11.01.2012

Play by Post FTDM 14 - Tomb of the Iron Lich, Round 2





Round 2 starts with the self gib of the California Mountain Snake, so KILL ROSS! takes the first death. It is the California Mountain Snake's turn now, do you draw a card and where do you start?

57 comments:

  1. The bitch is back.

    "rrrRRYAAAARGH!"


    ***TECH***

    No card draw.
    Spawn at 1.
    Move to L7.
    Minor to move to J5 (Fallen Needle).
    Free action to drop an assassin's shroud on Ross.
    Standard to KILL ROSS:

    Invoke the shroud - +1d6 damage if I hit.

    Targeted for Death
    Assassin Attack 1
    A black dart streaks from your hand to strike the target, surrounding it in a warmth-stealing gloom.
    Daily * Cold, Implement, Shadow
    Standard Action * Ranged 5
    Target: One creature.
    Attack: +5 vs. Will.
    Hit: 3d8 + 5 cold damage.
    Miss: Half damage.
    Effect: Until the end of the encounter, whenever you use the assassin's shroud against the target, you subject it to two shrouds instead of one.

    If Ross is still alive, AP and use Executioner's Noose.

    Executioner's Noose Assassin Attack 1
    You gather shadows into the form of a noose, cast it around your foe's neck, and pull.
    At-Will * Force, Implement, Shadow
    Standard Action * Ranged 5
    Target: One creature.
    Attack: +5 vs. Fortitude.
    Hit: 1d6 + 5 force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.

    If any attack misses, pop Heroic Effort if that makes up the difference.

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  2. Aaaand, don't forget +4d8 damage for QUAD DAMAGE on each attack.

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  3. In case y'all have moved on to this thread, there's an upsetting Immediate Interrupt over on the last round.

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    Replies
    1. Okay, Budd uses Firedeath after the first attack, so he's at 17 hp (due to Primordial Surge).

      Delete
  4. I assume you mean to spawn at 3 (upper right) not 1 (lower left). At any rate, it's time to KILL ROSS!

    First attack (3)+5=8 vs. 16 miss. Second attack (20)+5=25 vs. 12 CRIT! So that's 49 (quad damage & shroud invoked) points of damage which gibs Feurama and then pulls the broken body into the boiling mythral.

    The game is now tied.

    Euryale starts next to the golem, the save is a 6 so she is instantly killed. Euryale, it's your turn, let me know where you start and if you draw another card.

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    Replies
    1. Wahoo!!! ROSS IS DEAD! DOUBLE TAP TO THE HEAD!

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    2. Yeah well take 2d6 cold damage from moving due to Euryale's Chains of Lestivus!

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    3. Chains of Lestivus is not until the end of encounter, so shouldn't follow after a gib.

      Delete
    4. It's not a 'condition', so it does not clear on Respawn.

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    5. Although as a savvy FTDM player, I have no spoken my peace and will fully accept whatever the Dungeon Master decrees.

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    6. Crap. I thought it cleared. Is it too late to call burning the infusion bonus for temp HP?

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  5. OK:
    Dammit, you messed up my 'do!

    Tech:
    No card
    Spawn at #4
    Move to N15
    Minor to curse CMS (I think she's closet since I don't have LOS to anyone else)
    Standard: Chain of Levistus on CMS - +6 vs fort, 2d6 + 5 + 1d6 damage. Heroic Effort if I miss (since it's back).
    Free action to give the golem the finger.

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  6. Due to the Iron cube and columns, CMS will have partial cover. So she is cursed and then the Chains. (20)+6-2=24 vs. 14 CRIT! So that's 23 points of damage CMS is at -1 hp.

    The golem looks at the offering of your finger and licks it's lips.

    Black Mamba starts between the razorjacks so the attack is (20) vs. 14 CRIT! The Bride's headless body falls to the floor and the head rolls away.

    Okay Black Mamba is gibbed, so do you draw a card and where do you start? Damn the terrain is killer.

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    Replies
    1. What the crit?!

      What is that, four now? LET ME SEE THOSE DICE.

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    2. Well crits are more interesting than all the 1s I was getting in the last match.

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    3. Yes, I did change the dice I'm using from the Army of Darkness. These dice seem to like blood more.

      Kill Ross! should be at 2 not 1, will update w/ next map.

      Delete
  7. Okay, there was a question on Chains of Levistus going off after a gib. I'm going to say no to that because, if the power was ongoing cold instead, it would disappear. So Elle wouldn't have used the infusion, and couldn't have after the attack occurred.

    Let's continue with the game.

