1.14.2013

Play-By-Post Match 17 | Round 05

Recommended Listening:
Nile - Die Rache Krieg Lied Der Assyriche

28 comments:

  1. OOC: Damn you reused short clips and 70’s era Cookie Monster! I’ve had “Me Lost Me Cookie at the Disco” stuck in my head for at least 24 hours now.
    “Well what to you know, the Skull headed man with the annoying translator trailing him is down. It’s time to pick up our trash and see if we can find a more horrible place to go.” Oscar grabs the fallen Scorpion Bracers, and moves to the steering wheel. “Prepare for hard left,” he yells as he turns the boat starboard. “Ha, ha, ha.”
    Tech:
    Minor: grab the Scorpion Bracers
    Move: With the 2 square slide from entering the Cyclone, Oscar gets to E16
    Standard: Turn the Wheel. Push everyone except Cookie Monster and Ernie (due to Capitan’s Blessing) away from the Port side 3 square. The Pimp roll (20) on the save. The Dynamo rolls (18). Damn, why am I getting the good rolls now!

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  2. PIMP ERNELL RESPAWNS AT LOCATION (4).

    THE CROWD'S FAVORITE ELEMENTALIST IS FALLING BEHIND!

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    Replies
    1. "Ha, ha, ha! The Pimp is so intimidated by a few puppets that he can't act!"

      Delete
  3. Running late so don't have time for much flavor.

    Stepping disdainfully over Ernie, the pimp sets his eyes on the grouch, remembering what happened to his pants earlier he swaggers up and attempts to give the grouch a smack. However, his belt hasn't been properly refastened, thus resulting in a rather humiliating stumble up the stairs ending at Oscar's feet.

    Move: Shift to K12
    Standard: Charge to D15
    (1)+11 = Humiliation
    Free: Wish I'd just let the DM roll for me rather than using the tool...

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    Replies
    1. Actually during the Pimp's charge, he entered Elmo's cyclone. The cyclone tries to slide him over the edge put the Pimp saves (17) and so is prone in I13 instead.

      Delete
  4. THE RED BARON RETURNS, RESPAWNING AT LOCATION (4) AND HUNGRY FOR VENGEANCE!

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    Replies
    1. Ernie, btw, is pinning a nice little black bow tie on every funny red man who teleports in beside him.

      Delete
  5. Komm heraus, komm heraus, wo immer Sie sind!! (come out, come out, whereever you are!)

    The Baron appears, ready to make another pass.

    Warum nicht kommen und spielen kleine Murmeltiere? (come out and play little ground hogs?)

    Ich sehe Sie! (I see you)

    The Baron notices a strong gusty front has come in and positions himself to benefit from the storm. Blown by the uncanny winds, Elmo comes forth, shooting blindly, in desperation, as many before him, in frustration, from The Baron's masterful flying. Hitting his own wing man, Elmo lands with a thud, dazed and confused.

    The Baron screams,"Heute ist so gut wie jeder zu sterben!" (Today is as good as any to die!"

    The Baron aims his plane at all three of his enemies. First Elmo is blown back, then Ernie in fear, runs up the stairs and hurls himself overboard. Finally, the grumpy, but stout Oscar, begrudgingly also is blown into the fiery lava below!

    Tech:
    Move: using Arcane Whirlwind's move ability, I reposition the spell zone so that the top right corner line's up with I18.

    Minor: using Arcane Whirlwind's minor action I slide Elmo 2 squares +1 (Orb Expertise), to K14.

    Standard action: Charm of Misplaced Wrath on Elmo.

    +6 vs. Will
    rolling 1d20+6
    (10)+6 = 16 vs 12 Will hits.

    Elmo is Dazed. Elmo performs a MBA against Ernie.
    1d20+6
    (18)+6=24 24 vs AC 22 hits
    Damage is 1d6+3+2
    (4)+5=9

    Action Point.

    Cast Beguiling Strands Blast 5 +6 vs Will

    Roll vs Elmo: (17)+6=23
    Roll vs Oscar: (18)+6=24
    Roll vs Ernie: 14)+6=20

    Pushing Elmo to: J13
    Pushing Oscar to: B19
    Pushing Ernie up the stairs and off: N17

    Rolling Saves for Oscar and Ernie:

    Oscar: (4)=4
    Ernie: (2)=2
    Both fail, both go over.

    A lucky shot from somewhere has pierced The Baron's heart and lungs. He lands his plane beautifully and waits to die..."Kaputt." (Broken)

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  6. A STUNNING DISPLAY OF TACTICS AND SKILL. THE DUNGEON MASTER APPROVES MOST HEARTILY AND BELLOWS A THUNDERING LAUGH AT THE PAIN INFLICTED UPON SESAME STREET. MWHAHAHAHAHAHA

    THY VICTORY IS SHORT LIVED, AND THOU ART

    !!! TELEFRAGGED !!!


    Ernie Respawns at (4)

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    Replies
    1. Everything you need to know in German, or about Germans, you can learn through Wolfenstein.

      Delete
    2. Aww, we didn't even get our "you have lost the lead"!

      Delete
    3. I usually reserve it for breaking the tie, not just evening out. I keep it special.

      Delete
    4. We got 2 kills, we should have taken the lead. We should be tied now.

      Delete
    5. Two Green deaths on the Baron's turn, briefly tied at 9:9, and then his demise via telefrag to put you guys back down to 9:10.

      Unless I'm missing something?

      Delete
  7. "Um, didn't I just see a Swedish Chef? No? How confusing. Ooh, Dynamo! Flambé this!"

    Ernie tucks Ducky into his pocket, splits a couple seams, and thunders (as much as a 10-lb puppet can thunder) right into the prone Crimson Dynamo, confusing him even further!

