Round 2 starts with the self gib of the California Mountain Snake, so KILL ROSS! takes the first death. It is the California Mountain Snake's turn now, do you draw a card and where do you start?
No card draw. Spawn at 1. Move to L7. Minor to move to J5 (Fallen Needle). Free action to drop an assassin's shroud on Ross. Standard to KILL ROSS:
Invoke the shroud - +1d6 damage if I hit.
Targeted for Death Assassin Attack 1 A black dart streaks from your hand to strike the target, surrounding it in a warmth-stealing gloom. Daily * Cold, Implement, Shadow Standard Action * Ranged 5 Target: One creature. Attack: +5 vs. Will. Hit: 3d8 + 5 cold damage. Miss: Half damage. Effect: Until the end of the encounter, whenever you use the assassin's shroud against the target, you subject it to two shrouds instead of one.
If Ross is still alive, AP and use Executioner's Noose.
Executioner's Noose Assassin Attack 1 You gather shadows into the form of a noose, cast it around your foe's neck, and pull. At-Will * Force, Implement, Shadow Standard Action * Ranged 5 Target: One creature. Attack: +5 vs. Fortitude. Hit: 1d6 + 5 force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
If any attack misses, pop Heroic Effort if that makes up the difference.
I assume you mean to spawn at 3 (upper right) not 1 (lower left). At any rate, it's time to KILL ROSS!
First attack (3)+5=8 vs. 16 miss. Second attack (20)+5=25 vs. 12 CRIT! So that's 49 (quad damage & shroud invoked) points of damage which gibs Feurama and then pulls the broken body into the boiling mythral.
The game is now tied.
Euryale starts next to the golem, the save is a 6 so she is instantly killed. Euryale, it's your turn, let me know where you start and if you draw another card.
Tech: No card Spawn at #4 Move to N15 Minor to curse CMS (I think she's closet since I don't have LOS to anyone else) Standard: Chain of Levistus on CMS - +6 vs fort, 2d6 + 5 + 1d6 damage. Heroic Effort if I miss (since it's back). Free action to give the golem the finger.
Due to the Iron cube and columns, CMS will have partial cover. So she is cursed and then the Chains. (20)+6-2=24 vs. 14 CRIT! So that's 23 points of damage CMS is at -1 hp.
The golem looks at the offering of your finger and licks it's lips.
Black Mamba starts between the razorjacks so the attack is (20) vs. 14 CRIT! The Bride's headless body falls to the floor and the head rolls away.
Okay Black Mamba is gibbed, so do you draw a card and where do you start? Damn the terrain is killer.
Okay, there was a question on Chains of Levistus going off after a gib. I'm going to say no to that because, if the power was ongoing cold instead, it would disappear. So Elle wouldn't have used the infusion, and couldn't have after the attack occurred.
Well, how about that. That damn Ross and his traps. Like that was going to stop her. She punches her way out of the hasty burial he'd arranged and emerges covered in dirt but otherwise unharmed.
[tech] No card. I drew one doing the module and as entertaining as fighting a Balor was, yeah, I have terrible luck with such things. ;) Spawn at 4 Move: O18 Standard: CHARRRRRRRRRRRRRGE to O16 to attack Euryale. Ensorcelled Blade, +11 vs AC, on hit 1d4+10 damage and If it hits or misses me with a melee attack before the start of my next turn, it takes 4 acid damage. I'll also go ahead and use the encounter ability from Vorpal weapon if the attack hits to slap on another d12.
v bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
Okay, that was the baby not me...
And now for the attack, (16)+11=27 vs. 19 hit. For (3)+(1)+10=14 damage (yes, I rolled a 1 on the d12, sorry). The leaves Euryale at 18, not even bloodied.
The razorjack's attack Cottonmouth, (9) vs. 22, Cottonmouth yawns while avoiding it. It is now Cottonmouth's turn.
"Elle, I call dibs on Ross next time!" O-Ren Rushes forward, hunting the mother of gorgons in her fox stance.
Tech: Move to H15 (Spd 8 due to Aspect of the hawk). Switch to the Aspect of the Cunning Fox as a minor action. Charge Euryale +10 vs AC, 1d8+5+1d8 (prac killer) +1d12 from the vorpal weapon If I hit, attack with dual weapon, +8 vs AC 1d6+5.
Use Aspect of the Cunning Fox to shift to K15 as a free action after I hit or miss with an attack.
