11.30.2012

Play-by-Post Match 15 | Round 04


A Song of Bile & Acid pulls ahead on the lead and Slay Bells are starting to feel the pressure!

Recommended Listening:
Krisiun - Perpetuation

27 comments:

  1. Rudolph comes charging through the darkness like a blazing and whirling cyclone of death. His red nose is mirrored in the blackened orbs of his eyes as he comes sailing through the air towards Pyatt and Beric, with hooves and antlers flying left and right.

    TECH
    Move: walk to K6 with a hop, skip and jump over bile.
    Standard: Open the Gate of Battle on Beric, +5 vs Reflex, 3d10+5 damage on hit, trigger Flurry of Blows. If Beric still up, use tide on Beric for 5 more damage, otherwise use on Pyatt to also slow him.
    Minor:Thri-Kreen Claws, +8 vs AC on Pyatt and Beric, 1d8+7 damage. If Flurry of Blows hasn't been used yet, trigger on a hit now and use against Beric.

    ReplyDelete
  2. MWHAHAHAHAHA!!!

    THE FATES LAUGH AS THEY PLAY FICKLE GAMES WITH THY WORTHLESS LIVES.

    [TECH]
    OGoB: (DOUBLE 1!!!) HUMILIATION!!!
    (DOUBLE 3 on the d8!!!)

    ReplyDelete
    Replies
    1. !!! TELEFRAG !!!

      RUDOLPH REFORMS THE FLESH, A SICKENING PILE OF GORE CRAWLS TO THE ARCHWAY OF PLATFORM #2 AND BECOMES ONCE AGAIN ALIVE.

      Delete
    2. I move that after telefragging Jaqen (WTF that was literally the ONLY WAY TO DO THAT) he then telefraggs himself.

      Delete
    3. OOC: Whoops! I misspoke (although the map is accurate). The Grinch has Respawned at Platform #2, not Rudolph.

      Delete
  3. The Grinch looks at the mountain towering above
    and with a snicker gives the tall man a shove
    "Take an arrow in the mouth, you overgrown lout
    Your team doesn't have a chance in this bout!"

    [Tech]
    Minor: Encaging Spirits - The Mountain is pushed to G3
    Standard: Flickering Arrow against the Mountain, +8 vs AC 1d8+1d6+5 damage, he can't benefit from cover or concealment & his allies within 5 squares take a -2 penalty to attacks
    Miss: Inevitable Shot to attack Beric, +8 vs AC, 1d8+5 damage, slowed & can't shift
    Move: To B3

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
  4. THE DUNGEON FINDS THY LIMERICKS AMUSING, AND THOU ART TREATED AS THE FOOL.

    [TECH]
    Flickering: (2)+8 vs. AC 13; miss!
    Inevitable: (6)+8 vs. AC 17; miss!

    ReplyDelete
  5. Gregor drinks his Resistive formula and he jumps at rudolph.

    {Tech]
    Minor: Resistive formula +1 to AC
    Move to square E2
    Standard: Charge Rudolph using Virtuous Strike this will provoke an OA and on a hit or miss Free action to gain 11 THP. Rudolph should also be prone from he humiliation-ing. Since he is prone I gain an additional +4 to damage. +10 vs. AC 2d6 +11 heroic effort as needed

    Free actions: deal 4 damage to Gregor to gain a +4 to damage


    attack summation: +10 vs. AC 2d6+15

    ReplyDelete
    Replies
    1. wait that would put me in the acid.

      Corrected turn:

      Minor: Resistive formula +1 to AC
      Move to square E2 and continue movement to I2. this will provoke an OA and on a hit or miss Free action to gain 11 THP. Rudolph should also be prone from he humiliation-ing

      Standard: Virtuous Strike Since he is prone I gain an additional +4 to damage. +9 vs. AC 2d6 +11 heroic effort as needed

      Free actions: deal 4 damage to Gregor to gain a +4 to damage


      attack summation: +9 vs. AC 2d6+15

      Delete
    2. a semi-reliable source has told me that this map does not prone on humiliation. so my attack is only+7 vs. AC +11

      Delete
    3. RUDOLPH HAS NOW SEEN THE PUNISHMENT OF VICE.

      [TECH]
      With the running start, no Athletics check required (DC 5).
      OA: (7)+5 -2 {cover through bars} vs. AC 13 +1; miss!
      NO combat advantage to help either attack or damage rolls, so
      Virtuous Strike: (14)+7 vs. AC 15; hit!
      for (5)+(5)+7+4 = 21 damage
      Bloodied at only 1 HP remaining!

      Delete
  6. OOC - going to be out of pocket, so confirmed with DM that I'm spawning at 4.

    Ho Ho Ho! The bad boys are getting lumps of coal for Exmas! Er, lumps of COLD.

    Move - Acid Surge to C7, gain 8 THP.
    Standard - Chill Strike on Pyat. +5 vs Fort, 2d8 +5 cold damage. If hit, he's dazed until the end of my next turn.
    Minor - Resistive formula on the Grinch. +1 to AC, can end to gain 9 THP.

    ReplyDelete
    Replies
    1. HAZY, ACID-FILLED AIR DISRUPTS THE MAGIC OF SANTA.

