Rudolph looks down, "Hey guys, I'm not dead! Christmas is saved!" With that he bounds over the fallen Beric Dondarrion and launches an icy burst back at the faceless weirdo.
TECH: Move: J6, I5 Standard: Steel Wind, close blast 2 on Beric and Jaqen, +5 vs. Reflex, 1d8+5 damage and if either hit, trigger Eternal Tide Flurry of Blows on Jaqen for another 5 damage and pull on to teleporter. Action Point: Move to I6 for telefrag, B11, A10, B9
THE DEATH-GAP CLOSES AND THE GRINCH RETURNS TO PLATFORM #8.
[TECH] Jaqen's OA: (14)+8 vs. AC 19; hit! for (7)+5 damage, BLOODIED! Steel Wind vs. Jaqen: (11)+5 vs. Reflex 15; hit! Steel Wind vs. Beric: (9)+5 vs. Reflex 15 -5; hit! for (5)+5 damage to Beric and [15] damage for Jaqen, who is teleported to Platform #6. Bloodied right back!
Feet running wild the Grinch runs through the bile, "Our foes think they've won, but they're just in denial. I'll fill them with bolts and I'll dance on their graves Annihilation is neigh for holiday hating knaves!"
Tech Move: To G10 Minor: Healing Word on Rudolf, Healing Surge+1d6 Standard: Grappling Spirits on the Mountain, +8 vs. AC 1d8+5, slowed & can't shift Miss Inevitable Shot on Pyat, same attack.
GREGOR CLEGANE IS A HATER. A PLAYA HATER. HATE HATE HATE HATE.
[TECH] Jump autosucceeds. Rudolph heals (5)+5 hp, no longer bloodied Grappling Spirits: (17)+8 vs. AC 13; hits by +12! for (1)+5 damage; slowed and can't shift (end of next turn)
Slow means nothing. The only things the Slay Bells do better than gregor is suck and die.
Tech: Minor to draw handaxe Standard: magic weapon with dreadsmite smite on grinch. (I will argue that I have line of sigh but will accept no LOS) +5 vs. AC 1d6+10 + 5 ongoing fire Heroic effort if needed
[TECH] LoS? Yes! Cover? Yes! Also, magic weapon is a point better on the attack weapon when using a dagger MW: (9)+6 -2 +4 {heroic effort expended} vs. AC 15; hit! for d4(3)+1 damage +6 cold & necrotic damage and ongoing 5 cold & necrotic damage (save ends)
Robot Santa has too many options, so many bad children to kill. So he chooses to kill none of them. You know, until next turn.
Tech: Move - Acid Surge to G3. Gain 8 THP. Minor - Magic Missile the Mothereffin Mountin. 7 Damage. Standard - Chill Strike on Pyat. +5 vs Fort, 2d8 +5 dmg, Dazed until end of my next turn. If missed, slowed.
"As many ways as a man can die, so too, with R'hllor, is the question begged 'why?' For the Lord of Light shields me from my miserable foe And grows his heart bigger, but fills it with woe"
[Move] Open the Gates of Battle (Move) to G9, jumping like a fool (no OA) (and that's a terrible 9) [Standard] Open the Gates of Battle on the Green One with Assault and Flurry. +6vsRef, 4d10+9. [Minor] Sustain Astral Flame, applying Assault if available. +6vsRef, 1d10 (2d10 w/ Assault)
ALTERNATE FINAL RHYMING LINE "Now Imma do things; Neo be all like 'whoa'"
DOOM APPROACHES AND DONDARRION ENSURES HIS FOES' DEFEAT.
[TECH] Jump auto-succeeds, Rudolph's OA is denied Grinch's OA: (10)+0 vs. AC 17; miss! OtGB: (6)+6 vs. Reflex 14; miss! Astral: (17)+6 vs. Reflex 14; hit! for (10)+(5) +6 damage
Pyat Pree is overjoyed by the death and chaos all around him. Regardless of the outcome, he revels in the glory of this moment.
Tech:
Standard: Charm of Misplaced Wrath vs Rudolph (provoking an OA) +5 vs Will Hit: he's dazed EoNT and I slide him to C11, through the archway. Effect: he makes an MBA against himself with a +2 to the damage roll.
THE BLUE-LIPPED WIZARD FINDS A DREADFUL SURPRISE THAT DEFEATS HIS SPELLS.
[TECH] OA: (16)+5 +2 {CA} vs. AC 15; hit! for (4)+3 damage Oh man!!! So close to dropping Pree outright. Too bad for Rudolph Flurry of Blows has already been used this round. CMW: (11)+5 vs. Will 13; hit! Rudolph slides up to 3 squares, into the teleporter, and then (via prior emails) uses his monastic training in the Eternal Tide to ride that wave out and shift out of danger. Stop Hitting Yourself: (9)+5 +2 {CA} vs. AC 19; miss!
Joe: Lemme know where exactly you shift. Yukon is up.
"Rudolph once asked me how to outwit a fiend with our superior intelligence. I responded simply, 'Rudolph my boy,' I said, 'just grab your blade and CHARGE LIKE CRAZY!'"
