This is the last round of this match. Part 2 of this match will take place on E4M1: Court of the Storm Lord. Details on that to follow after the conclusion of this match.
Round 5 was the bloodiest round of the match! LETS FINISH STRONG!
It's what Match 5 turned into. Ross forgot that I was switching half way through, and jumped the gun. So I'm just switching to E4M1, and we're going to go another 6 rounds with you guys :)
Umbra explodes out of the shell of Frankenberry in a shower of fruity gore. She carefully steps of the telepad and gazes upon the remaining cereal killers and gestures towards each. A flash of violet energy coalesces around Lucky and Umbra's spirit bat manifests beside the track where Booberry languishes.
Umbra shudders as she contemplates the round to come. This has not gone well for her clan and she is breathless with the effort of survival. A mad, desperate look enters her eyes and she silently pleads to Damakos to give her hope.
Tech: Telefrag Frankenberry! Step to K11. Darkfire against Lucky(+8 vs Reflex; target grants combat advantage to all of my allies and cannot benefit from invisibility or concealment) Spirit bat summoned to P7. If Booberry leaves an adjacent square without shifting, I can invoke Spirit's Prey to let an ally make a ranged attack against him.
Free Action: Give up. We've been totally out-maneuvered since round 1. I wish we could have put up more of a fight!
I forgot to update the Minecart's position at the end of last round. The minecart will knock Booberry prone inside it, and move up. I apologize for the oversight.
I will assume you still want your bat adjacent to Booberry in the 7 column. If not, you can revise the Bat's placement.
Tech: Spawn at 2 Move east 1, climb up platform (+8 to athletics). Assuming I succeed, Move around the zones to K7. I count 7sq, so thats a double move. As a minor action, Drop a new CoD on my square, b/c this room is to bright.
ACTION POINT! (finally) Terrifying visage +6 vs will 7 (12-5 for the CoD) against Booberry, 2d8+4 damage (if I hit, add student of evard as well for +1d12, I take 1d6). He is also immobilized on a hit (save ends) or EoNT on a miss.
Secondary attack vs Lucky, +6 vs Will 13, if I hit, push 5 squares into the lava, if I miss, push 2 squares into the lava (feel free to roll 1's on any saving throws here).
And seriously, this post didnt have the ability to subscribe since it was posted until just this morning for me. Just Saying.
Tech: Athletics Check to climb (17)+8= 25 Success! CoD centered on K7
Terrifying Visage vs Booberry (9)+6= 15 vs 7 Will Hit! (8)+(1)+(9)+4= 22 damage! Booberry is unconscious and immobilized at -7 HP Margorach takes (5) damage Margorach is at 26 HP
Secondary attack vs Lucky (17)+6= 23 vs 13 Will Hit! Lucky is pushed (power says 4 squares) Save vs Lava: (8)+5= 13 Success! Lucky is prone in his square
* I don't know what the issue with subscribing might be, there's no special setting to turn it on or off.
The Count appears in Location 1, and finds himself standing in The-Dungeoneer-Formerly-Known-As-Shazi.
The Count Shrugs, before attacking the nearest person he can see (I'm not sure who is visible & who isn't ), using his hypnotic chocolately eyes!
[tech] Spawn in Location 1 Free: Assassin's Shroud Standard: Dark Beckoning, invoking shroud +5 vs Will 2d6+6 damage & pulled 3 squares onto whatever teleporter square I can get them onto Move: Shift to F10
Tech: (umbra is visible now, that CoD was Margorach's from last round, and should be gone now) Shazi is GIBBED! Assassin's Shround on Umbra Dark Beckoning vs Umbra (6)+5= 11 vs Will 15 Miss!
I realize it would be smarter to just keep dying, but SCREW that!
[tech] Booberry self-gibbs and respawns at L11 Standard Action: Charm of Misplaced wrath vs. Damakos +5 vs. Will Hit: slide to J11 and make a basic attack against Umbra
Graham just gave me the OK to do some die rolling on this last round and help him out a bit while his work life gets a little busy. Please bear with me as I don't know a lot of you's guys' stats.
Charm of Misplaced Wrath is a ranged attack, I believe, prompting a Basic Melee opportunity attack from Umbra. I don't know the bonuses involved, but the attack die roll is (2), so probably gonna miss.
Charm of Misplaced Wrath (9)+5= 14 vs. Will 16; Miss!
What is the Effect: of the spell, if any? I'll update the map when I get confirmation of this, I have it in my head that it has a slide effect.