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  8. Well, how about that. That damn Ross and his traps. Like that was going to stop her. She punches her way out of the hasty burial he'd arranged and emerges covered in dirt but otherwise unharmed.

    [tech]
    No card. I drew one doing the module and as entertaining as fighting a Balor was, yeah, I have terrible luck with such things. ;)
    Spawn at 4
    Move: O18
    Standard: CHARRRRRRRRRRRRRGE to O16 to attack Euryale. Ensorcelled Blade, +11 vs AC, on hit 1d4+10 damage and If it hits or misses me with a melee attack before the start of my next turn, it takes 4 acid damage. I'll also go ahead and use the encounter ability from Vorpal weapon if the attack hits to slap on another d12.

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  9. v bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb

    Okay, that was the baby not me...

    And now for the attack, (16)+11=27 vs. 19 hit. For (3)+(1)+10=14 damage (yes, I rolled a 1 on the d12, sorry). The leaves Euryale at 18, not even bloodied.

    The razorjack's attack Cottonmouth, (9) vs. 22, Cottonmouth yawns while avoiding it. It is now Cottonmouth's turn.

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  10. "Elle, I call dibs on Ross next time!" O-Ren Rushes forward, hunting the mother of gorgons in her fox stance.

    Tech:
    Move to H15 (Spd 8 due to Aspect of the hawk).
    Switch to the Aspect of the Cunning Fox as a minor action.
    Charge Euryale +10 vs AC, 1d8+5+1d8 (prac killer) +1d12 from the vorpal weapon
    If I hit, attack with dual weapon, +8 vs AC 1d6+5.

    Use Aspect of the Cunning Fox to shift to K15 as a free action after I hit or miss with an attack.

    ReplyDelete
    Replies
    1. Oh yeah, I set off the other razorjack.

      Delete
    2. If I hit and do enough to drop Euryale with the first hit, strike with dual weapon attack while she's unconscious, por favor.

      Delete
  11. Wow, I thought I had hit post last night. This is why you shouldn't run a game when you are tired and sick.

    The rolls were razorjacks (3) and the attack was (6)+10=16 vs. 19 so miss.

    Sidewinder's turn now and map to be updated shortly. Now Kurt actually hit the publish button.

    ReplyDelete
    Replies
    1. Oh and due to the miss, practiced killer and vorpal weapon are not used.

      Delete
  12. Budd pumps his shotgun, then fires right into Kotaresh's confusing face. "Heh. This ain't rock salt. Not this time."

    [Tech]
    Standard: Thundering Armor on Sidewinder/Kotaresh
       Effect: I gain +1 AC until the end of my next turn.
       Attack: +5 vs Kotaresh's Fort 13
       Hit: 5d8+5 thunder damage, push to T-13

    I will await the result of this action before announcing move/minor/AP.

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  13. Budd's shot: (5)+5=10... okay my dice are sucking again.

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    Replies
    1. Looks like they're working to me.

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    2. "Sneaky bastard. Let's try the 'special' shot." Budd loads the chamber with a special round and lets loose. Flames swirl in every direction, including down into the pit!

      [Tech]
      Move: shift to U-11
      Action Point: Burning Hands on Q-12 to U-16
         Attack: +3 vs Marduk's Reflex 17 (+5 if you rule that there's no cover), and +5 vs Kotaresh's Reflex 15
         Hit: 2d6 + 4d8 + 5 fire damage
         Miss: half damage (no fooling)

      Delete
  14. Pit definitely gives cover.
    Maraduk: (19)+3=22 vs. 17 hit.
    Kotaresh: (15)+5=20 vs. 15 hit.
    Damage (3)+(3)+(3)+(3)+(4)+(4)+5=15 point's of damage each (and I was so close to getting a yatzee). Maraduk is bloody at 3 and Kotaresh is dying at -3 (so many 3s in one paragraph).

    Maraduk is down in a hole and bloody, but still on his feet.

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    Replies
    1. slight edit, my brain got the math right, but I can't type. The damage is 25 not 15.

      Delete
  15. Pissed right the hell off, Marduk dusts himself off and attempts to slither out of the pit to kick some snake ass.

    {Tech}
    Move: Ambush Trick move up to my speed and gain CA against any enemy within 5 squares that is not adjacent to one of their allies. To T12 (I assume I will need to athletics to climb out of my pit +5)

    Standard: Melee basic + back stab +13 vs AC 1d8+3d6+7 vs. Budd.

