definitely dead.

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  5. Rudolph stares across the map all alone. "This always happens. I just don't fit in!" As his red nose blazes bright, Rudolph fights to see through the thick fog. "They've got to be here somewhere. Guess I'll just have to romp about!" With a flick and a flash, Rudolph dashes through the teleportation circles and comes whirling into Beric Dondarrion!

    TECH:
    Move: K11-K10 (1), K10-K11-teleport-C11 (3), C11-C10 (4), C10-C11-teleport-A6 (6), A6-B5 (7). Whew!
    Standard: Crane Wings, +5 vs. Fortitude, 1d10+5 damage and push target to A7. Then trigger Eternal Tide Flurry of Blows for 5 more damage and pull to A6 for teleport.

    on a miss, Minor: Thri-Kreen Claws, +8 vs. AC, 1d8+6 damage and trigger Flurry of Blows for 5 more damage.

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  6. TRAMPLED BY THE HOOVES OF BARATHEON.

    THE GRINCH REAPPEARS TO WITNESS HIS OWN PAINFUL DEMISE UPON PLATFORM #5.

    [TECH]
    All that crazy moving does provoke on OA: (15)+6 vs. AC 19; hit!
    for (3)+3 damage
    Crane's Wings: (6)+5 vs. Fortitude 13; miss! damn!
    Thri-kreen Claws: (11)+8 vs. AC 17; hit!
    for (7)+6 +5 damage, DROPPED!

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  7. Across the map, the Grinch fires at Jaqen
    Who hides in the darkness with two bloody men
    With a leap over acid, the Grinch moves to cage two
    where he heals up the Yukon, making him good as new

    Tech
    Standard: Flickering Arrow towards Jaqen, +3 vs AC (+8-5 darkness), 1d8+1d6+5 damage, Jaqen can't gain cover or concealment & enemies within 5 take a -2 penalty to attack
    Miss:Inevitable Shot on Gregor +3 vs AC (+8-5), 1d8+5 damage, slowed & can't shift
    Move: Leap as far across the acid towards cage 2 as possible & move to square G3
    Minor: Healing Word on Yukon Cornelius. Healing Surge+1d6

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  8. THE MOUNTAIN CRUMBLES INTO THE BUBBLING SEA. ON THE NEW DAWN, HE EMERGES AGAIN AT PLATFORM #7.

    [TECH]
    Flickering Arrow: (5)+8 -5 vs. AC 15; miss!
    Inevitable Shot: (19)+3 vs. AC 13; hit!
    for (7)+5, the big guy goes down!

    Athletics check to jump: (6)+5, success!
    Second jump has a running start, so autosuccess
    Yukon heals to (6)+6 hp

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    Replies
    1. Will the Mountain revolt against the Grinch living atop him? Revenge for the way the Grinch has treated his Hound?

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    2. This comment has been removed by the author.

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    3. OOC: He doesn't have enough Speed for that, what with the cage hard corners.
      That DOES however remind me about a certain OA the movement provokes...

      [TECH]
      OA: (3)+1 vs. AC 15; miss!

      Delete
    4. He has enough speed if you go the direction I said instead of the direction you chose. ;) But I'm happy where I am.

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    5. OOC: oooooh like a diagonal leap across the pond? Sorry, didn't realize that's what you meant, but if you're happy where you are, then I'm happy where you are.

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    6. THEN FINE! WE'LL ALL BE HAPPY!

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    7. Someone do the dance of joy already.

      http://www.youtube.com/watch?gl=CA&v=GfPg5LjGYz8

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    8. Brandon, this is a serious game, full of serious people. If you can't accept this, maybe you should forfeit and take your dance of joy somewhere else.

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    9. Sorry, is this better?

      http://www.quickmeme.com/meme/3q9ilw/

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    10. http://www.quickmeme.com/meme/3s23y9/

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  9. The Mountain takes his turn

    Move: Back up and move to B11
    Minor: resistive formula
    Standard: Charge to C6 +8 vs. AC 2d6+11
    Free action: burn resistive formula to gain 11 thp
    deal 4 damage to mountain to gain a bonus to damage

    Heroic effort if needed

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  10. IF RUDOLPH WILL NOT GO TO THE MOUNTAIN, THE MOUNTAIN WILL COME TO HIM!!

    [Tech]
    Charge (13)+8 vs AC 19 - HIT!!
    for (6)+(6)+11 = 23 damage!! GHETTO CRIT!!
    Rudolph is dropped at -7! The Mountain retains 7 temps.

    OOC: I'll be honest here - I'm not sure what those little blue lightning bolts are. That... that just might change the outcome.


    KEEP YOUR... "HEROIC" EFFORT, CLEGANE. ROBOT SANTA KNOWS IF YOU'RE NAUGHTY OR NICE. (at Platform (3))

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    Replies
    1. James, don't worry, those lightning bolts represent Pyat Pree's arcane whirlwind. Won't effect the charge.

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    2. and you forgot to scream DEATHMATCH!!!!! on those d6's!

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  11. OOC: Thanks, James!

    !!! DOUBLE DEATHMATCH !!!