If there is no effect, Lucky starts his turn. Looks like he's prone there.
Aha! Well then, Damakos' current equipped items do not lend themselves to basic ranged attacks, so he cannot make one.
Booberry still has a Move Action and a Minor Action left. His Prone condition has not been cleared (thankfully this is the last match of that particular rules trial and error), so you are prone on teleport square #4.
Lucky, sparkling with Umbra's darkfire, peels himself off the platform's safety barrier. Peering down over the precipice, he takes off his hat and kisses his lucky 4-leaf clover.
"Well, they don't call me Lucky for noffin! Lessee, one last hurrah before headin' off to the pub."
Glancing around at the darkness to the north and the rock star on the stage, he settles on the witch who cursed him in the first place. With no other resources left, Lucky directs Booberry to spoon-feed Umbra tons of marshmallows - the resulting sugar rush should stagger her backwards!
[Tech] Move: "stand" Standard: Thundering Armor on Booberry and Umbra Effect: Booberry gains +1 AC UENT Attack: +6 vs Umbra's Fort (ignores concealment and cover, though I don't think she has either) Hit: 1d8+5 thunder damage, push 1 to J-11
OK, I think I figured out what you mean to do. You walk to J 10, provoking an OA from Damakos and getting adjacent to him (and in good charging range).
Damakos OA: (3)+7= 10 vs. AC 13; Miss!
Then Frankenberry spends a minor action to Second Wind, gaining +2 to all defenses.
I wasn't really paying attention to all the zones here, so you guys help me out if I'm missing something.
Then Frankenberry attacks with Resurgent Strike: (15)+7= 22 vs. AC 17; HIT!!!
for (2)+(4)+(5)+(6)+5= 22 damage!
Damakos is unconscious at -13 HP! I'm not dead yet!
THEN Frankenberry charges off with Life-Ending Strike: (6)+8= 14 vs. AC 17; MISS!!!
for (2)+(3)+(2)+(3)+(5)+(1)+(1)+(2)+5 x1/2= 12 damage!
Margorach is bloodied at 15 HP!
Whew!
Damakos! Play us a jaunty tune to end this most BRUTAL of deathmatches! Sing us a song to end all songs, a ballad of the ages!
Three cheers to the most lively and EPIC AXE SHREDDING dungeoneer of the match!
... then decide if you want to respawn, and what you do with the rest of your turn.
This post is best appreciated while opening this link in a separate window. http://www.youtube.com/watch?v=V7yCchUbbKM
As music begins to slowly rise in this darkened hall, geysers of flame shoot up in the four corners of the map and light the tracks ablaze! The music rises and reverberates off the walls, dust falling from the ceiling and the kobolds to the north drop their barrels and grab each other in a fearful embrace. An inferno licks it's way up the wooden tracks, fire blasting as the heated metal warps and bends twisting the tracks beyond usefulness.
A small pea sized speck of glistening flame settles on BooBerry's head and sinks within his ghostly form. With a flash of catastrophic fury, BooBerry is ripped asunder as the flame explodes into the towering form of Damakos the Everliving!
The kobold's huddled in the corner begin to cry out and add their voices to the song.
"Feigned exultations in the court of autarch Proclaiming heresies sublime Sought by his enemies with lethal fascination Self-styled traveler in time
He has learned forbidden wisdom not meant to be known His skin became a prison where suffers his soul"
The infernal being standing here, arms outstretched over his head, gathers the flames consuming the platforms and draws them to himself. Fire builds over his body forming an armor the likes of which you can only imagine in your deepest nightmares and drawing his arms tight to himself he clenches his fists and thrusts them outward, fire crackling across his foes draining their life force and weakening their resolve. The kobolds quake and continue their song as the fire turns their exaltation to brutal death wails.
"Within the chamber buried deep below was wrought the means of his escape Across the aether the other one must go to sleep until that distant day.
Across the aether one must go to meet her fate The other buried deep below as he awaits.
Arcane science of temporal exploration known to no one of his kind Immortality through artificial transformation To rule a world that soon will die."
With a resounding chord, Damakos opens his mouth and waves of sound pulsate out from him towards the flying sprite of a Leprechaun. The sound echoing through his mind, Lucky is thrust back toward the ledge through the path of his ally while Margorach swipes at him for greatest vengeance!
Damakos turns away flaring his coat and grabs his hat. "That's it folks. There ain't no more."