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  16. The DC to get out of a 10 ft pit is Athletics 10, so with a score of (13)+5=18 you easily get out of the pit. The attack against Budd: (5)+13=18 vs. 16 hit. Damage (3)+(6)+(2)+(6)+7=24 which takes Budd down to -7.

    Okay Teurana, where do you start and do you draw a card?

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  17. Guys, you should all know that I am a generous man. And so, I will be leaving the delicious Black Mamba Flank Steak to my ally Kotaresh.

    "YOU AND I HAVE UNFINISHED BUSINESS!!!"

    Start of Turn: Respawn at #1.
    Move: Walk to H16.
    Minor: Oath of Enmity on O-Ren.
    Standard: Whirling Charge at O-Ren, ending at square J15.

    WHIRLING CHARGE
    Attack: (2d20) +7 +1 {charge} vs. AC 22
    Hit: 2d12+7 untyped +5 necrotic damage; brutal 2, high crit

    IF, after the charge, O-Ren is at 11 HP or higher for any reason;
    Action Point: Attack O-Ren with Oath of the Final Duel.

    OATH OF THE FINAL DUEL
    Attack: (2d20) +7 vs. AC 22
    Hit: 2d12+7 untyped +5 necrotic damage; brutal 2, high crit
    Miss: Half damage
    Effect: Teleporting, blah blah blah

    ReplyDelete
    Replies
    1. Nah screw it, use the Action Point if O-Ren is at 1 HP or more.

      Delete
  18. Unless its too late, but I was gonna use my minor to heal kotaresh, that Casey moves too fast.

    Tech heal to activate second wind. +0

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    Replies
    1. Sorry buddy, it's a Standard to activate someone else' Second Wind. IF ONLY YOU WERE A HYBRID BARBARIAN-CLERIC, WITH A BETTER SPEED, TOO. IF ONLY. TOO BAD THAT IDEA NEVER CAME UP.

      Delete
  19. Teurama looks angrily at O-Ren and charges. The attack rolls are 10 or 20, hmmmm, what would Ross do? I guess he would take the crit (20)+8=28 vs. 22. Damage (12)+(12)+(8)+7+5=44... well double the hp... I guess that would be a gib.

    And now to end the round we have Kotaresh.

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    Replies
    1. oops checking my notes, the 44 damage takes O-Ren only to -18, still gibbing her.

      Delete
    2. Oh and Kotaresh you self gib so draw (or not) a card and take your turn.

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    3. http://25.media.tumblr.com/tumblr_mc0tohxvz81r2m3a0o1_500.jpg


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  20. OOC: I don't self-gib. I attempt a death save.
    ...
    Haha, could you imagine?

    IC: Kotaresh pops up behind the Bride, eager strike her down. "Silly Caucasian girl likes to play with Samurai swords".

    Spawn: No card, teleporter 4
    Move: Open the Gate of Battle (Move) to O17 (doesn't provoke an op attack)
    Standard: Open the Gate of Battle and Flurry and Furious Assault. +6 vs Reflex. 4d10 + 11
    Minor: Sustain weapon of Astral Flame. +3 vs Reflex. 1d10 Fire damage.

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    Replies
    1. Oh and if Open the Gate misses, I apply Flurry and Assault to the minor instead, making it 2d10+6.

      Delete
  21. Good point, in the movies why does the white guy always beat other cultures at there own fighting styles?

    Attack 1: (2)+6=8 vs. 11 miss.
    Attack 2: (6)+3=9 vs. 11 miss.

    And yet again the white girl gets away with it.

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    Replies
    1. I'M SORRY KURT, ANDY HAD A ROUGH NIGHT LAST NIGHT AND CLEARLY MEANT THAT KOTARESH MOVES TO SQUARE P 17 AND GETS THE FLANK STEAK.

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    2. Wouldn't that be negated by the hard corner providing some cover?

      Also, what the fuck, attacks? What the actual fuck.

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    3. P17 has a hard corner, if you can't move around it, you can't attack through it.

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    4. I hope by now that it is dawning on Team Kill Ross just how very very little tactics we discuss with each other over email. All of us on Team BDC are just as surprised by our allies' actions as you are!

      lol

      Delete
  22. The golem vomits on Black Mamba and Euryale:
    Euryale: (15)+6=21 vs. 16 hit
    Black Mamba: (15)+6-2(cover)=19 vs. 14 hit
    Both take 10 points of acid damage and lose a point of Fort. Euryale is bloody @ 8 and Black Mamba is @ 13

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  23. New round poster here: http://www.fourthcoreteamdeathmatch.com/2012/11/play-by-post-ftdm-14-tomb-of-iron-lich.html

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