4.20.2012

Play-by-Post: Match 09 Round 02 PINBALL WIZARD

Bob McKenzie, The Master, Celine Dion, The Doctor, Last Centurion, Jack Harkness, William Shatner, Alex Trebek
The first round started off very slow, a complete crawl by FTDM standards. Let's hope those wily Canadians stay on the board long enough to get some kills!

Already we can see the layout of the strategy here on both sides. The Eh Team has a very uniform strategy of simply not being on the board. If they don't exist, you can't kill them, right? Team Who? has a much more diverse set of tactical options available to them, which may prove useful as a means of changing their game mid-match to counter what Canada can throw at them.

49 comments:

  1. Bob McKenzie shows up again on the board, wandering in from the blinding snow drifts of the Great White North. Let's see some death!

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  2. This comment has been removed by the author.

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  3. With a puff of smoke and the distinct smell of brimstone I reappear several feet from where I disappeared. "excuse me, the beer didn't mix with the beans they were serving in the void of non existence..."

    tech:
    appear at E3.

    Minor action: Wizard's fury.

    Drain: to E5 and hit the bumper. Combo 1: Bob to F2, Centurion to A1. Combo 2: Centurion to B4, Doc to A3.

    Move Action(minor): Magic Missile to Doc for 7 damage.

    Standard action: Freezing burst centred on Doc (1d6+5 dmg to doc and centurion).on hit slide 1+1(feat).
    Contingency on hit - slide centurion to B6. Slide Doc to A5,

    "All tremble before the terrible power of Bob!"

    ReplyDelete
    Replies
    1. I hope I got the names right, By Centurion I mean the guy at C3 and by Doc I mean the guy at A1 as of the start of my turn...

      Delete
    2. Yeah, glad to hear I'm not the only one having trouble figuring out who is who on The Eh Team.

      Getting pulled to E5 puts you into a Telethrower, not a Bumper. I think you have the right mechanics, but the wording was throwing me off for a second there. Putting the Combo text in the middle of the post makes things harder to track, too, as those actions really happen at the end of turn. I think we're good though. It does mean that Magic Missile and Freezing Burst are cast while adjacent to The Centurion.

      I think I got all the bouncing around right. If not, repost the turn with everything in the right order.

      Opportunity Attack: (15)+7 vs. AC 15; HIT!
      for (1)+5 damage! Bob is down to 17 HP.

      The Master takes 7 to drop down to 21 HP.

      Freezing Burst vs. The Master: (5)+6 vs. Reflex 11; HIT!
      Freezing Burst vs. The Centurion: (8)+6 vs. Reflex 11 +2; HIT!
      for (2)+5 cold damage! The Master is bloodied at 14 HP and The Centurion is down to 20 HP.

      Whew!

      The Master's turn is up!

      Delete
    3. I meant who is who on Team Who? Yeah, let's make this more confusing, why don't we.

      Delete
    4. Would it be possible to add the Canadian names to the list too? While I know who they are, I can't spell their names.

      Delete
    5. Well, I don't remember the Centurion's exact previous position, but Rory totally stands his ground, reducing both of those moves by 1.

      "I don't know who you are, but I will not yield the Pandorica!"

      Delete
    6. Dwarves for the win! Centurion is back up to square B4.

      Delete
    7. I wouldn't have been next to an enemy when I used magic missile. everything I posted was in order that I thought it would have been resolved. Centurion would have been at B4 and I would have been at F2... movement first then magic missile and then freezing burst. and since both attacks hit for freezing burst, Centurion and master should both be 2 squares down at a5 and b6.

      Delete
    8. I think the confusion is coming from the current wording on Combo Shot's effect.

      Effect (Free Action): The triggering forced movement ends and at the end of your turn you push both creatures 2 squares away from each other.

      The forced movement, the combo'ing, happens at End of Turn. This was designed deliberately to make it harder for Ranged attacks, since the lack of a reliable way of moving around the board slants everyone's tactics to favor Ranged attacks.

      So, your turn goes like this:

      START OF TURN
      Reappear on the map within 3 of where you left, at Square E3.
      Drain pulls you down to Square E5, the telethrower.
      The telethrower triggers immediately as a No Action, shooting you up and left to stop at Square D4, blocked by the Dwarf at Square C3. This will trigger Combo Shot, to come at the End of Turn.

      DURING YOUR TURN
      You are at D4, next to the Dwarf. You cast Wizard's Fury, Magic Missile, and freezing burst, taking the opportunity attack (worth it!), and sliding the Dwarf a net of 1 square to B4 and The Master 2 squares to A3.