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  12. Robot-Santa comes down the chimney with a clang and a clatter, screams at Pyat "You're what's the matter!"

    TECH
    Minor - Resistive formula. +1 to AC, free action to lost bonus and gain 9 THP if hit by an attack.
    Move to K7. Mock Pyat when OA is missed.
    Chill Strike on Pyat. +5 vs Fort, 2d8+5 cold damage, and he's dazed until the end of my next turn. Show him my Robot-Santa Junk and ask him to suck on it. If missed, he's slowed until the end of my next turn. Also if missed, ask DM WTF? :D

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  13. NO SHIT, THY PRAYERS: ANSWERED. THE RIDICULING OF PYAT PREE COMMENCES AND DONDARRION RECEIVES THE HEALING LIGHT OF R'HLOR UPON PLATFORM #3.

    [TECH]
    OA: (15)+1 vs. AC 17 +1; miss! Jon's daily is paying off in spades
    Chill, yo: (20) CRITICAL HIT!!!
    for (8)+(8)+5 cold damage

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  14. "Your lack of respect for human civility is disheartening, automaton. By order of the King's Hand and with the power of Lightbringer, I will end you."

    [Move] Walk to K6, jumping where necessary. And where unnecessary.
    [Standard] Open the Gates and Flurry and Assault. +6vsRef, 4d10+11.
    [Minor] Sustain the flame, yo. +6vsRef, 1d10. Assault and Flurry if available.

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    Replies
    1. THE SLOW BLADE PENETRATES THE SHIELD.

      [TECH] All the jumps, autosuccess.
      I ASSUME YOU'RE ATTACKING SANTA.
      OtGB: (4)+6 vs. Reflex 17; miss!
      Astral Flame Weapon: (11)+6 vs. Reflex 17; hit! barely!
      for (5) +(7) +6 damage, triggers the temp HP from resistive formula
      Man, are you posting from your phone? Terrible formatting.

      Pree is up!

      Delete
  15. Pyat Pree will wave his hand in disdain and dunk the antlered-one into the caustic medium abound in this strange universe.

    Tech:

    Minor: Sustain Whirlwind, slide Rudolph to B4.

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  16. OOC: Shit, do unconscious creatures auto fail saves vs. hazardous terrain?

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  17. Well, can dead bodies hold on to bars and grip against the swirling arcane winds? I think not.

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    Replies
    1. I've looked in the past and couldn't find anything definitive about it, but I agree with Deuce's logic.

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    2. OOC: OK, being as Rudolph is dying with little hope for rescue, let's 'Shroedinger's Cat' this one and address it fully if the issue ever becomes relevant.

      Delete
  18. "I've climbed many mountains in my day, and they all fear one thing. Not the darkness like the so-called Lightning Lord, they all fear ME!"

    [TECH]
    Minor: Activate Berserker's Charge stance.
    Free: Give Jaqen and his Cloud of Darkness the Bird.
    Standard: CHARGE THE MOUNTAIN!!! (To square B5, +9 Athletics) MBA vs Gregor (+9 +2(Stance) = +11 vs AC) (1d10+8 damage)

    NOTE RE: Yukon's Chargin' AC (TM): +2 vs OAs from Heavy Blade Expertise, +2 to all Defenses from Jon's awesome Daily (C)

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    Replies
    1. EDIT BECAUSE I AM STUPID:

      Move: STAND FROM PRONE!

      (Charging speed is 9)

      Delete
  19. BLOOD FOR BLOOD.

    [TECH]
    OA: (14)+8 +2 {CA} vs. AC 19 +2; hit!
    for (5)+5 damage! A mere 2 HP remaining!!!
    Autosucceed on jump over acid
    Charge: (16)+9 +2 vs. AC 13; hit!
    for (8)+8 damage


    FINISH HIM!!!

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  20. Out of the darkness and through the acid, to kill the grinch we go! Of the brute he couldn't give a hoot, dealing with the healer would be ...better?

    Tech:
    Snap out the garrote.
    Move action to step west one square then jump the acid, landing next to the grinch at F2.
    Std action to attack the Grinch using garrote strangle: +8 (or +10 if I have CA from starting my turn hidden) vs reflex, 2d4+5 +1d8 damage from attack finesse. If hit, an an extra 5 from flurry of blows.
    The pre-req of this power is that I must be hidden from the target, which I imagine I am due to the cloud of darkness being up at the stat of my turn.

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  21. JAQEN H'GHAR NEEDS TO CHOKE A BITCH.

    [TECH]
    Jump check autosucceeds
    I will grant Hidden status at start of turn, but a check to remain hidden to keep combat advantage
    Stealth (20)+12 vs. Perception (12)+10; CA for Jaqen
    Garrotte: (15)+8 +2 {CA} vs. Reflex 14; hit!
    for (4)+(3)+5 +(1) +5 = 18 damage

    The Grinch is just barely hanging on there with 5 HP.

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  22. THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH!!!

    Oblivion awaits in Round 07: http://www.fourthcoreteamdeathmatch.com/2012/12/play-by-post-match-15-round-07.html

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  23. I'll take it! And the Grinch is grabbed!

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