TECH Free Action: Spawn at 4 telefragging Boo Minor Action: Hellfire and Brimstone, Lucky takes 5 fire damage and all enemies within 2 squares of my current position take a -2 to attack rolls and defense. Standard Action: Staggering Note at Lucky +5 vs. Will (currently at -2 with Hellfire), On hit: 5 thunder damage and pushed 2 squares, I'd like to go through Frankenberry and then into square L7, hopefully off the platform, but once he enters Frankenberry's square, Margorach may make a melee basic attack as a free action. :) Move Action: Pose.
A glorious end to this fine match, a capstone of Chronomantic proportions!
Did you know that The Sword is from the Dungeon Master (Graham) 's current home town, yet he's never seen them live?FOR SHAME.
Damakos self-GIBBS!!! Booberry is GIBBED!!!
Lucky takes 5 damage to drop to 21 HP and lowered defenses.
Staggering Note: (7)+5= 12 vs. Will 11; HIT!!!
Lucky takes another 5 damage to be at 16 HP. I don't know what you're talking about this Frankeberry business, but square L7 is occupied. Dungeon Master's Fiat: Push to square M 7.
Can Lucky make the save to hold onto the platform tracks?
THUS ENDS ANOTHER EXCITING FOURTHCORE TEAM DEATHMATCH!!!
Team Breakfast Club started and ending the match with an impressive 5 kill gap, staying fairly consistent throughout. Team Wetworks struggled so hard to overcome that lead, but just couldn't make it happen. The hard, unforgiving dice have no love for the Orcs this time.
The defeat of Team Wetworks marks not only an embarrassment for them, but also for Dungeon Master Ross. Hooch and sugary breakfast cereal have been purchased, and Hap (aka Renato) will gloat over the spoils of war. Look for pictures in a couple weeks when he returns from his combination (no shit) honeymoon/30th birthday.
STAY FUCKING TUNED!!! We are not through here, dungeoneers! You have approximately 48 hours to regroup and reload for the next blood-soaked bout. At 4:00pm Eastern Standard Time, please have your new and improved character sheets submitted to both myself and Dungeon Master Leeb (we may be tag-teaming this next one); edited and upgraded to handle the most dangerous of delving in Robert Waluchow's Court of the Storm Lord.
Big thanks to Ross for helping me wrap up this final round. BIG thanks to everyone who participated, it was a very entertaining match, and both teams really pushed this map to the limits. Thanks to you guys, I have a list of revisions that will be going into Version 2 of Minecart Massacre that will be used in next weeks Austin Live Event.
Have feedback about the map? Feel free to send me an email about what you liked / disliked about anything during the match, and it'll help to refine it into a lean mean murder machine map worthy of FTDM!!
I look forward to seeing what you guys can do on the Court of the Storm Lord!
This is the last round of this match. Part 2 of this match will take place on E4M1: Court of the Storm Lord. Details on that to follow after the conclusion of this match.
ReplyDeleteRound 5 was the bloodiest round of the match! LETS FINISH STRONG!
Is that going to be concurrent with match 5?
ReplyDeleteIt's what Match 5 turned into. Ross forgot that I was switching half way through, and jumped the gun. So I'm just switching to E4M1, and we're going to go another 6 rounds with you guys :)
ReplyDeleteUmbra explodes out of the shell of Frankenberry in a shower of fruity gore. She carefully steps of the telepad and gazes upon the remaining cereal killers and gestures towards each. A flash of violet energy coalesces around Lucky and Umbra's spirit bat manifests beside the track where Booberry languishes.
ReplyDeleteUmbra shudders as she contemplates the round to come. This has not gone well for her clan and she is breathless with the effort of survival. A mad, desperate look enters her eyes and she silently pleads to Damakos to give her hope.
Tech:
Telefrag Frankenberry!
Step to K11.
Darkfire against Lucky(+8 vs Reflex; target grants combat advantage to all of my allies and cannot benefit from invisibility or concealment)
Spirit bat summoned to P7. If Booberry leaves an adjacent square without shifting, I can invoke Spirit's Prey to let an ally make a ranged attack against him.
Free Action: Give up. We've been totally out-maneuvered since round 1. I wish we could have put up more of a fight!
Tech:
ReplyDeleteFrankenberry is GIBBED!
Darkfire vs Lucky
(13)+8= 21 vs Reflex 15 Hit!
Spirit Bat summoned to P7
Map update in the morning
Who's CoD is that?
