I don't know what to do... I didn't have to type "I respawn at...."
The Crimson Dynamo smiles and sees potential victims all around! What madness can be wrought?
TECH: Move action - activate teleporter control targeting Anwar Sadat, with a result of (3)! Telefragging Lady Gaga. Move action (from Standard) - Shift into teleport square and be whisked into the Commander's chair. Minor action - celebrate the hurt that has been brung.
Quite correct! It seems that was just an error of naming, the dungeoneers' tokens were correctly moved about. If team Red Alert would only be a little more pious towards the Fourthcore Pantheon....
Blood lust gives way to tyranny lust as Xann focuses his efforts on shifting around the battlefield.
Tech:
Spawn at location 1. Minor: Sustain whirlwind, slide Dynamo to D6. Minor: Slide Lyth into captain's chair. Move: shift into transporter, teleport to E9.
[OOC] No time for German shenanigans this round either. I will leave you with this, to help satiate your cravings and desires; "TOD!"
[Tech] *Respawn pad 1 *Move: Fey Step to F8, free MBA vs Prone Asar (+6, +2 CA = +8 vs AC) 14 vs AC 15, MISS *Standard: Blazing Pursuit vs Asar (+7, +2 CA = +9 vs AC) 24 vs AC 15 HIT for 1d8+4 Fire Damage (7 damage, Asar at 19 HP) and if Asar is within 5 squares of me at the end of his turn, I can teleport for free to a square adjacent to him. *Free 3 sq. teleport from melee attack to D7 *Minor: Mark Asar with my Aegis
Fiery shackles bind Asar-Segt to his hated rival, the burning Red Skull! Also worth noting that Asar-Segt has concealment, but that does not change the net results of the attacks.
Slamming her feet into the ground, Kathra picks up the launcher, throws it over her shoulder and fires. She cackles with glee at the carnage she is about to unleash. She then speedily approaches the group and says: Bow before my might! You are all mine!!!
Pray to me so you may live...for a time.
Marc T.:Ok I am now going to attempt to do the whole thing on roll20. bear with me.
Respawn H6 Minor: pickup rocket launcher Minor: Lock n' Load Standard: Target E6 with the rocket launcher attacking servobrain, bigmouth and von rickers. rolling 1d20+8 (9)+8 = 17 rolling 1d20+8 (3)+8 = 11 rolling 1d20+8 (1)+8 = 9
humiliation - /roll 1d20 rolling 1d20 (11) = 11
I don't get sucked out
rolling 6d6 for damage (1+5+6+6+3+4) = 25 points for Dynamo, 12 for Skull and Baron
Action Point: charge red skull and use my warden's lunge rolling 1d20+6 (1)+6 = 7 another hull breach. Dynamo, skull and baron must make saving throw.
rolling 1d20 (11) = 11 make my saving throw.
as a free action I mark all three characters. (dynamo, skull and baron.)
"Aaacch! Gott in Himmel! These barbarians do not understand that the Kaiser's will must be done!"
The Red Baron kicks his propeller into a torrent of wind, sliding him across the battlefield into a vortex and then next to a strange box with many dials and buttons.
"Vat vill happen when I press these?"
Tech: Minor - sustain the Arcane Whirlwind, sliding the Baron to G6 and into the teleport circle, teleporting to I5 next to the teleport controls. Move - teleport Kathy Griffin to (5). Move - teleport Lady Gaga to (6). End turn.
Hold up there sparky. Need to resolve that last humiliation, first. Dynamo, skull and baron all 3 need to make a saving throw since they were adjacent to Kathra when he rolled the 1.
Rising to his feet, empowered by the energy of the Plasma Core, the god Asar-Segt looks down on the mortal who dared challenged him. "I told you your doom would come, Red Skull. Behold, it is at hand!"
A bolt of sickly-green energy blasts forth from the six-fingered diety, and knocks the German unconscious.
[Tech] Gain 10 THP Move: Stand Minor: Curse Red Skull Standard: Eldritch Blast. 1d20(16)+6=21 vs Ref 15 - HIT Damage: 1d10(5) + 1d6(6)curse + 5 = 16 damage. Red Skull drops to -1 HP. Darkspiral Aura increases to 2.
CRIMSON DYNAMO, BRING ON THE HURT!!!
ReplyDeleteI don't know what to do... I didn't have to type "I respawn at...."
ReplyDeleteThe Crimson Dynamo smiles and sees potential victims all around! What madness can be wrought?
TECH:
Move action - activate teleporter control targeting Anwar Sadat, with a result of (3)! Telefragging Lady Gaga.
Move action (from Standard) - Shift into teleport square and be whisked into the Commander's chair.
Minor action - celebrate the hurt that has been brung.
It is kathra that is telefragged, not me.
DeleteQuite correct! It seems that was just an error of naming, the dungeoneers' tokens were correctly moved about. If team Red Alert would only be a little more pious towards the Fourthcore Pantheon....
DeleteNEVER!!!!!
DeleteAnd Xann Respawns!
ReplyDeleteDANCE FOOLS!
ReplyDeleteBlood lust gives way to tyranny lust as Xann focuses his efforts on shifting around the battlefield.
Tech:
Spawn at location 1.
Minor: Sustain whirlwind, slide Dynamo to D6.
Minor: Slide Lyth into captain's chair.