Budd pumps his shotgun, then fires right into Kotaresh's confusing face. "Heh. This ain't rock salt. Not this time."
[Tech] Standard: Thundering Armor on Sidewinder/Kotaresh Effect: I gain +1 AC until the end of my next turn. Attack: +5 vs Kotaresh's Fort 13 Hit: 5d8+5 thunder damage, push to T-13
I will await the result of this action before announcing move/minor/AP.
"Sneaky bastard. Let's try the 'special' shot." Budd loads the chamber with a special round and lets loose. Flames swirl in every direction, including down into the pit!
[Tech] Move: shift to U-11 Action Point: Burning Hands on Q-12 to U-16 Attack: +3 vs Marduk's Reflex 17 (+5 if you rule that there's no cover), and +5 vs Kotaresh's Reflex 15 Hit: 2d6 + 4d8 + 5 fire damage Miss: half damage (no fooling)
Pit definitely gives cover. Maraduk: (19)+3=22 vs. 17 hit. Kotaresh: (15)+5=20 vs. 15 hit. Damage (3)+(3)+(3)+(3)+(4)+(4)+5=15 point's of damage each (and I was so close to getting a yatzee). Maraduk is bloody at 3 and Kotaresh is dying at -3 (so many 3s in one paragraph).
Maraduk is down in a hole and bloody, but still on his feet.
Pissed right the hell off, Marduk dusts himself off and attempts to slither out of the pit to kick some snake ass.
{Tech} Move: Ambush Trick move up to my speed and gain CA against any enemy within 5 squares that is not adjacent to one of their allies. To T12 (I assume I will need to athletics to climb out of my pit +5)
Standard: Melee basic + back stab +13 vs AC 1d8+3d6+7 vs. Budd.
The DC to get out of a 10 ft pit is Athletics 10, so with a score of (13)+5=18 you easily get out of the pit. The attack against Budd: (5)+13=18 vs. 16 hit. Damage (3)+(6)+(2)+(6)+7=24 which takes Budd down to -7.
Okay Teurana, where do you start and do you draw a card?
Guys, you should all know that I am a generous man. And so, I will be leaving the delicious Black Mamba Flank Steak to my ally Kotaresh.
"YOU AND I HAVE UNFINISHED BUSINESS!!!"
Start of Turn: Respawn at #1. Move: Walk to H16. Minor: Oath of Enmity on O-Ren. Standard: Whirling Charge at O-Ren, ending at square J15.
WHIRLING CHARGE Attack: (2d20) +7 +1 {charge} vs. AC 22 Hit: 2d12+7 untyped +5 necrotic damage; brutal 2, high crit
IF, after the charge, O-Ren is at 11 HP or higher for any reason; Action Point: Attack O-Ren with Oath of the Final Duel.
OATH OF THE FINAL DUEL Attack: (2d20) +7 vs. AC 22 Hit: 2d12+7 untyped +5 necrotic damage; brutal 2, high crit Miss: Half damage Effect: Teleporting, blah blah blah
Sorry buddy, it's a Standard to activate someone else' Second Wind. IF ONLY YOU WERE A HYBRID BARBARIAN-CLERIC, WITH A BETTER SPEED, TOO. IF ONLY. TOO BAD THAT IDEA NEVER CAME UP.
Teurama looks angrily at O-Ren and charges. The attack rolls are 10 or 20, hmmmm, what would Ross do? I guess he would take the crit (20)+8=28 vs. 22. Damage (12)+(12)+(8)+7+5=44... well double the hp... I guess that would be a gib.
OOC: I don't self-gib. I attempt a death save. ... Haha, could you imagine?
IC: Kotaresh pops up behind the Bride, eager strike her down. "Silly Caucasian girl likes to play with Samurai swords".
Spawn: No card, teleporter 4 Move: Open the Gate of Battle (Move) to O17 (doesn't provoke an op attack) Standard: Open the Gate of Battle and Flurry and Furious Assault. +6 vs Reflex. 4d10 + 11 Minor: Sustain weapon of Astral Flame. +3 vs Reflex. 1d10 Fire damage.
I hope by now that it is dawning on Team Kill Ross just how very very little tactics we discuss with each other over email. All of us on Team BDC are just as surprised by our allies' actions as you are!
The golem vomits on Black Mamba and Euryale: Euryale: (15)+6=21 vs. 16 hit Black Mamba: (15)+6-2(cover)=19 vs. 14 hit Both take 10 points of acid damage and lose a point of Fort. Euryale is bloody @ 8 and Black Mamba is @ 13
The bitch is back.
