The Crimson Dynamo waits for no one! Including the DM! (also because his player is about to pass out and he doesn't want to get gibbed in the morning for missing his turn).
TECH - Can someone post this into Round 2? Respawn at H6 on Teleport Pad 3. This telefrags Kathy Griffin. Move to E2. Minor Grab the Portal Gun out of the locker. Minor fire the Portal Gun, putting a portal at B5 (portal #5) and at H4 (portal #6).
-----------
Xann Respawns from the cold expanse of space and now has a choice of SIX teleport pads to choose from.
Angry at the effects of a hard vacuum on crushed velvet, Pimp Ernell arrives looking fairly irked, but perks up quickly when he sees a chance to "make a that dolla". "Hey there fella, you looking for a good time? Pimp Ernell is going to fix you up good!". Knowing that a pimp always needs protection, Pimp Ernell stops to grab his gat' then proceed's to throw an arm over mum-ra's shoulder and offer him a swig of his drink while escorting him to the VIP room. Unfortunately mum-ra hold's his liquor like a feeble old man, and passes out on the chair. "Don't worry, Pimp Ernell has it all set up, you're in for the ride of your life!" [Tech] Spawn H5 Move: to E2 Minor: pick up BFG9000 (2) Standard: Charge (Howling Strike) to D4. (6)+11 vs AC = successful sales pitch (5+4+3)+6 = 18. Mum-ra is sleeping it off at -7. Form of the Furious Ram pushes him into the VIP room (B5).
Mother Monster roars to life in a rain of gore, and rushes to battle with the adrenaline raging through her veins. Ernell's blood feeds Asar-Segt's life-force, and the bloodlust of the pantheon continues!
[Tech]
Spawn in location [1], telefragging Crimson Dynamo.
Minor: pick up Portal Gun.
Move: to E4.
Standard: Healing Strike on Ernell: [17]+7=24, HIT! add in furious assault for [6+7+8]+5=26 damage, and Asar-Segt spends a surge to become conscious at 6 h.p.
Also, Asar-Segt has +2 power bonus to Atk rolls until the end of my next turn.
AP: Use portal gun to move the blue portal to D4, leave the orange one where it is.
[IC] Angry at having been slain so easily, the Red Skull reappears in the Orange Teleport Pad/Square seething. Seeing a computer console before him, he pulls a level and sends Lyth to a teleport pad near him. Holding the teleportation rune around his neck with one hand and his Alfheim blade in the other, the Red Skull appears next to the proned Asar-Segt and brings his blade down upon him, slicing open his throat. Reveling in his glory, the Red Skull teleports again to stand directly above the dying "god."
"I am the only god here, mortal." the Red Skull spits. "Now beg for your life."
[TECH] *Respawn on the Orange Teleportation Square (H4)
*Move: Activate teleportation console and bring Lyth to a random teleportation square (1)
*Standard, trade for Move: Fey Step to C5, Free MBA vs Asar-Segt *Free MBA, +6 vs AC, +2 from CA = +8 vs AC, 18 vs AC 13, HIT for 1d8+3 damage (10 Damage)
*Free Teleport (3sq) from successful Melee Attack to B5 occuping the same square as the unconscious/helpless Asar-Segt and the Captain's Chair.
AS PER THE REGULATIONS SET FORTH WITH THE 12-HOUR TIME LIMIT, EACH TEAM HAS ONE EMAILED TURN PER ROUND.
"Kathra will spawn to telefrag the pimp, shift to D5, and use strength of stone against the Red Skull, then mark red skull. +8 vs. AC (+6 +2CA), 2d6+6 (brutal 2) damage, and gain +4 THP"
[TECH] (19)+6 {dazed creatures do not grant flanking} vs. AC 19; hit! for (2)+(6)+6 damage and 4 temporary hit points
The Red Baron beams into Lady Gaga's space. Telefrag! Oh! Shiny! Baron picks up the Portal Gun. Gliding on the winds The Baron moves and turns to come face to face with James Xanadu McCudden. Die Drecksau! Unleashing a barrage of bullets at McCudden, the Sgt is forced to flee, dazed. The Baron then waits for Anwar Sadat.
Tech: respawn on Telepad 1. Telefrag Lith. Minor: Pick up Portal Gun Convert Move to Minor: Sustain Arcane Whirlwind moving The Baron to F7. Standard: Cast Charm of Misplaced Wrath against Xanadu. +6 vs. Will 1d20+6 roll 3+6=9 miss Elven Accuracy: reroll 18+6=24 Hit! Slide Xanadu to D7 and Daze him.
The Baron is away from his computer at the moment. However, he requests that Xann make a ranged attack against Kathra if he has one available. If no ranged attack, make a basic attack against himself.
Asar-Segt eyes the Red-Skull in front of him. "Foolish mortal, you seek to challenge the six-fingered hand? The mere glory of my presence will freeze your bones!"
