12.16.2012

Match 16: Tower of Babel, Round 1



Previous Rounds: NA


Kickin it First-Person Style:

Odin wins initiative, spawning at location 3...can he secure the BFG9000?

28 comments:

  1. Odin spawns at location 3. How will the Leader of the Norse gods deal with the uncomprimising cyberdemon towering before him?

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  2. From Asgarad, the allfather descends upon the map, and dismounts from his eight-legged horse. "Yes, this will be a glorious arena for Ragnorok to occur..."

    Dashing across the arena, father Odin grabs a weapon before ascending the rainbow bridge into the void between worlds

    Tech
    Double Move (running) to the Crosshairs (total of 16 squares of movement).
    If I get the BFG 9000, use an action point to activate it
    Minor: Void Assumption, & I disappear from the map.

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    Replies
    1. RUNNING. A silver raven appears atop the all-fathers shoulder, granting him vision to the whole arena. Fitting for so wise.

      Tech:
      (1): you gain the rail gun, and have line of sight and line of effect to the whole board before you vanish.

      ASLAN appears at location 1, ready to inspire....the cyberdemon???

      Delete
  3. “Damn magic portals! You help someone clean their house, open a closet, and poof you’re in a random plane of reality!”

    Aslan sniffs the air. “I smell creates from the realm of ice and snow. I must prepare for war. Ooh, is that a rocket launcher?”

    Tech:
    Move & Standard: Double move to E12 (it’s 11 squares, I have 14 double move).
    Minor: Camp the weapon spawn.
    Free: Twiddle my thumbs waiting for an Asgardian to pop up.

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    Replies
    1. Tech:
      Oh, the benefit of extra limbs. Aslan pounces on the weapon power-up and is rewarded with a shoulder mounted plasma rifle!

      Balder, master hunter spawns at location 4, luckily with a beast to hunt...

      Delete
  4. "The hunt is on! I sense a...lion? A worthy foe indeed!"

    Tech: Move to J16.
    Minor action: designate Aslan my Hunter's Quarry.
    Standard Action: Twin Strike, 2 attacks, both +8 vs AC, both 1d10 damage. +1d6 damage on one successful attack from Hunter's Quarry.
    Free: Wonder why Zeus isn't here, the coward.

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    Replies
    1. Tech:
      Zeus?!? We don't need no stinking Greeks here! (Immediate apologies to any of Greek descent...)
      Quarry obtained.
      Twin strike (17 &12)+8 vs AC 18: double hit! For (10+9)+(6) damage. ALMOST A TWIN STRIKE GHETTO CRIT. AND THE FIRST DEATHMATCH!!!!! on my FTDM die. Aslan takes 25 points of damage and is dropped to -2 hp!

      BOTH THE HUNTER WILL END UP HIMSELF HUNTED BY THE CYBERDEMON. AND SOON.

      The wicked Loki spawns at location 2, newly freed from his torment in the underworld.

      Map update etc by the AM.

      Delete
    2. OOC: also of note, Balder moved to I15, not J16...as per email. The walls surrounding the courtyard are blocking terrain, making ranged attacks a bit hard to line up. KEEP THAT IN MIND, ARCHERS/etc.

      Delete
  5. Kneeling with his fist on the ground, the God of Lies stands, basking in the glow of the room. "Ah, now this is glorious! And look, Balder has already started to prepare a feast, excellent!" With a twist, he saunters east to H3, and peers up at the demonic figure upon the pedestal. "Didn't you bring me drinks at a party that Hel hosted?" He breathes deeply, and despite the heat others may feel in this room, he exhales a cloud of frost. That chilled air floats down, coating his ornate regal attire, the Armor of Agathys appearing upon him. He feels quite chipper, gaining 11 THPs, and ready for the fight to come. He draws a long thin blade, bouncing it from hand to hand, ready to show the next fool that tries to tangle with this Lord of Chaos.

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    Replies

    1. OOC: Note for all, the arches are hard corners, so you can't cut them. Tegu, where would you like to end instead?

      In the meantime...
      Oskar spawns at location 2..lets keep the BALL ROLLING.

      Delete
  6. [Oskar]

    "This is one of my ESSENTIAL WORKERS! Do you hear me? How else do you expect me to eviscerate my enemies?"

    [Tech]

    Move + STD: Double run a total of 13 squares, passing over the Pentagram and ending on J12.

    Minor: Healing word Aslan, surge + 1d6

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  7. GREETINGS, MORTALS! ARE YOU READY TO DIE?
    THINE ASSISTANT DUNGEON MASTER STANDS AS A CATALYST OF THY DESTRUCTION.

    FLAMES FLICKER AND FILL THE AIR WITH THE STENCH OF BRIMSTONE. THOU ART SEARED!

    [TECH]
    Aslan heals surge value +(3) hp ... where did Aslan go? Doesn't seem to be on the map?
    All creatures within line of sight of Teleportation Archway (2) take 20 fire damage. Loki is seared!
    Oskar ends his turn in the flames to take 10 fire damage.
    Qui-Gon Jinn appears at Teleportation Archway #1

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    Replies
    1. OOC: Oh I see Aslan now, hiding under the plasma rifle. He heals to 6+3 HP, as stated.

      Delete
  8. "Dark Forces have drawn me here. I will not stand idly by and let whatever they are planning come to pass." The Jedi Master surveys an opponent nearby and draws his saber. He rushes the enemy, giving a mighty swing of his blade while using the Force to distract him, vanishing from sight to a safe location.