ReplyDelete"rrrRRYAAAARGH!"
***TECH***
No card draw.
Spawn at 1.
Move to L7.
Minor to move to J5 (Fallen Needle).
Free action to drop an assassin's shroud on Ross.
Standard to KILL ROSS:
Invoke the shroud - +1d6 damage if I hit.
Targeted for Death
Assassin Attack 1
A black dart streaks from your hand to strike the target, surrounding it in a warmth-stealing gloom.
Daily * Cold, Implement, Shadow
Standard Action * Ranged 5
Target: One creature.
Attack: +5 vs. Will.
Hit: 3d8 + 5 cold damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you use the assassin's shroud against the target, you subject it to two shrouds instead of one.
If Ross is still alive, AP and use Executioner's Noose.
Executioner's Noose Assassin Attack 1
You gather shadows into the form of a noose, cast it around your foe's neck, and pull.
At-Will * Force, Implement, Shadow
Standard Action * Ranged 5
Target: One creature.
Attack: +5 vs. Fortitude.
Hit: 1d6 + 5 force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
If any attack misses, pop Heroic Effort if that makes up the difference.
Aaaand, don't forget +4d8 damage for QUAD DAMAGE on each attack.
ReplyDeleteIn case y'all have moved on to this thread, there's an upsetting Immediate Interrupt over on the last round.
ReplyDeleteOkay, Budd uses Firedeath after the first attack, so he's at 17 hp (due to Primordial Surge).
DeleteI assume you mean to spawn at 3 (upper right) not 1 (lower left). At any rate, it's time to KILL ROSS!
ReplyDeleteFirst attack (3)+5=8 vs. 16 miss. Second attack (20)+5=25 vs. 12 CRIT! So that's 49 (quad damage & shroud invoked) points of damage which gibs Feurama and then pulls the broken body into the boiling mythral.
The game is now tied.
Euryale starts next to the golem, the save is a 6 so she is instantly killed. Euryale, it's your turn, let me know where you start and if you draw another card.
Wahoo!!! ROSS IS DEAD! DOUBLE TAP TO THE HEAD!
DeleteYeah well take 2d6 cold damage from moving due to Euryale's Chains of Lestivus!
DeleteChains of Lestivus is not until the end of encounter, so shouldn't follow after a gib.
DeleteIt's not a 'condition', so it does not clear on Respawn.
DeleteAlthough as a savvy FTDM player, I have no spoken my peace and will fully accept whatever the Dungeon Master decrees.
DeleteCrap. I thought it cleared. Is it too late to call burning the infusion bonus for temp HP?
DeleteHahahahahaa splat!
ReplyDeleteTOMB of the Iron Lich.
ReplyDeleteHa, ha, I can spel
DeleteOK:
ReplyDeleteDammit, you messed up my 'do!
Tech:
No card
Spawn at #4
Move to N15
Minor to curse CMS (I think she's closet since I don't have LOS to anyone else)
Standard: Chain of Levistus on CMS - +6 vs fort, 2d6 + 5 + 1d6 damage. Heroic Effort if I miss (since it's back).
Free action to give the golem the finger.
Due to the Iron cube and columns, CMS will have partial cover. So she is cursed and then the Chains. (20)+6-2=24 vs. 14 CRIT! So that's 23 points of damage CMS is at -1 hp.
ReplyDeleteThe golem looks at the offering of your finger and licks it's lips.
Black Mamba starts between the razorjacks so the attack is (20) vs. 14 CRIT! The Bride's headless body falls to the floor and the head rolls away.
Okay Black Mamba is gibbed, so do you draw a card and where do you start? Damn the terrain is killer.
What the crit?!
DeleteWhat is that, four now? LET ME SEE THOSE DICE.
FUCK YES
DeleteWell crits are more interesting than all the 1s I was getting in the last match.
DeleteORLY?
DeleteYes, I did change the dice I'm using from the Army of Darkness. These dice seem to like blood more.
DeleteKill Ross! should be at 2 not 1, will update w/ next map.
Okay, there was a question on Chains of Levistus going off after a gib. I'm going to say no to that because, if the power was ongoing cold instead, it would disappear. So Elle wouldn't have used the infusion, and couldn't have after the attack occurred.
ReplyDeleteLet's continue with the game.
