10.27.2012

E0M1: Introduction

GREETINGS, MORTALS!

Often, a newcomer to Fourthcore Team Deathmatch becomes positively overwhelmed by the array of choices available when building a character. The D&D 4th Edition ruleset, at its base, is very complicated and has a mind-boggling number of options. When the complexities and nuances of a Deathmatch map are thrown into the mix, it can cause analysis paralysis and overload.

To help rectify that situation and encourage newcomers to the most exciting way to play Dungeon & Dragons ever made, we will be releasing a series of articles dubbed "Episode 0". These articles will each feature one character built for and tested in the trial, some might say the crucible, of a Fourthcore Team Deathmatch event. We will examine both the strengths and the weaknesses of the character build, highlighting where the build excels and where it is vulnerable. Care will be taken to discuss the effects of various maps; which maps the character will excel at, and which maps the character will have trouble with.

Veteran players wishing to share their valuable knowledge and cunning designs are kindly asked to write up an article in this fashion and send to Dungeon Master Ross for approval.

1 comment:

  1. Concept sounds familiar. I'll just leave these here for any newcomers...

    Boot Camp 101

    Boot Camp 102 - Creating IG-88

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