      END OF TURN
      You have a primed up Combo Shot, so you push yourself 2 squares away from the Dwarf to be at Square F2, and the Dwarf a net of 1 square to be at B5. The map is a hair off at this point, The Dwarf Centurion should be shown 1 square lower.

      ... and now time for The Master to go!

      Delete
    9. ah I see. didn't read the fine print...

      Delete
  4. Fluff
    da-da-da-da da-da-da-da

    “skitterish species these Canadadadadans…But this inquisitive one may prove helpful to my MASTER plans” The master shimmy shimmy side step slides into position as a microphone rises from the Floor!

    "No one knows what its like to be the BAD MAN..."


    Crunch
    Drain
    A:03->B:06

    Minor
    Skald’s Aura
    D6 + 7 HEAL

    Standard
    Cutting Words VS ALEX TREBECK
    +8 vs. 14 Will [+5 CHA, +1 Battle Song Expertise, +2 CA from Disruptive Word]
    1d8 + 15
    [+5 Charisma modifier psychic damage +5 Bonus Points C3 +5 Bonus Points A1]
    and you pull the target to 2 squares + 1 Battle Song Expertiseto D:07

    Move
    Buy down to Minor
    Song of Serendipity

    Taunt
    Do they teach Focus Fire in Canadian D&D School?

    ReplyDelete
  5. The Master heals himself up for (4)+7 to be at 25 HP, all the while taunting Alex Trebek. "Moo. That's the sound your mother made last night, Trebek!"

    http://www.hulu.com/watch/12203/saturday-night-live-celebrity-jeopardy-stewart-reynolds-and-connery

    (20) CRITICAL HIT!!!
    for 23 damage! Trebek is dropped at 0 HP exactly. The day is mine!

    Celine Dion reappears into the world!

    ReplyDelete
  6. Banshee reappears to the detrement of all living beings within earshot. She hugs herself as she looks about at who she assums is an adoring public. "I love all this peoples!" She then proceeds to blow kisses to everyone.

    But orders are orders, and the harpy soon puts her diabolic talent to work.


    Reappear at E8

    Darin Pull to E10, stopping at E9 and queuing up bumper shot

    Minor Action: Magic Missile against the Doctor

    Standard Action: Howling Wall (wall 6 from B6 toF2)
    +6 vs. Fortitude against the Master, the Last Centurion, and Bob MacKenzie.
    Hit: Slide 3

    I will finish the turn when I know who I’ve hit with the wall.

    ReplyDelete
    Replies
    1. I do not think a Wall 6 can reach Bob and anyone else at the same time. I assume you want the two of us - Trebek too?

      Delete
  7. After the magic missileing, The Doctor is hanging on by a thread at 3 HP!

    I interpret the wall starting at B6, then goes to B5, C4, D3, E2, and then F2 -> 6 squares.

    A lot of good rolls for Celine. Seems somehow unfair, like reverse karma for being a plague on the world, and Las Vegas in particular...

    vs. Bob: (19)+6 vs. Fortitude 11 -5 {there has been FTDM precedent that allies may choose to become helpless to other allies' attacks}; HIT!
    vs. Dwarf Centurion: (13)+6 vs. Fortitude 16; HIT!
    vs. The Master: (18)+6 vs. Fortitude 13; HIT!

    Slide away!

    ReplyDelete
  8. Angille is correct about the wall; I will revise to merley hit Bob. I will slide him to the drop target at F1.

    ReplyDelete
    Replies
    1. Oh man, that means I'm the first person to be GIBBED. Maybe I should stop taunting the other team. But where's the fun in that...

      Delete
  9. Sorry for the slow updates recently, been a busy weekend for me!

    The dungeoneers ping pong around the board and Bob McKenzie lights up the machine with a Drop Target! The Master is down to 15 HP, The Doctor dropped at -7 HP, Dwarf Centurion down to 10 HP and bloodied, and finally Jack Harkness is lit up and dropped down to 19 HP. (I'm having trouble getting OpenOffice to change the text on the score. Suffice to say, Team Who? has 1 death.)

    The Doctor, starting his turn dying, is assumed to self-gib and Respawn with a (4)+(2) Push!

    ReplyDelete
  10. What I can only have 2^12 characters!? This is going to have to be multiple posts.