(I'll just leave this Yukon tribute clip here: http://www.youtube.com/watch?v=BePFbDTqmfg)
[TECH! YEAH!] MOVE! to the portal at I6 out to B10. STTTTTANDARD! CHARGE to F10 vs Beric. (Charge speed 7, +2 AC vs OAs, +2 DEFs from Jon's crazy magic thing) (CHARGE MBA: +10 vs AC, 1d10+10 damage) FREE: Tell Beric that his eyes are a lovely shade of blood red this evening. FREE: Macarena
Tech: Minor: Cloud of Darkness centered on A6. Std: OtGoB vs Rudolph, +7 vs Reflex 18, 2d10+9 then add another 5 from flurry of blows. Move: Move to B5, if Rudolph is still up, at least I have total concealment against the OA...
THE HUNTER'S KNIFE DRAWS BLOOD IN THE DARK CORNERS OF THE WORLD.
[TECH] Dazed and blind, Rudolph will have very few OAs to make. Opening the Gates: (16)+5 +2 {CA} vs. Reflex 18; hit! for (10)+(2)+9 +5 = 26 damage!; Wow, that feat you took is really paying off as Rudolph is now unconscious.
We got a stew going.
ReplyDeleteOOC: Whoa wait a minute now. There's still some meat on that bone.
Deletehttp://24.media.tumblr.com/tumblr_m8el5bYC481qz5nxco1_400.jpg
DeleteTake this home, throw it in a cauldron, add some bile, a potato...
DeleteRudolph looks down, "Hey guys, I'm not dead! Christmas is saved!" With that he bounds over the fallen Beric Dondarrion and launches an icy burst back at the faceless weirdo.
ReplyDeleteTECH:
Move: J6, I5
Standard: Steel Wind, close blast 2 on Beric and Jaqen, +5 vs. Reflex, 1d8+5 damage and if either hit, trigger Eternal Tide Flurry of Blows on Jaqen for another 5 damage and pull on to teleporter.
Action Point: Move to I6 for telefrag, B11, A10, B9
THE DEATH-GAP CLOSES AND THE GRINCH RETURNS TO PLATFORM #8.
Delete[TECH]
Jaqen's OA: (14)+8 vs. AC 19; hit!
for (7)+5 damage, BLOODIED!
Steel Wind vs. Jaqen: (11)+5 vs. Reflex 15; hit!
Steel Wind vs. Beric: (9)+5 vs. Reflex 15 -5; hit!
for (5)+5 damage to Beric and [15] damage for Jaqen, who is teleported to Platform #6. Bloodied right back!
Feet running wild the Grinch runs through the bile,
ReplyDelete"Our foes think they've won, but they're just in denial.
I'll fill them with bolts and I'll dance on their graves
Annihilation is neigh for holiday hating knaves!"
Tech
Move: To G10
Minor: Healing Word on Rudolf, Healing Surge+1d6
Standard: Grappling Spirits on the Mountain, +8 vs. AC 1d8+5, slowed & can't shift
Miss Inevitable Shot on Pyat, same attack.
GREGOR CLEGANE IS A HATER. A PLAYA HATER. HATE HATE HATE HATE.
ReplyDelete[TECH]
Jump autosucceeds.
Rudolph heals (5)+5 hp, no longer bloodied
Grappling Spirits: (17)+8 vs. AC 13; hits by +12!
for (1)+5 damage; slowed and can't shift (end of next turn)
Slow means nothing. The only things the Slay Bells do better than gregor is suck and die.
ReplyDeleteTech: Minor to draw handaxe
Standard: magic weapon with dreadsmite smite on grinch.
(I will argue that I have line of sigh but will accept no LOS)
+5 vs. AC 1d6+10 + 5 ongoing fire
Heroic effort if needed
Minor: draw my big ass maul
FUCK THY SLOWED. AND THY COUCH.
ReplyDeleteROBOT-SANTA RETURNS TO PLATFORM #2.
[TECH] LoS? Yes! Cover? Yes! Also, magic weapon is a point better on the attack weapon when using a dagger
MW: (9)+6 -2 +4 {heroic effort expended} vs. AC 15; hit!
for d4(3)+1 damage +6 cold & necrotic damage and ongoing 5 cold & necrotic damage (save ends)
Robot Santa has too many options, so many bad children to kill. So he chooses to kill none of them. You know, until next turn.
ReplyDeleteTech:
Move - Acid Surge to G3. Gain 8 THP.
Minor - Magic Missile the Mothereffin Mountin. 7 Damage.
Standard - Chill Strike on Pyat. +5 vs Fort, 2d8 +5 dmg, Dazed until end of my next turn. If missed, slowed.
ROBOT-SANTA PROVES INDOMITABLE AND HIS MASTERY OF THE ARCTIC WINDS UNSTOPPABLE.
ReplyDeleteBERIC DONDARRION, THINE LORD OF LIGHT CALLS THEE UPON HALLOWED GROUND OF PLATFORM #6.
DO NOT DISAPPOINT HIM.