    OOC: Geoff, did you change your icon? I approve.

    [Tech]
    Minor: Reactivate Defender Aura
    Move: walk to L-11
    Standard: charge to K-6, using Ardent Strike with Holy Smite against Dynamo
       Attack: (11)+7+1 (charge) +2 (CA prone) = 21 vs AC 12 - HIT!
       Hit: (8)+4 = 12 damage (GHETTO CRIT!) +6 radiant damage. Crimson Dynamo is still prone, dazed UEMNT, under Ernie's Divine Sanction, and bloodied at 8 HP.

    Cookies pop out of the oven, hot and fresh, at spawn (1).

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    Replies
    1. Well the image was on my character sheet, but it was the DM that did it, because it was easier to make out bloodied status I think. But, I like it better as well.

      Delete
  8. With everyone else distracted, Cookie Monster rushes up to his secret cookie stash, jumping into the pile and rolling around in the cookies.

    Tech
    Double move to climb to the crow's nest and fall prone

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  9. This comment has been removed by the author.

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  10. CRIMSON CYCLONE IMPENDING FIERY ATTACK IS DONE AT A HIGH PRICE.

    [TECH]
    Ranged attack provokes an OA:
    (8)+3 +2 {CA} vs. AC 12; Hit!
    for (5)+0 damage! Crimson Dynamo down to 3 HP

    Red Skull Respawns at Location (4).

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  11. Being dazed reminds Crimson Dynamo of watching TV in mother Russia. One channel is all you get.

    Tech:
    Elemental Bolt on Ernie. +6 vs Ref, -2 for being prone:
    (13)+4 = 17, HIT, TOASTED MUPPET.
    damage 1d12+1d6+11
    (5)+(5)+11 = 21 - Ernie is bloodied and at 7.

    Ernie's Opportunity Attack - (8)+5 = 13, hits, 5 damage.
    Crimson Dynamo remains bloodied, prone, dazed, Russian, possessing godlike power, incredibly good looking, and most of all, humble. And is at 3.

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  12. [OOC]
    I'm about to think 3D with my teleports. If this doesn't work for you, please let me know and I'll revise, ASAP.

    [IC]

    "Der Tod kann nicht mich anhalter. Ich bin unsterblich; Ich bin ein Gott unter Männer. Ich bin der Sensermann und ich komme für dich, Kuche Untier!"

    *Translations provided reluctantly by Herr Doktor Arnim Zola: "Death cannot stop me. I am immortal; I am a god among men. I am the Grim Reaper and I have come for you, Cookie Monster!"

    Disappearing from the main deck, the Red Skull reappears in the Crow's Nest while pocketing his trusty Nordic teleportation rune. Holding his blade in between his hands, the Skull brings it down upon the proned Cookie Beast only to miss as the creature darts to the side to devour more delicious baked delights.

    Cursing the Dark Elves of Alfheim for his Nordic blade, the Red Skull readies himself again; this time chanting in a strange mixture of Norwegian and German as the blade ignites with flames, bringing it down upon the head of the gluttonous beast before him. The creature is struck and momentarily aflame as the Red Skull teleports back to the main deck, laughing maniacally as he does so.

    [TECH]
    *MOVE: Fey Step to B11, Free MBA vs Cookie Monster (+8 vs AC, 18 vs AC 19, Miss)

    *MINOR: Mark CM with Aegis

    *STANDARD: Blazing Pursuit vs CM (+9 vs AC, 22 vs AC 19, HIT! GOTT SEI DANK! 1d8+4 Fire Damage = 12 FIRE DAMAGE!!) And if CM is within 5 squares of Red Skull before its next turn, the Skull can teleport to a square adjacent to it for free. According to Skull's Aegis, he need not have Line of Sight to do so.

    *FREE Teleport (3sq) from Vanishing Blade to K11

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    Replies
    1. [OOC]
      To explain my 3D teleportations a little bit...

      Skull spawned in square L12 and Fey Stepped to square B11 (which is directly above K11)

      Skull then teleported from B11 to square K11 (directly below the Crow's Deck square)

      Delete
  13. Very creative! We actually have some precedent of teleporting up to the top of the crow's nest from our one OnLive Play. Deuce kept getting up there and dropping my dungeoneer. DAMN YOU, DEUCE!!!

    There are 5 squares between the crow's nest and the ship deck, making it just possible to Fey Step. Vanishing Blade, however, gets Red Skull to 10 ft. above the deck. He falls, potentially taking (8) falling damage. He is, however, trained in Acrobatics, so he reduces the damage by 1/2x (3)+5 to 4 damage and prone.

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  14. Whoa! Elmo is feeling a little dizzy from that last visitor, baby! But let's ask the baby a question: baby, how do YOU throw pimps into lava?

    Elmo is dazed, so I only get one regular action.

    Minor: sustain cyclone
    ACTION POINT: Crane's Wings vs. Pimp: +6 vs Fort, 1d10 + 5 + 6 (flurry) + 1 (PImp has full HP). Push one square INTO THE LAVA.

    Hahahahaha. Thank you, baby.

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  15. A FAILED FLURRY OF FELT-MADE FINGERS.

    [TECH]
    (4)+6 +2 {prone} vs. Fortitude 16; miss!

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  16. !!! THUS ENDS ANOTHERE EXCITING ROUND OF FOURTHCORE TEAM DEATHMACTH !!!

    The first match of this illustrious 2013 Tournament comes to the halfway point. Follow the second half in Round 06:

    http://www.fourthcoreteamdeathmatch.com/2013/01/play-by-post-match-17-round-06.html

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