    Trash talk:
    As my move is going to be a long one, I thought that the trash talk should be up front so it wouldn’t be missed. In traditional American efficiency*, I present all the Canadian trash talk anyone could need.

    www.azlyrics.com/lyrics/weirdalyankovic/canadianidiot.html

    * For the benefit of our friends from the north:
    efficiency (Can.) – n. accomplishment of or ability to accomplish a job with a minimum expenditure of time and effort
    efficiency (US) – n. too damn lazy so someone else can do it

    Fluff:
    Christopher Eccleston, your time as the Doctor was too short. I hope Heroes was worth leaving Doctor Who for. But, this makes way for David Tennant as the Doctor.

    After some strange explosions inside, a regenerated, spiky haired Doctor in a trenchcoat pops his head out the T.A.R.D.I.S. door. “Eh, hosers, I’m just aboot finished with the translater don’t you know. When I’m done we can go oot, grab a beer, and talk aboot hockey.” As he goes back in the door he mutters, “Did I throw some Alaskan in there?”

    Back inside the T.A.R.D.I.S. the Doctor laments ,“Come on why can’t I get this to translate Canadian,” as he keeps using his sonic screwdriver at the guts of the T.A.R.D.I.S. The T.A.R.D.I.S. suddenly starts whirring. “What? What?!?! WHAT?!?!?!?!” the Doctor cries out as the T.A.R.D.I.S. blinks out of time leaving the Doctor.

    Dark storm clouds blink in and out of existence while growing in intensity. Multi colored lightning arcs between the flickering clouds. “No, no, no! Trying to get the T.A.R.D.I.S. to translate Canadian has caused a temporal storm. Everyone get out of the way!” The Doctor pauses, “Wait I have to try to translate… Let me see… Eh, hosers look oot…” but it’s too late.

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    Replies
    1. Tech:
      All of my actions are the same, but all the forced move wackiness will be different depending on what happens, so it will be at the end. I am not moving Mr. Trebek as unconscious people don’t cause combo shots.

      Plunger: Pushed up to I6.

      Drain: Drop to H9.

      Standard: Beguiling Strands, close blast 5 catching Ms. Dion and Mr. Trebek. +8 vs. Will (+5 stat, +1 feet, +2 CA from the Master’s Disruptive Word; possibly more on the unconscious Mr. Trebek). On a hit 5 damage and push 6 spaces (3 standard, +1 feat, +2 Enchanter)

      Action point: Arcane Whirlwind (henceforth referred to as Temporal Storm) area burst 2 centered at E7, +8 vs. Ref. On a hit 2d8 + 5 damage, slide 2 spaces (1 standard, +1 feat). Effect: burst creates a zone, that as a minor I can slide someone inside the zone 2 spaces, as a move I can move it up to 6 squares, sustain minor which also moves someone inside 2 squares.

      Move: Move the Temporal Storm’s center to D3 which puts Mr. McKenzie in the zone.

      Minor: Slide Mr. McKenzie 2 squares.

      Delete
    2. Outcome 1 – both attacks miss Ms. Dion:
      Cry. Then move Mr. McKenzie to D3.

      Outcome 2 – Miss Ms. Dion with the Strands but hit with the Storm:
      Move Ms. Dion to D7.
      Move Mr. McKenzie to D3.

      Outcome 3 – Hit Ms. Dion with Strands but miss with the Storm and Mr. Trebek is NOT GIBBED:
      Use Strands to push Ms. Dion into the Master (combo shot - 1) stopping her at C7 (this move has to be the same for options 3-6 as I won’t know the result of the next attack or GIBBING status).
      Move Mr. McKenzie to D3.
      1. The Master collides with the Centurion (combo shot – 2), Ms. Dion moves to A9.
      2. The Master hits the bumper at A7 (bumper – 3), Centurion moves to B4 (dwarf reduces movement).
      3. The master hit the Centurion in B4 stopping in B5 (combo shot – 4).
      4. The Master hits the bumper at A7 stopping in B6 (bumper – 5) and the Centurion moves to D2 through the Bonus Point.
      5. The Master moves to A4.