[tech] Standard: Armor of Winter's Grasp +5 vs Fort (+5 -2 dazed, +2 power bonus from Lyth) Damage: 2d6+5 +1d8+5(Dark Reaping). Miss: Half-Damage Effect: Asar-Segt gains a +2 bonus to AC & Fort
ASAR-SEGT HATH MASTERED THE RITUALS AND MADE THE SACRIFICES TO PROLONG LIFE IN THE MOST UNNATURAL OF STATES.
[TECH] Armor of Winter's Wrath: (16)+5 +2 vs. Fortitude 13; hit! Dazed does not grant penalties to attack rolls...what game are YOU playing? for (3)+(3)+5+(6)+5 = 22 cold damage and Asar-Segt's defenses have been upgraded Red Skull is dropped, dying!
POSTED BY CRIMSON DYNAMO IN ROUND 01:
ReplyDeleteThe Crimson Dynamo waits for no one! Including the DM! (also because his player is about to pass out and he doesn't want to get gibbed in the morning for missing his turn).
TECH - Can someone post this into Round 2?
Respawn at H6 on Teleport Pad 3. This telefrags Kathy Griffin.
Move to E2. Minor Grab the Portal Gun out of the locker.
Minor fire the Portal Gun, putting a portal at B5 (portal #5) and at H4 (portal #6).
-----------
Xann Respawns from the cold expanse of space and now has a choice of SIX teleport pads to choose from.
Xann Consumes All!
ReplyDeleteXann reappears with a mighty boom!, his eyes crackling with anticipation of the continued slaughter and dominance to come.
Summoning the full force of his thunderous might, he unleashes a whirlwind of devastation that brooks no mercy for ally or foe alike.
He then throws his ally off of the mysterious new whole in the floor, and launches the Dynamo to a state of vulnerability on the transporter pad.
Tech:
Standard: Arcane Whirlwind, centred in D4.
vs Dynamo: 15 vs Ref. Hit!
vs Lyth: 13 vs Ref. Hit!
vs Asar-Segt: 17 vs Ref!
2d6+5=15 damage to all. Slide Lyth (if still alive) to C6. Slide Asar-Segt to C5. Slide Dynamo to E3.
Minor: Use whirlwind to slide Dynamo to E4.
AP: Use whirlwind to slide Dynamo to G6.
Move: walk to F9.
Dynamo is at 11 hp and bloodied.
DeleteAsar-Segt is at 11 hp and bloodied.
Lyth is at -15 hp and dead?
Lyth is gibbed at negative bloodied.
DeleteAsar-Segt uses Dark Reaping on Lyth.
Delete|-o-| !!! TIE SCORE !!! |-o-|
ReplyDeleteSCARLETT PIMP ERNELL RETURNS FROM THE COLD CLUTCHES OF SPACE.
"I have you now..."
Delete*inexplicably chalks up a pool cue*
Angry at the effects of a hard vacuum on crushed velvet, Pimp Ernell arrives looking fairly irked, but perks up quickly when he sees a chance to "make a that dolla".
ReplyDelete"Hey there fella, you looking for a good time? Pimp Ernell is going to fix you up good!". Knowing that a pimp always needs protection, Pimp Ernell stops to grab his gat' then proceed's to throw an arm over mum-ra's shoulder and offer him a swig of his drink while escorting him to the VIP room. Unfortunately mum-ra hold's his liquor like a feeble old man, and passes out on the chair. "Don't worry, Pimp Ernell has it all set up, you're in for the ride of your life!"
[Tech]
Spawn H5
Move: to E2
Minor: pick up BFG9000 (2)
Standard: Charge (Howling Strike) to D4. (6)+11 vs AC = successful sales pitch
(5+4+3)+6 = 18. Mum-ra is sleeping it off at -7. Form of the Furious Ram pushes him into the VIP room (B5).
[Lyth]
ReplyDeleteMother Monster roars to life in a rain of gore, and rushes to battle with the adrenaline raging through her veins. Ernell's blood feeds Asar-Segt's life-force, and the bloodlust of the pantheon continues!
[Tech]
Spawn in location [1], telefragging Crimson Dynamo.
Minor: pick up Portal Gun.
Move: to E4.
Standard: Healing Strike on Ernell: [17]+7=24, HIT! add in furious assault for [6+7+8]+5=26 damage, and Asar-Segt spends a surge to become conscious at 6 h.p.
Also, Asar-Segt has +2 power bonus to Atk rolls until the end of my next turn.
AP: Use portal gun to move the blue portal to D4, leave the orange one where it is.
[IC]
ReplyDeleteAngry at having been slain so easily, the Red Skull reappears in the Orange Teleport Pad/Square seething. Seeing a computer console before him, he pulls a level and sends Lyth to a teleport pad near him. Holding the teleportation rune around his neck with one hand and his Alfheim blade in the other, the Red Skull appears next to the proned Asar-Segt and brings his blade down upon him, slicing open his throat. Reveling in his glory, the Red Skull teleports again to stand directly above the dying "god."