      CHRISTMAS HAS BEEN CANCELLED, AND BY NONE OTHER THAN DONDARRION THE UNTOUCHED.

      OOC: Indeed, as emailed Santa returns onto Platform #4.

      [TECH]
      Chill Strike: (3)+5 -2 {cover} vs. Fortitude 13; miss!
      Pyat is still slowed.

      Delete
  7. "We shall put aside our differences for now, Dog of Twyin."

    [Minor] Healing Word on Gregor, surge+d6, +2 to attacks
    [Move] Into the portal at I6, out and back into the portal at C11, end at B6.
    [Standard] Weapon of Divine Protection and Flurry onto Santa. 1d10+1d6+9.

    ReplyDelete
  8. ROBOT-SANTA'S CHROME EXTERIOR WOULD BE CRUSHED BY SER BERIC'S MORNINGSTAR, BUT A SACRIFICIAL COATING ABSORBS MOST OF THE BLOW.

    [TECH]
    Gregor heals 8+(3) hp
    At Speed 6, Beric ends up at square B7
    Santa's OA: (9)+1 -2 {cover} vs. AC 17; miss!
    Weapon of Divine Protection: (16)+6 vs. AC 15; hit!
    for (5)+(4)+9 damage

    Pyat Pree is up!

    ReplyDelete
  9. Pyat Pree hardly registers the physical impairment slowing down his corporeal shell. His mind is all that matters. Seeing an opportunity for revenge on the bright-nosed one, he seizes it, hoping to having Rudolph kill both himself and his burly ally.

    Tech:

    Move: shift Whirlwind down 1 square.

    Minor: sustain Whirlwind and slide Yukon through teleport archway

    Standard: Charm of Misplaced Wrath vs Rudolph
    +5-2 cover=+3 vs Will 11
    Hit: Slide him to I6 and telefrag Yukon, and he is daze EoNT.
    Effect: He makes a melee basic attack against himself with a +2 to the damage roll.

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  10. IT IS DECREED.

    WELCOME TO THE ROUND OF NO-HITTING.

    [TECH]
    (2)+5 -2 {cover} vs. Will 11; miss!
    Roll a 2, drink the hooch!
    MBA: (7)+5 vs. AC 17; miss!

    ReplyDelete
  11. "These portals be confusing to me. I'm only good at one thing, and it's killing Bumbles. You know what's best in life, Beric?" Yukon yells, "Seeing your enemies driving before you and hearing the lamentations of their women. So please, Beric, stop lamenting!"

    [TECH]
    MINOR: Enter Battle Wrath Stance (+2 to damage rolls)
    MOVE: Step through the portal at C11 and arrive at platform 4, moving to A7. (If this somehow invokes an OA from Beric, I get a +2 to OAs from Heavy Blade Expertise)
    STANDARD: MBA vs Beric. (+9 vs AC, +2 from CA = +11 vs AC) (1d10+10 damage)

    If Beric is hit:
    NO ACTION: Power Strike (+1d10 damage)
    FREE ACTION: Furious Assault (+1d10 damage)

    [OOC]
    If I've somehow not figured out the portals correctly, please let me know and I'll revise my moves accordingly.

    Also, I keep forgetting about this, so I'll post it here and remind y'all when appropriate. Whenever I've first bloodied in an encounter, I gain 5 temp HP due to H-Orc Resiliance.

    ReplyDelete
    Replies
    1. THE ICE-CLIMBER MAKES A DIRE TRADE, AND GAINS THE BOON OF SLAUGHTER.

      JAQEN ARRIVES FROM ACROSS THE NARROW SEA ONTO PLATFORM #4.

      [TECH]
      OA: (20) CRITICAL HIT!
      for (10)+3 damage
      MBA: (11)+7 +2 vs. AC 17; hit!
      for (6)+10 +(10) +(9) = 35 damage


      !!! GIBBED !!!
      The game is neck and neck, only 1 point difference!

      Delete
  12. Jaqen appears only briefly before disappearing into the darkness. Robot Santa has been a naughty boy, and his name was spoken to Jaqen by a poor, abused plutonian elf.

    [Tech]
    Shift to B6
    Minor action to drop the cloud of darkness
    Standard action to attack Robot Santa with Open the Gate of Battle: +7 vs Reflex, 3d10+9 damage. If this drops Santa, flurry Yukon for 7 damage. If I do not drop Santa, add flurry to him for 5 damage, which hopefully does the trick.

    ReplyDelete
    Replies
    1. Is it only 3d10 if I'm at maximum hp?

      Delete
    2. Your right! Sorry, I just looked up to the stat block quickly and assumed. 2d10 vs the Robit!

      Delete
    3. DOOM COMES TO ALL.

      [TECH]
      (17)+7 vs. Reflex 15; hit!
      for (4)+(10)+9 and dropped! Santa's HP are revealed!
      7 damage to Yukon.

      Delete
  13. THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH!!!

    The epic struggle for survival, mankind against mankind, continues into Round 05.

    http://www.fourthcoreteamdeathmatch.com/2012/12/play-by-post-match-15-round-05.html

    ReplyDelete