      Outcome 4 – Hit Ms. Dion with Strands but miss with the Storm and Mr. Trebek is GIBBED:
      Use Strands to push Ms. Dion into the Master (combo shot - 1) stopping her at C7 (this move has to be the same for options 3-6 as I won’t know the result of the next attack or GIBBING status).
      Move Mr. McKenzie to E3.
      1. The Master collides with the Centurion (combo shot – 2), Ms. Dion moves to A9.
      2. The Master hits the bumper at A7 (bumper – 3), Centurion moves to C4 (dwarf reduces movement).
      3. The Master hits the Centurion in C4 stopping in B5 (combo shot – 4)
      4. The Master hits the bumper at A7 stopping in B6 (bumper – 5) and the Centurion hits Mr. McKenzie in E3 and stopping in D3 (combo shot – 6)
      5. The Master moves to A4.
      6.The Centurion moves to B1 and Mr. McKenzie moves to G3 activating the Extra Ball bringing Mr. Trebek back into play.

      Outcome 5 – Hit Ms. Dion with both attacks and Mr. Trebek is NOT GIBBED
      Use Strands to push Ms. Dion into the Master (combo shot - 1) stopping her at C7 (this move has to be the same for options 3-6 as I won’t know the result of the next attack or GIBBING status).
      Use the Storm to slide Ms. Dion to A8 stopping her at B8 (bumper – 2)
      Move Mr. McKenzie to D3.
      1. The Master collides with the Centurion (combo shot – 3), Ms. Dion moves to A10.
      2. Ms. Dion moves down to A12
      3. The Master hits the bumper at A7 (bumper – 4), Centurion moves to B4 (dwarf reduces movement).
      4. The master hit the Centurion in B4 stopping in B5 (combo shot – 5).
      5. The Master hits the bumper at A7 stopping in B6 (bumper – 6) and the Centurion moves to D2 through the Bonus Point.
      6. The Master moves to A4.

      Outcome 6 – Hit Ms. Dion with both attacks and Mr. Trebek is GIBBED (aka the stars aligning
      Use Strands to push Ms. Dion into the Master (combo shot - 1) stopping her at C7 (this move has to be the same for options 3-6 as I won’t know the result of the next attack or GIBBING status).
      Use the Storm to slide Ms. Dion to A8 stopping her at B8 (bumper – 2)
      Move Mr. McKenzie to E3.
      1. The Master collides with the Centurion (combo shot – 3), Ms. Dion moves to A10.
      2. Ms. Dion moves down to A12
      3. The Master hits the bumper at A7 (bumper – 4), Centurion moves to C4 (dwarf reduces movement).
      4. The Master hits the Centurion in C4 stopping in B5 (combo shot – 5)
      5. The Master hits the bumper at A7 stopping in B6 (bumper – 6) and the Centurion hits Mr. McKenzie in E3 and stopping in D3 (combo shot – 7)
      6. The Master moves to A4.
      7.The Centurion moves to B1 and Mr. McKenzie moves to G3 activating the Extra Ball bringing Mr. Trebek back into play.

      Delete
  11. Wow! You are nothing if not thorough! The dice gods smile upon you! The stars have aligned and your Outcome #6 has come!

    Beguiling Strands vs. Celine Dion: (15)+8 vs. Will 15; HIT!
    Beguiling Strands vs. Alex Trebek: (12)+8 vs. Will 14 -5; HIT!
    both take 5 damage to be at 18 HP and -5 HP, respectively

    Arcane Whirlwind vs. Celine Dion: (12)+8 vs. Reflex 15; HIT!
    Arcane Whirlwind vs. Alex Trebek: (11)+8 vs. Reflex 16 -5; HIT!
    they both take (7)+(5)+5 = 17 damage!
    Celine is hanging on to consciousness by a thread at 1 HP!
    Trebek, however, is GIBBED!!! at -22 HP! Almost negative FULL HIT POINT VALUE! An impressive display of carnage if I have ever seen one!

    === THE EH TEAM HAS LOST THE LEAD!!! ===

    However, I did find that the very last combo shot (Item #7) is illegal since there is blocking terrain stopping Bob McKenzie from getting to the Extra Ball square. Hence, he just pushes into the wall/wireframe and stops there.

    An informal survey: for clarity, would you guys prefer me to use the black and white original map for the rest of the match?

    CANADIANS: Please for the love of all that is holy, check out the force movements here. I think I've got it all right, Kudos to Kurt for the very good formatting, but I'm a little unsure just from the sheer scale of this madness!!!

    Otherwise, The Centurion's turn is up!

    ReplyDelete
  12. Still reeling from the Temporal Storm, Rory looks around at possible enemies. Seeing an incarnation of the Master to his right, he seems confused for a second before remembering that this time, they are on the same team. Ah! But there's one of those Canadians! Could they have something to do with where Amy is? Only one way to find out!