Well, how about that. That damn Ross and his traps. Like that was going to stop her. She punches her way out of the hasty burial he'd arranged and emerges covered in dirt but otherwise unharmed.
ReplyDelete[tech]
No card. I drew one doing the module and as entertaining as fighting a Balor was, yeah, I have terrible luck with such things. ;)
Spawn at 4
Move: O18
Standard: CHARRRRRRRRRRRRRGE to O16 to attack Euryale. Ensorcelled Blade, +11 vs AC, on hit 1d4+10 damage and If it hits or misses me with a melee attack before the start of my next turn, it takes 4 acid damage. I'll also go ahead and use the encounter ability from Vorpal weapon if the attack hits to slap on another d12.
v bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
ReplyDeleteOkay, that was the baby not me...
And now for the attack, (16)+11=27 vs. 19 hit. For (3)+(1)+10=14 damage (yes, I rolled a 1 on the d12, sorry). The leaves Euryale at 18, not even bloodied.
The razorjack's attack Cottonmouth, (9) vs. 22, Cottonmouth yawns while avoiding it. It is now Cottonmouth's turn.
"Elle, I call dibs on Ross next time!" O-Ren Rushes forward, hunting the mother of gorgons in her fox stance.
ReplyDeleteTech:
Move to H15 (Spd 8 due to Aspect of the hawk).
Switch to the Aspect of the Cunning Fox as a minor action.
Charge Euryale +10 vs AC, 1d8+5+1d8 (prac killer) +1d12 from the vorpal weapon
If I hit, attack with dual weapon, +8 vs AC 1d6+5.
Use Aspect of the Cunning Fox to shift to K15 as a free action after I hit or miss with an attack.
Oh yeah, I set off the other razorjack.
DeleteIf I hit and do enough to drop Euryale with the first hit, strike with dual weapon attack while she's unconscious, por favor.
DeleteWow, I thought I had hit post last night. This is why you shouldn't run a game when you are tired and sick.
ReplyDeleteThe rolls were razorjacks (3) and the attack was (6)+10=16 vs. 19 so miss.
Sidewinder's turn now and map to be updated shortly. Now Kurt actually hit the publish button.
Oh and due to the miss, practiced killer and vorpal weapon are not used.
DeleteBudd pumps his shotgun, then fires right into Kotaresh's confusing face. "Heh. This ain't rock salt. Not this time."
ReplyDelete[Tech]
Standard: Thundering Armor on Sidewinder/Kotaresh
Effect: I gain +1 AC until the end of my next turn.
Attack: +5 vs Kotaresh's Fort 13
Hit: 5d8+5 thunder damage, push to T-13
I will await the result of this action before announcing move/minor/AP.
Budd's shot: (5)+5=10... okay my dice are sucking again.
ReplyDeleteLooks like they're working to me.
Delete"Sneaky bastard. Let's try the 'special' shot." Budd loads the chamber with a special round and lets loose. Flames swirl in every direction, including down into the pit!
Delete[Tech]
Move: shift to U-11
Action Point: Burning Hands on Q-12 to U-16
Attack: +3 vs Marduk's Reflex 17 (+5 if you rule that there's no cover), and +5 vs Kotaresh's Reflex 15
Hit: 2d6 + 4d8 + 5 fire damage
Miss: half damage (no fooling)
Pit definitely gives cover.
ReplyDeleteMaraduk: (19)+3=22 vs. 17 hit.
Kotaresh: (15)+5=20 vs. 15 hit.
Damage (3)+(3)+(3)+(3)+(4)+(4)+5=15 point's of damage each (and I was so close to getting a yatzee). Maraduk is bloody at 3 and Kotaresh is dying at -3 (so many 3s in one paragraph).
Maraduk is down in a hole and bloody, but still on his feet.
slight edit, my brain got the math right, but I can't type. The damage is 25 not 15.
DeletePissed right the hell off, Marduk dusts himself off and attempts to slither out of the pit to kick some snake ass.
ReplyDelete{Tech}
Move: Ambush Trick move up to my speed and gain CA against any enemy within 5 squares that is not adjacent to one of their allies. To T12 (I assume I will need to athletics to climb out of my pit +5)
Standard: Melee basic + back stab +13 vs AC 1d8+3d6+7 vs. Budd.
The DC to get out of a 10 ft pit is Athletics 10, so with a score of (13)+5=18 you easily get out of the pit. The attack against Budd: (5)+13=18 vs. 16 hit. Damage (3)+(6)+(2)+(6)+7=24 which takes Budd down to -7.
