7.20.2012

RECRUITMENT: Online LIVE PLAY!

Please email
FOURTHCORETEAMDEATHMATCH@GMAIL.COM
to sign up!!!

Dungeon Master Benoit guides the dungeoneers into a new era of FTDM online play!


Recruitment is now officially open for Live Online Match 01! The match will run 7:30 pm - 8:30 pm EST, Sunday July 29th, with a goal of having all teams assembled by Friday, July 27.

Once you have signed up, you will be set up in a team of the Dungeon Master's devising. If you have friends you would like on your team, be sure to mention it and accommodations will be made. Players not currently participating in the PbP and new players will be given preferential placement. Once the roster has been filled, each team will have 2 short days to discuss strategies and tactics among themselves.

This will be a "Novice" match and will not be timed - like PbP, it will last 6 rounds. This will give players and DM alike the chance to familiarize themselves with the program without the pressure of the clock. A second match will run on the same map, time permitting. (Future "Expert" matches will be run as timed events, and will be for dungeoneers who have become familiar with the MapTool program.)

The match will use MapTool in tandem with either Skype or a Google+ hangout. Dungeoneers will be expected to come with their own token. Further information on these details will be emailed to the dungeoneers closer to the event.

This inaugural live online match will take place on the Hellstrider E9M1: Mutiny Aboard the Hellstrider.

11 comments:

  1. I will undoubtedly get bumped, but on the off chance I don't, I'm interested.

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  2. Booyah! Count me in if there is room.

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  3. I would be interested! Also, is there any chance of a pre-game 30 minute tech session to try and get the MapTool sorted out somewhere along the line?

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  4. There will be an email with very basic instructions (which version to download, how to get a token set up, etc). Then, during the match there will be help as well. We'll all kind of be learning together. I'm fairly new to the program as well, so it won't be highly technical or complicated. We'll be using it bare bones.

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  5. Damn. Wish I could Play. But will be away from stable Internet for that whole Weekend.

    Also, I use Maptool & Skype to run one of my current Campaigns. It is quite Awesome. If you desire any assistance with it, just ask. I've mastered most of it.

    GF

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  6. Hey guys!

    long story short: please email FOURTHCORETEAMDEATHMATCH@GMAIL.COM to register for this event. Blogger does not actual show us your email address, because it is a worthless pain in the ass.

    @Ian, Anthony, Jon: Disregard the above, I got you guys covered.

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  7. FTDM LIVE PLAY IS A GO!!!

    Find Fourthcore Deathmatch on Google+ and we'll invite you in!

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  8. So how did this go, guys? (sorry I had to miss it)

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  9. Yeah, Same here. So What HAPPENED!! Give us the low down:)

    GF

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  10. We had an ok turnout with a 3v3 match on Hellstrider. I was able to race home and get in on the action on time, although my team (myself, Ian Kunx, and Lisa Stone of CCGD fame) got beat pretty bad by Benoit, Jon Green, and Deuce. Score was 8:5 maybe? It was your classic magic missiles and SHV for everybody kind of scenario.

    On the technical end, we started out with a lot of expected bumps and hitches using G+ hangouts with Roll20, although there were quite a few additional annoyances that we were not expecting. Once the tech was setup and everyone was up to speed, I felt that the technology was still not quite keeping up with my vision in that the gaming environment produced a relaxed and distracted atmosphere. Myself included; too many people chatted off-turn, got taken away from keyboard, had technical glitches that made them drop out of the match for a few minutes, bad lag causing some confusion, etc. A gib-timer would be a HUGE improvement here.

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