    "I've been made plastic, lived two thousand years, and been remade with the universe, but never have I had to deal with the likes of Canadians!" he shouts as he swings his massive rhomphaia to bear on Bob McKenzie!

    [Tech]
    Start of turn: Drain to C-3. (stand your ground) Gain +5 damage.
    Minor: Second Wind (surge, +2 all defenses USNT)
    Minor: Healing Word (surge +1d6, +2 to hit UENT)
    Standard: Tyrant's Rage vs Bob (halberd has reach)
      • Attack: +12 vs Will (+8, +2 CA from Skald's Aura, +2 Healing Word)
      • Hit: 2d10 (reroll the first 1) +15 damage (+5, +5 from Jack's turn, +5 from this turn), target is dazed (save ends)
      • Miss: half damage, target is dazed UENT
      • Effect: UEoE, I can push all adjacent enemies 1sq as a minor action. Oh, and I'm raging.
    If I crit: MBA vs Bob (+12 vs AC; 1d10 brutal +15 damage)

    ReplyDelete
  13. No longer bloodied [10+6+6+(2) = 24 HP], the Centurion raises his spetum ...and indeed gets a (20) CRITICAL HIT!!! The Eh Team has been getting handed an inordinate amount of pain from crits in these two short rounds. That can only mean that Lady Luck will turn around for them now, right?

    Bob takes a massive (10)+(10)+15 = 35 damage! That would be followed up by a melee basic attack, with the Centurion frothing at the mouth for more blood, however Bob is GIBBED from the first attack!

    Jack Harkness starts his turn!

    ReplyDelete
  14. "Clipping mask" for this map, with an "Awesome!" endorsement from CSR. Hope it's helpful!

    ReplyDelete
  15. Just got off the phone with Ian (who is currently internetless) - and we have Jack's plan of action! I won't try to roleplay for Ian, but I'm sure Jack will flirt heavily with the crooning Canadian, before slamming her into oblivion!

    [Tech]
    Drain: Hit Celine (we've heard rumors, but old rules still apply, yes?), queuing Combo Shot.
    Standard: Vanishing Blade vs Celine
      • Attack: +7 vs AC 15
      • Hit: 4d4+5 damage, and Celine is marked UENT
      • Miss: half damage
      • Effect: Teleport to G-6 and become invisible UENT. UEoE, Jack can teleport 3 squares as a free action when he hits an enemy with a melee attack.
    Combo Shot: Jack pushed into the Drop Target at I-4 (covering it up), Celine pushed to A-14 and takes 10 damage from Drop Target.

    ReplyDelete
    Replies
    1. Jack Harkness, the elf, breaks out a goddamn glaive to slash Celine Dion across her face! A thick layer of cosmetics softens the blow, but not enough to keep the (terrible, terrible) singer on her feet!

      (3)+7 vs. AC 15; MISS!
      for 1/2x (4)+(2)+(2)+(4)+5 = 8 damage!
      Celine is dropped to -7 HP and then GIBBED from the Drop Target!

      T.J. Hooker ... I mean Bill Shatner, starts his turn at 13 HP!

      Delete
  16. Shatner reappears realizes he is alone with a bunch of sci-fi nerds. "This is worse than the conventions, I hated those conventions."

    Tech:
    Reappear at H8
    Drain: to H9 stopped by the doctor queing up combo shot
    Standard: Howling Wall from I4,H4-H8 targeting Jack Harkness and myself
    * Attack +6 vs Fortitude
    * Hit: slide the target up to 3 squares (2+1 Orb Expertise) and it is slowed until the end of your next turn

    I will finish the turn when I know who I hit (I might action point)

    ReplyDelete
    Replies
    1. It's funny, I didn't even notice that power when building.

      I think I must have had blinders on against "slowed", "immobilized", and "prone" effects.

      Delete
    2. Oh, duh, Shatner should be at full HP since he was not in play during that last Drop Target.

      As The Shat focuses on casting his spell, Dr. Who slaps him upside the head!

      Opportunity Attack: (17) -1 vs. AC 15; HIT!
      for (3)-1 = 2 damage!

      vs. Jack: (17)+6 vs. Fortitude 12 {area attack ignores invisibility}; HIT!
      vs. Shatner: (2)+6 vs. Fortitude 11 -5 {helpless}; HIT!

      Delete
    3. W00t. That's right Canadians, fear my '133t OAs.