[TECH]
Chill Strike: (19)+5 vs. Fortitude; oohh. oooh, hits just a little bit there
for (2)+(7)+5 cold damage and dazed (eont)
FIFTY MINUTES REMAINING.
ReplyDelete"As many ways as a man can die,
ReplyDeleteso too, with R'hllor, is the question begged 'why?'
For the Lord of Light shields me from my miserable foe
And grows his heart bigger, but fills it with woe"
[Move]
Open the Gates of Battle (Move) to G9, jumping like a fool (no OA) (and that's a terrible 9)
[Standard]
Open the Gates of Battle on the Green One with Assault and Flurry. +6vsRef, 4d10+9.
[Minor]
Sustain Astral Flame, applying Assault if available. +6vsRef, 1d10 (2d10 w/ Assault)
ALTERNATE FINAL RHYMING LINE "Now Imma do things; Neo be all like 'whoa'"
DOOM APPROACHES AND DONDARRION ENSURES HIS FOES' DEFEAT.
ReplyDelete[TECH]
Jump auto-succeeds, Rudolph's OA is denied
Grinch's OA: (10)+0 vs. AC 17; miss!
OtGB: (6)+6 vs. Reflex 14; miss!
Astral: (17)+6 vs. Reflex 14; hit!
for (10)+(5) +6 damage
DROPPED!
MATCH ENDS IN 64 HOURS.
ReplyDeletePyat Pree is overjoyed by the death and chaos all around him. Regardless of the outcome, he revels in the glory of this moment.
ReplyDeleteTech:
Standard: Charm of Misplaced Wrath vs Rudolph (provoking an OA)
+5 vs Will
Hit: he's dazed EoNT and I slide him to C11, through the archway.
Effect: he makes an MBA against himself with a +2 to the damage roll.
OOC: And I may action point depending on how this resolves.
DeleteTHE BLUE-LIPPED WIZARD FINDS A DREADFUL SURPRISE THAT DEFEATS HIS SPELLS.
Delete[TECH]
OA: (16)+5 +2 {CA} vs. AC 15; hit!
for (4)+3 damage
Oh man!!! So close to dropping Pree outright. Too bad for Rudolph Flurry of Blows has already been used this round.
CMW: (11)+5 vs. Will 13; hit!
Rudolph slides up to 3 squares, into the teleporter, and then (via prior emails) uses his monastic training in the Eternal Tide to ride that wave out and shift out of danger.
Stop Hitting Yourself: (9)+5 +2 {CA} vs. AC 19; miss!
Joe: Lemme know where exactly you shift.
Yukon is up.
OOC: To Action Point or not to Action Point?
DeleteTurns out this doesn't matter, but for the record, Flurry of Blows reads
Delete"Trigger: You hit with an attack during your turn"
OOC: Yeah good to know. I just saw the "once per round" limit, as opposed to once per turn, and didn't read into it any more.
DeleteOOC: I'll decline.
DeleteB7 please!
Delete"Rudolph once asked me how to outwit a fiend with our superior intelligence. I responded simply, 'Rudolph my boy,' I said, 'just grab your blade and CHARGE LIKE CRAZY!'"
ReplyDelete(I'll just leave this Yukon tribute clip here: http://www.youtube.com/watch?v=BePFbDTqmfg)
[TECH! YEAH!]
MOVE! to the portal at I6 out to B10.
STTTTTANDARD! CHARGE to F10 vs Beric. (Charge speed 7, +2 AC vs OAs, +2 DEFs from Jon's crazy magic thing)
(CHARGE MBA: +10 vs AC, 1d10+10 damage)
FREE: Tell Beric that his eyes are a lovely shade of blood red this evening.
FREE: Macarena
[FORGOTTEN TECH]
DeleteYukon's Athletics is +9
BLOOD FLOWS FROM YUKON'S MIGHTY AXE. FLESH IS CARVED IN THE MOST GRISLY OF FASHION.
ReplyDeleteA DARK CLOUD HANGS OVER JAQEN UPON PLATFORM #4.
[TECH]
No OA's, as Pyat Pree is still dazed.
With a running start, jump auto-succeeds
Charge: (12)+10 vs. AC 17; hit!
for (4)+10 damage
The Stag will always lose to the hunter.
ReplyDeleteTech:
Minor: Cloud of Darkness centered on A6.
Std: OtGoB vs Rudolph, +7 vs Reflex 18, 2d10+9 then add another 5 from flurry of blows.
Move: Move to B5, if Rudolph is still up, at least I have total concealment against the OA...
THE HUNTER'S KNIFE DRAWS BLOOD IN THE DARK CORNERS OF THE WORLD.
ReplyDelete[TECH]
Dazed and blind, Rudolph will have very few OAs to make.
Opening the Gates: (16)+5 +2 {CA} vs. Reflex 18; hit!
for (10)+(2)+9 +5 = 26 damage!; Wow, that feat you took is really paying off as Rudolph is now unconscious.
And yet...no killing sprees for me!
DeleteTHUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH!!!
ReplyDeleteThe battle continues as the clock strikes down to the end of the Match, only 51 hours remaining!
http://www.fourthcoreteamdeathmatch.com/2012/12/play-by-post-match-15-round-09.html