ReplyDeleteOkay Teurana, where do you start and do you draw a card?
Guys, you should all know that I am a generous man. And so, I will be leaving the delicious Black Mamba Flank Steak to my ally Kotaresh.
ReplyDelete"YOU AND I HAVE UNFINISHED BUSINESS!!!"
Start of Turn: Respawn at #1.
Move: Walk to H16.
Minor: Oath of Enmity on O-Ren.
Standard: Whirling Charge at O-Ren, ending at square J15.
WHIRLING CHARGE
Attack: (2d20) +7 +1 {charge} vs. AC 22
Hit: 2d12+7 untyped +5 necrotic damage; brutal 2, high crit
IF, after the charge, O-Ren is at 11 HP or higher for any reason;
Action Point: Attack O-Ren with Oath of the Final Duel.
OATH OF THE FINAL DUEL
Attack: (2d20) +7 vs. AC 22
Hit: 2d12+7 untyped +5 necrotic damage; brutal 2, high crit
Miss: Half damage
Effect: Teleporting, blah blah blah
Nah screw it, use the Action Point if O-Ren is at 1 HP or more.
DeleteUnless its too late, but I was gonna use my minor to heal kotaresh, that Casey moves too fast.
ReplyDeleteTech heal to activate second wind. +0
Sorry buddy, it's a Standard to activate someone else' Second Wind. IF ONLY YOU WERE A HYBRID BARBARIAN-CLERIC, WITH A BETTER SPEED, TOO. IF ONLY. TOO BAD THAT IDEA NEVER CAME UP.
DeleteIF ONLY BUGBEAR
DeleteTeurama looks angrily at O-Ren and charges. The attack rolls are 10 or 20, hmmmm, what would Ross do? I guess he would take the crit (20)+8=28 vs. 22. Damage (12)+(12)+(8)+7+5=44... well double the hp... I guess that would be a gib.
ReplyDeleteAnd now to end the round we have Kotaresh.
oops checking my notes, the 44 damage takes O-Ren only to -18, still gibbing her.
DeleteOh and Kotaresh you self gib so draw (or not) a card and take your turn.
DeleteIn your face, Deuce!
Deletehttp://25.media.tumblr.com/tumblr_mc0tohxvz81r2m3a0o1_500.jpg
DeleteOOC: I don't self-gib. I attempt a death save.
ReplyDelete...
Haha, could you imagine?
IC: Kotaresh pops up behind the Bride, eager strike her down. "Silly Caucasian girl likes to play with Samurai swords".
Spawn: No card, teleporter 4
Move: Open the Gate of Battle (Move) to O17 (doesn't provoke an op attack)
Standard: Open the Gate of Battle and Flurry and Furious Assault. +6 vs Reflex. 4d10 + 11
Minor: Sustain weapon of Astral Flame. +3 vs Reflex. 1d10 Fire damage.
Oh and if Open the Gate misses, I apply Flurry and Assault to the minor instead, making it 2d10+6.
DeleteGood point, in the movies why does the white guy always beat other cultures at there own fighting styles?
ReplyDeleteAttack 1: (2)+6=8 vs. 11 miss.
Attack 2: (6)+3=9 vs. 11 miss.
And yet again the white girl gets away with it.
I'M SORRY KURT, ANDY HAD A ROUGH NIGHT LAST NIGHT AND CLEARLY MEANT THAT KOTARESH MOVES TO SQUARE P 17 AND GETS THE FLANK STEAK.
DeleteWouldn't that be negated by the hard corner providing some cover?
DeleteAlso, what the fuck, attacks? What the actual fuck.
Touche, good sir.
DeleteP17 has a hard corner, if you can't move around it, you can't attack through it.
DeleteI hope by now that it is dawning on Team Kill Ross just how very very little tactics we discuss with each other over email. All of us on Team BDC are just as surprised by our allies' actions as you are!
Deletelol
The golem vomits on Black Mamba and Euryale:
ReplyDeleteEuryale: (15)+6=21 vs. 16 hit
Black Mamba: (15)+6-2(cover)=19 vs. 14 hit
Both take 10 points of acid damage and lose a point of Fort. Euryale is bloody @ 8 and Black Mamba is @ 13
New round poster here: http://www.fourthcoreteamdeathmatch.com/2012/11/play-by-post-ftdm-14-tomb-of-iron-lich.html
ReplyDelete