ReplyDelete...and why can't I subscribe to this post?
ReplyDeleteI believe that CoD was Margorach's, it'll disappear this round.
ReplyDeleteand I don't know why you can't subscribe. Have you tried pushing the button? :p
I forgot to update the Minecart's position at the end of last round. The minecart will knock Booberry prone inside it, and move up. I apologize for the oversight.
ReplyDeleteI will assume you still want your bat adjacent to Booberry in the 7 column. If not, you can revise the Bat's placement.
GOD DAMN IT, LEEB!
ReplyDeleteYou're about to break my kill-record.
Suck it? Lack of commitment? Take your pick.
ReplyDeleteAlso, I did it without Killing Spree. :D
Sorry, my last post seems to have disappeared.
ReplyDeleteIf I can drop the spirit bat adjacent to both Boo and Lucky, do that. Otherwise, Keep it next to Boo in row 7.
Map Updated.
ReplyDelete24 hours!
ReplyDeleteShazi, YOU HAVE DELAYED THE GAME!
ReplyDeleteShazi spawns on location 1 and takes total defense.
The Count eyes location 1 greedily...
ReplyDeleteI guess it is Margorach's turn?
ReplyDeleteTech:
Spawn at 2
Move east 1, climb up platform (+8 to athletics).
Assuming I succeed, Move around the zones to K7.
I count 7sq, so thats a double move.
As a minor action, Drop a new CoD on my square, b/c this room is to bright.
ACTION POINT! (finally)
Terrifying visage
+6 vs will 7 (12-5 for the CoD) against Booberry, 2d8+4 damage (if I hit, add student of evard as well for +1d12, I take 1d6). He is also immobilized on a hit (save ends) or EoNT on a miss.
Secondary attack vs Lucky, +6 vs Will 13, if I hit, push 5 squares into the lava, if I miss, push 2 squares into the lava (feel free to roll 1's on any saving throws here).
And seriously, this post didnt have the ability to subscribe since it was posted until just this morning for me. Just Saying.
Tech:
ReplyDeleteAthletics Check to climb (17)+8= 25 Success!
CoD centered on K7
Terrifying Visage vs Booberry
(9)+6= 15 vs 7 Will Hit!
(8)+(1)+(9)+4= 22 damage!
Booberry is unconscious and immobilized at -7 HP
Margorach takes (5) damage
Margorach is at 26 HP
Secondary attack vs Lucky
(17)+6= 23 vs 13 Will Hit!
Lucky is pushed (power says 4 squares)
Save vs Lava: (8)+5= 13 Success!
Lucky is prone in his square
* I don't know what the issue with subscribing might be, there's no special setting to turn it on or off.
The Count appears in Location 1, and finds himself standing in The-Dungeoneer-Formerly-Known-As-Shazi.
ReplyDeleteThe Count Shrugs, before attacking the nearest person he can see (I'm not sure who is visible & who isn't ), using his hypnotic chocolately eyes!
[tech]
Spawn in Location 1
Free: Assassin's Shroud
Standard: Dark Beckoning, invoking shroud
+5 vs Will
2d6+6 damage & pulled 3 squares onto whatever teleporter square I can get them onto
Move: Shift to F10
Tech:
ReplyDelete(umbra is visible now, that CoD was Margorach's from last round, and should be gone now)
Shazi is GIBBED!
Assassin's Shround on Umbra
Dark Beckoning vs Umbra
(6)+5= 11 vs Will 15 Miss!
Map update in the Morning.
I realize it would be smarter to just keep dying, but SCREW that!
ReplyDelete[tech]
Booberry self-gibbs and respawns at L11
Standard Action: Charm of Misplaced wrath vs. Damakos +5 vs. Will
Hit: slide to J11 and make a basic attack against Umbra
Graham just gave me the OK to do some die rolling on this last round and help him out a bit while his work life gets a little busy. Please bear with me as I don't know a lot of you's guys' stats.
ReplyDeleteCharm of Misplaced Wrath is a ranged attack, I believe, prompting a Basic Melee opportunity attack from Umbra. I don't know the bonuses involved, but the attack die roll is (2), so probably gonna miss.
Charm of Misplaced Wrath (9)+5=
14 vs. Will 16; Miss!
What is the Effect: of the spell, if any? I'll update the map when I get confirmation of this, I have it in my head that it has a slide effect.