"I am the only god here, mortal." the Red Skull spits. "Now beg for your life."
[TECH]
*Respawn on the Orange Teleportation Square (H4)
*Move: Activate teleportation console and bring Lyth to a random teleportation square (1)
*Standard, trade for Move: Fey Step to C5, Free MBA vs Asar-Segt
*Free MBA, +6 vs AC, +2 from CA = +8 vs AC, 18 vs AC 13, HIT for 1d8+3 damage (10 Damage)
*Free Teleport (3sq) from successful Melee Attack to B5 occuping the same square as the unconscious/helpless Asar-Segt and the Captain's Chair.
Fin
This comment has been removed by the author.
DeleteDOH NEVERMIND IM AN IDIOT WHO CANT READ.
DeleteAsar-Segt is a Revanent, and is neither prone, nor unconscious.
DeleteGET OUT OF MY CHAIR!!!
Oh he's got you there! Square C5 you go.
Delete!!! TIME DRAWS NEAR ON KATHRA !!!
ReplyDeleteLast roll needed was posted at 2:45am EST, so I'm afraid we have ourselves a ...
ReplyDelete!!! DELAY-GIB !!!
Red Baron dies and Respawns!
An email was sent to you before the time was up.
DeleteEMAIL INBOX CHECKED AND CONFIRMED (WILL FORWARD TO RED ALERT FOR BOOKKEEPING AND TRANSPARENCY). POSTING TURN ....
DeleteAS PER THE REGULATIONS SET FORTH WITH THE 12-HOUR TIME LIMIT, EACH TEAM HAS ONE EMAILED TURN PER ROUND.
ReplyDelete"Kathra will spawn to telefrag the pimp, shift to D5, and use strength of stone against the Red Skull, then mark red skull. +8 vs. AC (+6 +2CA), 2d6+6 (brutal 2) damage, and gain +4 THP"
[TECH]
(19)+6 {dazed creatures do not grant flanking} vs. AC 19; hit!
for (2)+(6)+6 damage and 4 temporary hit points
Red Skull is bloodied!
REd Baron dies and Respawns!
BFG is on the ground where pimp was, correct?
DeleteQuite right! BFG9000 is on the ground in the blue portal's square.
DeleteThe Red Baron beams into Lady Gaga's space. Telefrag!
ReplyDeleteOh! Shiny! Baron picks up the Portal Gun.
Gliding on the winds The Baron moves and turns to come face to face with James Xanadu McCudden.
Die Drecksau!
Unleashing a barrage of bullets at McCudden, the Sgt is forced to flee, dazed.
The Baron then waits for Anwar Sadat.
Tech: respawn on Telepad 1. Telefrag Lith.
Minor: Pick up Portal Gun
Convert Move to Minor: Sustain Arcane Whirlwind moving The Baron to F7.
Standard: Cast Charm of Misplaced Wrath against Xanadu.
+6 vs. Will
1d20+6 roll 3+6=9 miss
Elven Accuracy: reroll 18+6=24 Hit!
Slide Xanadu to D7 and Daze him.
As an effect, the Red Baron may force Xann to make a basic attack against a target of the Baron's choosing. Whom shall it be?
ReplyDeleteOtherwise, Asar-Segt begins his turn dazed, about to die, and hemmed in by Red Skull!
The Baron is away from his computer at the moment. However, he requests that Xann make a ranged attack against Kathra if he has one available. If no ranged attack, make a basic attack against himself.
DeleteAs per the ruling on Round 01, Xann will choose the type of basic attack. I will assume he chooses the least powerful one and attacks himself.
Delete[TECH]
MBA: (12)+2 +2 {combat advantage} vs. AC 15; miss!
Asar-Segt eyes the Red-Skull in front of him. "Foolish mortal, you seek to challenge the six-fingered hand? The mere glory of my presence will freeze your bones!"
ReplyDelete[tech]
Standard: Armor of Winter's Grasp +5 vs Fort (+5 -2 dazed, +2 power bonus from Lyth) Damage: 2d6+5 +1d8+5(Dark Reaping). Miss: Half-Damage
Effect: Asar-Segt gains a +2 bonus to AC & Fort
ASAR-SEGT HATH MASTERED THE RITUALS AND MADE THE SACRIFICES TO PROLONG LIFE IN THE MOST UNNATURAL OF STATES.
Delete[TECH]
Armor of Winter's Wrath: (16)+5 +2 vs. Fortitude 13; hit!
Dazed does not grant penalties to attack rolls...what game are YOU playing?
for (3)+(3)+5+(6)+5 = 22 cold damage and Asar-Segt's defenses have been upgraded
Red Skull is dropped, dying!
Save vs. Death: (16)
!!! THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH !!!
ReplyDeleteThe bloodshed never ends, continuing into Round 03: http://www.fourthcoreteamdeathmatch.com/2013/01/play-by-post-match-18-round-03.html