    Tech
    Move to H15

    Minor: Mark Balder with my Aegis

    Standard: Vanishing Blade
    +7 vs AC 18
    Hit: 2d8+5 damage
    Miss: Half damage
    Effect: Teleport to the pentagram and become invisible until end of my next turn. Until end of encounter, whenever I hit with a melee attack, I teleport 3 squares as a free action

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    Replies
    1. Thine lightsaber skills still need more training, old padawan!

      Tech:
      (4)+7=11 vs Ac 18..miss! for half damage ((5+8)+5)/2=9 damage to Balder.

      Teleportation to the pentagram and all within sight of teleportation archway (3) take 20 fire damage! Loki is seared again for 20 fire damage, blooding him at 3 hp! HIS FROST GIANT ARMOR SAVES THE GOD OF DECEIT FOR NOW. BUT FOR HOW LONG?


      THOR spawns at location 4, what say you god of thunder?

      Delete
  9. *KRAK-A-THOOM*
    The shockwave from Bifrost surprises even the massive Cyberdemon, clearing to reveal Thor, in a classic Hollywood three-point-landing. He looks up from his vantage point, and can barely see but one enemy upon the field. His god-like preturnatural senses detect others...

    [Tech]
    Move: walk to P-10
    Standard: charge to K-11, using Howling Strike (this works - isn't charging fun?)
       Attack: +6 +2 (CA from run) +1 (charge) = +9 vs Oscar's AC 19
       Hit: 2d6 brutal +1d6+6
       On a crit: free MBA vs Qui-gon - +1 vs AC 20 for 2d6 brutal +6 damage

    ACTION POINT!
    If Oscar is above 0 HP, he is the target, otherwise Qui-gon is.
    Standard: Savage Juggernaut Rage
       Attack: +8 vs Oscar's AC 19, or +1 vs Qui-gon's AC 20
       Hit: 4d6 brutal +6 damage
       Miss: half damage
       Effect: Thor enters the rage of the savage juggernaut. Until the rage ends, he gains a power bonus to attack rolls equal to the number of nonminion creatures he has reduced to 0 hit points since he entered the rage.

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    Replies
    1. [OOC]
      Oh short, stumpy dwarf legs, how they fail you! RAW, you need line of effect to target a creature, and the walls block you right now. However, you can gain LoE via a Run, so RUN you shall!

      Howling strike charge vs Oskar: (15)+4 (+9-5 FOR RUNNING)=19 vs AC 19...HIT! FOR (2+4+4)+6=16 damage! Oskar is bloodied but not down!

      AP Savage Juggernaut attack: (3)+4=7 vs AC 19..that's a savage miss! Damage: ((3+4+4+4)+6)/2= 21/2=10 damage. Schindler is down at negative -7 hp!
      One round, 1 nonminion dropped. Can Thor keep pace with the Cyberdemon?

      Ra's Al Ghul spawns at location 3.

      THE CYBERDEMON AWAITS YOU ALL.

      Delete
    2. The blood of the mortal sizzles against the Cyberdemon's fire, fueling the fury of the Asgardian deity. Mjolnr glows bright blue against the red flames.

      [Tech]
      Free: Dark Reaping
      Trigger: Schindler falls below 0 HP
      Effect: One creature of my choice that I hit with an attack before the end of my next turn takes extra necrotic damage equal to 1d8+2.

      Delete
  10. Free Action: Taunt.

    "You think you can burn me!? Not only have I been through Helheim and back, and having venom poured into my eyes day after day, but I'm the GOD of FIRE!" Though caked in his own blood, the smoking figure laughs maniacally, arms spread wide, head thrown back as his shrieking echoes throughout the room. "Perhaps you need to be reminded what true power is."

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  11. [OOC]
    Map updated. Let's see what the Master of the Lazarus Pit can do!

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  12. Asgard has become a breeding ground for decadence and injustice, a cancer upon Yggdrasill. It is beyond saving and must be allowed to die.

    Emerging from the Lazarus Pit, Ra’s Al Ghul darts forth like a ghostly shadow, intent on his task.

    [tech]

    Move Action: Run to M8

    Standard Action: magic missile vs. Balder (7 damage)

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    Replies
    1. [OOC]
      Scared, Ra's?

      Balder takes 7 damage and is currently bloodied at 16 hp.

      THE CYBERDEMON FINDS YOUR CONCEPT OF RAGNORAK AMUSING. THE NORSE GODS LIVES ARE FORFEIT FOR HIS PLEASURE.

      Cyberdemon attack vs Loki (17)+8 vs AC 13...hit! 20 fire and thunder damage...GIBBED AT -17!
      Cyberdemon attack vs Balder (19!)+8 vs AC 18..hit! 20 fire and thunder damage...Blader is dropped at -4 hp!

      CYBERDEMON KILLINGSPREE!!!!

      Delete
    2. I object!

      Balder will use Second Wind as an immediate interrupt when hit by the Cyberdemon.

      Delete
    3. So true! What a resilient god Balder is! Balder is still bloodied, but alive at 8 hp.

      Delete
    4. With boosted defenses even! Ya know, should that come up...

      Delete
  13. Round 2 continues here:
    http://www.fourthcoreteamdeathmatch.com/2012/12/match-16-tower-of-babel-round-2.html

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