Move: shift into transporter, teleport to E9.
OOC: Can you clear the dazed condition?
Done!
DeleteMap updated, The Scarlet Pimp lives to see a round where he is not Respawning!
!!! DELAY-GIBBED !!!
ReplyDeletePimp Ernell is paralyzed with indecision and explodes in a cloud of gore.
Lyth is up, starting her turn and the second half of the match in the captain's chair.
Dooh
DeleteCan't access roll20 at the moment, so I'll leave the rolls to the DM. No time for fancy words, let's get to it.
ReplyDelete[Tech]
Standard: in the corridor, targeting Dynamo only.
Minor: pick up Gravity Gun.
Move: activate Gravity Gun on Asar-Segt, pulling him 1 square to Teleporter 1, Teleporting him to F9, where he is now prone from the Gravity Gun.
To clarify, that would be nerve gas in the corridor.
DeleteOops. I wrote in "Nerve Gas Released", but I put it in arrows <>, which apparently get auto-edited out.
Delete[TECH]
ReplyDeleteNERVE. GAS. RELEASED.
(3)+6 vs. Fortitude 13; miss!
Crimson Dynamo only takes 5 poison and 5 necrotic damage; down to 16 HP.
Red Skull dies and Respawns!
[OOC]
ReplyDeleteNo time for German shenanigans this round either. I will leave you with this, to help satiate your cravings and desires; "TOD!"
[Tech]
*Respawn pad 1
*Move: Fey Step to F8, free MBA vs Prone Asar (+6, +2 CA = +8 vs AC) 14 vs AC 15, MISS
*Standard: Blazing Pursuit vs Asar (+7, +2 CA = +9 vs AC) 24 vs AC 15 HIT for 1d8+4 Fire Damage (7 damage, Asar at 19 HP) and if Asar is within 5 squares of me at the end of his turn, I can teleport for free to a square adjacent to him.
*Free 3 sq. teleport from melee attack to D7
*Minor: Mark Asar with my Aegis
Fiery shackles bind Asar-Segt to his hated rival, the burning Red Skull!
ReplyDeleteAlso worth noting that Asar-Segt has concealment, but that does not change the net results of the attacks.
Kathra Respawns!
Slamming her feet into the ground, Kathra picks up the launcher, throws it over her shoulder and fires. She cackles with glee at the carnage she is about to unleash. She then speedily approaches the group and says: Bow before my might! You are all mine!!!
ReplyDeletePray to me so you may live...for a time.
Marc T.:Ok I am now going to attempt to do the whole thing on roll20. bear with me.
Respawn H6
Minor: pickup rocket launcher
Minor: Lock n' Load
Standard: Target E6 with the rocket launcher attacking servobrain, bigmouth and von rickers.
rolling 1d20+8 (9)+8 = 17
rolling 1d20+8 (3)+8 = 11
rolling 1d20+8 (1)+8 = 9
humiliation - /roll 1d20
rolling 1d20 (11) = 11
I don't get sucked out
rolling 6d6 for damage
(1+5+6+6+3+4) = 25 points for Dynamo, 12 for Skull and Baron
Action Point: charge red skull and use my warden's lunge
rolling 1d20+6 (1)+6 = 7
another hull breach. Dynamo, skull and baron must make saving throw.
rolling 1d20 (11) = 11
make my saving throw.
as a free action I mark all three characters. (dynamo, skull and baron.)
"Aaacch! Gott in Himmel! These barbarians do not understand that the Kaiser's will must be done!"
ReplyDeleteThe Red Baron kicks his propeller into a torrent of wind, sliding him across the battlefield into a vortex and then next to a strange box with many dials and buttons.
"Vat vill happen when I press these?"
Tech:
Minor - sustain the Arcane Whirlwind, sliding the Baron to G6 and into the teleport circle, teleporting to I5 next to the teleport controls.
Move - teleport Kathy Griffin to (5).
Move - teleport Lady Gaga to (6).
End turn.
Hold up there sparky. Need to resolve that last humiliation, first. Dynamo, skull and baron all 3 need to make a saving throw since they were adjacent to Kathra when he rolled the 1.
DeleteThat was done on Roll20.
DeleteDynamo auto-failed due to unconsciousness, and the other two succeeded.
We don't get email updates from roll20, and it's not always possible to check it. All die rolls need to be posted here, as well.
DeleteAs an observer, I'll say this is of utmost importance. I had no clue of the fates of those poor red demons.
DeleteRising to his feet, empowered by the energy of the Plasma Core, the god Asar-Segt looks down on the mortal who dared challenged him. "I told you your doom would come, Red Skull. Behold, it is at hand!"
ReplyDeleteA bolt of sickly-green energy blasts forth from the six-fingered diety, and knocks the German unconscious.
[Tech]
Gain 10 THP
Move: Stand
Minor: Curse Red Skull
Standard: Eldritch Blast. 1d20(16)+6=21 vs Ref 15 - HIT
Damage: 1d10(5) + 1d6(6)curse + 5 = 16 damage. Red Skull drops to -1 HP.
Darkspiral Aura increases to 2.
Whew all sorted out! In a hurry....
ReplyDelete!!! THUS END SANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH !!!
Round 05 is here!
http://www.fourthcoreteamdeathmatch.com/2013/01/play-by-post-match-18-round-05.html