      Delete
  17. First slide Myself from H8 to I5,
    then slide Jack from I4 to H7
    Action point
    Howling Wall from I5,H5-H9 targeting myself, Jack and the Doctor

    Please let me know who I hit

    ReplyDelete
    Replies
    1. The howling winds come down from the north, stirrin' up some trouble!

      vs. Shatner: (12)+6 vs. Fortitude 11 -5; HIT!
      vs. Jack: (17)+6 vs. Fortitude 12; HIT!
      vs. The Doctor: (13)+6 vs. Fortitude 13; HIT!

      Delete
    2. You hear that? the shit winds are calling...

      Delete
  18. Slide Jack from H7 to H9 stopping at H8 queing up second combo shot on the Doctor
    Slide the Doctor from H9 to G12
    Slide myself from I5 to I4 triggering Drop Target and then to H4

    Minor Action: Wizards fury Magic Missile the doctor for 7 damage

    End of Turn

    Combo Shot 1
    Push myself 0
    Push the Doctor from G12 to F14

    Combo Shot 2
    Push Jack from H8 to F6
    Push the Doctor from F14 to F16

    ReplyDelete
    Replies
    1. Lights flash and buzzers whirl; you've got a Drop Target! The whole crew of Dr. Who take 10 damage, and The Doctor himself rolls into the drain.
      The Master is at 5 HP.
      The Dwarf Centurion is at 14 HP.
      Jack Harkness is at 9 HP.

      For 200 points, which dungeoneer has continually gotten shafted on die rolls? Answer: Alex Trebek. You respawn in with a plunger push of (1)+(3)

      Delete
    2. Excuse me, I meant "Who is Alex Trebek?"

      Delete
    3. Oooh, sorry Mr. DM, but that is going to cost you 200 points; Mr. Trebek, you have the board.

      Delete
    4. Baltimore asks how the Blue Jays are doing.

      Delete
    5. What is ... impending World Series Champs?

      At least we can all agree that the Red Socks are losing... and that's downright fantastic.

      Delete
    6. It's a four-way tie, right now.

      Delete
  19. Who is Alex Trebek?

    After hearing his summons, Trebek returns to what he can only assume is his new TV studio, his air of superiority undiminished. "Johnny, was that you? If the answer was the Canadian about lay the smack down, the question was correct."

    Turning to his contestants, he says, "Well, it was still the Doctor's turn, but I guess with him spiraling down a shit drain, I guess The Master is up."

    "Let's go with Surviving Extra-Dimensional Tournaments for 1000. Assuming you exist in a turn-based scenario where an enemy of yours hits your ally into his ally into a target that damages your entire team, this specific person would get credit for the kill."

    "The question is, Who really effing' cares?

    Tech:

    Plunger to F8, drain to F10 triggering bumper.

    Standard: Howling Wall vs Jack and Shatner
    + 6 vs Fort and I can slide them each 3.

    If I hit both, slide Shatner into the Drop Target, and the unconscious Jack to D9.

    If I hit Jack but not Shatner, slide Jack into Shatner triggering a Combo Shot
    (Shatner to Drop Target, unconcious Jack to E7)

    If I hit neither I may action point, but I'll wait until this resolves before finishing my turn.

    ReplyDelete
    Replies
    1. vs. Shatner: (20) CRITICAL HIT!
      vs. Jack: (5)+6 vs. Fortitude 12; MISS!
      use Heroic Effort? The Dungeon Master awaits!

      Delete
  20. Slide Shatner on to the drop target, triggering slam tilt believe.

    Bumper myself to D7 then slam tilt centurion down two and myself onto the telethrowrr. Slide unconscious Jack to D8 and The Master to B6.

    OOC: I'm on my phone so please excuse any errors.

    ReplyDelete
    Replies
    1. Slam Tilt for the win!

      The Centurion (being a Dwarf) only slides 1, but otherwise I think I've got your movements where you want them.

      The Master and Jack Harkness are dying!!! The Centurion is holding on by a thread at 4 HP!

      Delete
  21. THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH!!!

    The Eh Team is trailing the Who's by a point, but are in a great position to spring back up and take the lead. Will their luck turn around? Find out in ROUND 3!!!

    http://www.fourthcoreteamdeathmatch.com/2012/04/play-by-post-match-09-round-03-pinball.html

    IMPORTANT: It's become obvious that this kind of "end of turn" queuing mechanic is in opposition to the spirit of frantic, panic-inducing deathmatches. The map terrain powers have been changed for the remainder of the match. Combo Shot, Bumper, Respawn, and Flipper must happen if triggered, happen instantaneously, and must use the maximum amount of forced movement.

    ReplyDelete