If there is no effect, Lucky starts his turn. Looks like he's prone there.
the effect is the basic attack (I'm not sure whether he has a ranged basic attack, but if he does, he'll use it against Umbra with a +2 to damage)
ReplyDeleteAha! Well then, Damakos' current equipped items do not lend themselves to basic ranged attacks, so he cannot make one.
ReplyDeleteBooberry still has a Move Action and a Minor Action left. His Prone condition has not been cleared (thankfully this is the last match of that particular rules trial and error), so you are prone on teleport square #4.
I'm also immobilized (save ends), so I'll just stand up.
ReplyDeleteIn that case (not that it will likely matter much), you roll a (4).
ReplyDeleteImmobilized for all eternity ...
LUCKY IS UP! or perhaps down, as he starts Prone.
Lucky, sparkling with Umbra's darkfire, peels himself off the platform's safety barrier. Peering down over the precipice, he takes off his hat and kisses his lucky 4-leaf clover.
ReplyDelete"Well, they don't call me Lucky for noffin! Lessee, one last hurrah before headin' off to the pub."
Glancing around at the darkness to the north and the rock star on the stage, he settles on the witch who cursed him in the first place. With no other resources left, Lucky directs Booberry to spoon-feed Umbra tons of marshmallows - the resulting sugar rush should stagger her backwards!
[Tech]
Move: "stand"
Standard: Thundering Armor on Booberry and Umbra
Effect: Booberry gains +1 AC UENT
Attack: +6 vs Umbra's Fort (ignores concealment and cover, though I don't think she has either)
Hit: 1d8+5 thunder damage, push 1 to J-11
I love me a good pub.
ReplyDeleteThundering Armor: (8)+6=
14 vs. Fortitude 12; HIT!!!
for (2)+5= 7 damage
By my count, he is at 22 HP.
Frankenberry Respawns at his choice of locations.
Hey Mikey! He LIKES it!
ReplyDeleteTech
Free
Spawn K:11 [Spawn 3] Telefrag UMBRA!
Move
J:11->K:10
Minor
Dwarven Resilience
[Assuming the OA hits]
Standard
Resurgent Strike vs. DAMAKOS
+7 vs. 17 AC
4d6+5
Action Point
Standard
Charge K:08
Life-Ending Strike vs. MARGORACH
+8 vs.17 AC
8d6+5 [half on miss]
Umbra is GIBBED!!!
ReplyDeleteOK, I think I figured out what you mean to do. You walk to J 10, provoking an OA from Damakos and getting adjacent to him (and in good charging range).
Damakos OA: (3)+7=
10 vs. AC 13; Miss!
Then Frankenberry spends a minor action to Second Wind, gaining +2 to all defenses.
I wasn't really paying attention to all the zones here, so you guys help me out if I'm missing something.
Then Frankenberry attacks with Resurgent Strike: (15)+7=
22 vs. AC 17; HIT!!!
for (2)+(4)+(5)+(6)+5= 22 damage!
Damakos is unconscious at -13 HP!
I'm not dead yet!
THEN Frankenberry charges off with Life-Ending Strike: (6)+8=
14 vs. AC 17; MISS!!!
for (2)+(3)+(2)+(3)+(5)+(1)+(1)+(2)+5 x1/2= 12 damage!
Margorach is bloodied at 15 HP!
Whew!
Damakos! Play us a jaunty tune to end this most BRUTAL of deathmatches! Sing us a song to end all songs, a ballad of the ages!
Three cheers to the most lively and EPIC AXE SHREDDING dungeoneer of the match!
... then decide if you want to respawn, and what you do with the rest of your turn.
This post is best appreciated while opening this link in a separate window.
ReplyDeletehttp://www.youtube.com/watch?v=V7yCchUbbKM
As music begins to slowly rise in this darkened hall, geysers of flame shoot up in the four corners of the map and light the tracks ablaze! The music rises and reverberates off the walls, dust falling from the ceiling and the kobolds to the north drop their barrels and grab each other in a fearful embrace. An inferno licks it's way up the wooden tracks, fire blasting as the heated metal warps and bends twisting the tracks beyond usefulness.
A small pea sized speck of glistening flame settles on BooBerry's head and sinks within his ghostly form. With a flash of catastrophic fury, BooBerry is ripped asunder as the flame explodes into the towering form of Damakos the Everliving!
The kobold's huddled in the corner begin to cry out and add their voices to the song.
"Feigned exultations in the court of autarch
Proclaiming heresies sublime
Sought by his enemies with lethal fascination
Self-styled traveler in time
He has learned forbidden wisdom
not meant to be known
His skin became a prison
where suffers his soul"
The infernal being standing here, arms outstretched over his head, gathers the flames consuming the platforms and draws them to himself. Fire builds over his body forming an armor the likes of which you can only imagine in your deepest nightmares and drawing his arms tight to himself he clenches his fists and thrusts them outward, fire crackling across his foes draining their life force and weakening their resolve. The kobolds quake and continue their song as the fire turns their exaltation to brutal death wails.
"Within the chamber buried deep below
was wrought the means of his escape
Across the aether the other one must go
to sleep until that distant day.
Across the aether one must go
to meet her fate
The other buried deep below
as he awaits.
Arcane science of temporal exploration
known to no one of his kind
Immortality through artificial transformation
To rule a world that soon will die."
With a resounding chord, Damakos opens his mouth and waves of sound pulsate out from him towards the flying sprite of a Leprechaun. The sound echoing through his mind, Lucky is thrust back toward the ledge through the path of his ally while Margorach swipes at him for greatest vengeance!
Damakos turns away flaring his coat and grabs his hat. "That's it folks. There ain't no more."
TECH
Free Action: Spawn at 4 telefragging Boo
Minor Action: Hellfire and Brimstone, Lucky takes 5 fire damage and all enemies within 2 squares of my current position take a -2 to attack rolls and defense.
Standard Action: Staggering Note at Lucky
+5 vs. Will (currently at -2 with Hellfire),
On hit: 5 thunder damage and pushed 2 squares, I'd like to go through Frankenberry and then into square L7, hopefully off the platform, but once he enters Frankenberry's square, Margorach may make a melee basic attack as a free action. :)
Move Action: Pose.
A glorious end to this fine match, a capstone of Chronomantic proportions!
ReplyDeleteDid you know that The Sword is from the Dungeon Master (Graham) 's current home town, yet he's never seen them live? FOR SHAME.
Damakos self-GIBBS!!!
Booberry is GIBBED!!!
Lucky takes 5 damage to drop to 21 HP and lowered defenses.
Staggering Note: (7)+5=
12 vs. Will 11; HIT!!!
Lucky takes another 5 damage to be at 16 HP.
I don't know what you're talking about this Frankeberry business, but square L7 is occupied.
Dungeon Master's Fiat: Push to square M 7.
Can Lucky make the save to hold onto the platform tracks?
(5) OH NO!!!
Lucky is GIBBED!!!
THUS ENDS ANOTHER EXCITING FOURTHCORE TEAM DEATHMATCH!!!
ReplyDeleteTeam Breakfast Club started and ending the match with an impressive 5 kill gap, staying fairly consistent throughout. Team Wetworks struggled so hard to overcome that lead, but just couldn't make it happen. The hard, unforgiving dice have no love for the Orcs this time.
The defeat of Team Wetworks marks not only an embarrassment for them, but also for Dungeon Master Ross. Hooch and sugary breakfast cereal have been purchased, and Hap (aka Renato) will gloat over the spoils of war. Look for pictures in a couple weeks when he returns from his combination (no shit) honeymoon/30th birthday.
STAY FUCKING TUNED!!! We are not through here, dungeoneers! You have approximately 48 hours to regroup and reload for the next blood-soaked bout. At 4:00pm Eastern Standard Time, please have your new and improved character sheets submitted to both myself and Dungeon Master Leeb (we may be tag-teaming this next one); edited and upgraded to handle the most dangerous of delving in Robert Waluchow's Court of the Storm Lord.
http://fourthcoreteamdeathmatch.blogspot.com/2011/11/court-of-storm-lord.html
I almost think Damakos deserves an AP from the Fey Court for that song!
ReplyDeleteThis post will remain open for comments until the next match starts.
ReplyDeleteso changes made to character sheets are minor changes or complete overhauls? just want to make sure I know how to adapt. Damakos must grow stronger.
ReplyDeleteBig thanks to Ross for helping me wrap up this final round. BIG thanks to everyone who participated, it was a very entertaining match, and both teams really pushed this map to the limits. Thanks to you guys, I have a list of revisions that will be going into Version 2 of Minecart Massacre that will be used in next weeks Austin Live Event.
ReplyDeleteHave feedback about the map? Feel free to send me an email about what you liked / disliked about anything during the match, and it'll help to refine it into a lean mean murder machine map worthy of FTDM!!
I look forward to seeing what you guys can do on the Court of the Storm Lord!