tag:blogger.com,1999:blog-42626112084886954202024-03-05T05:11:32.981-05:00Fourthcore Team DeathmatchRosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger253125tag:blogger.com,1999:blog-4262611208488695420.post-40679919889500623832014-09-11T13:39:00.001-04:002014-09-11T13:42:25.867-04:00DOOM v0.7 Sneak Peek - Attacking<div class="separator" style="clear: both; text-align: center;">
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As I develop and refine the rules to <i>DOOM RPG</i>, and more importantly as I write those in a coherent fashion that can be easily understood, I will be previewing those rules here. At this stage in development, many core aspects of the game are solidified and have gone through initial testing. These game mechanics I can confidently say will survive into any expansive, semi-official rules releases in the near future. I hold back on others that are more experimental so as not to muddy the data streams with potentially false information. As you might expect from a ultra-tactical game such as DOOM, the Attack action is now grounded and in a state ready to be shown.</div>
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<h3>
Attack</h3>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc4wQ9YaRKAizMr4Hv0nMzRAjSLkTuvSoF8QCW_sg06geFoRzAAgg5Hkzr1HcqRhjijt61jkrLgejfkUkQ-eMSya1Jz1KjXH9Ywoipfco8acfbJqfk3-3AeHG4YQ2FMCh3OBnpGj_lwWw/s1600/DOOM+Starting+Weapons+-+AR.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc4wQ9YaRKAizMr4Hv0nMzRAjSLkTuvSoF8QCW_sg06geFoRzAAgg5Hkzr1HcqRhjijt61jkrLgejfkUkQ-eMSya1Jz1KjXH9Ywoipfco8acfbJqfk3-3AeHG4YQ2FMCh3OBnpGj_lwWw/s1600/DOOM+Starting+Weapons+-+AR.jpg" height="200" width="133" /></a></div>
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When a creature makes an attack,
the active player rolls 1d20, plus a number of additional d20’s equal to the value
of the attack modifier (-2, +3, etc.) If the modifier is positive, the active
player may use any result rolled. A player can always choose to use a result from among the attack dice rolled that is of a lower value to activate a desired effect from the <i>Attack Effect Chart</i>. If the attack modifier is negative, however, the lowest value
rolled <i>must</i> be used.<br />
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On a result of 10 or higher, the
attack hits and deals its damage as indicated by the weapon being used. On
every roll, whether a hit or a miss, apply the indicated effect from the <i>Attack Effect Chart</i>.<o:p></o:p></div>
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<i>Example: Andy drops to the ground, Prone, and takes aim with his Assault
Rifle to shoot a Flame Imp. He rolls a d20 for the attack, plus an additional
d20 for the Assault Rifle’s Focused trait (+1), since he is Prone, and is able
to use either die roll. He rolls a 13 and 11, both hits! He could hit with a 13,
but he is lying on the ground Prone and is worried about a nearby Hell Knight
stomping his head in. He wisely chooses to use the die roll of 11, allowing him
to Stand Up and hits with his regular damage.</i></blockquote>
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<h3>
Multiple Targets, Multiple Attack</h3>
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When an attack targets multiple
targets, such as using a weapon with the Line or Auto-fire traits, use the
following general guideline: <i>once for the
attack, once for the damage</i>.<o:p></o:p></div>
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When attacking multiple targets,
the active player must attack the target with the worst penalty to attack and
apply that result against all targets. Similarly, damage is rolled only once
and applied to all targets on a hit.<o:p></o:p></div>
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<h3>
Held Weapon Only</h3>
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A Marine can can only attack with
his or her currently Held weapon, as indicated by the placement of the Items on
his or her character sheet. A Marine can, however, activate any non-weapon
Items in their inventory while keeping a weapon in the Held Item location.<o:p></o:p></div>
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<i>Exception:</i> An Unarmed attack may be performed no matter what the
current Held Weapon is.<o:p></o:p></div>
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Demons have no such restrictions.<o:p></o:p></div>
Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com1tag:blogger.com,1999:blog-4262611208488695420.post-79292055247291433582014-09-09T07:21:00.000-04:002014-09-09T07:21:14.777-04:00Gender Inclusive<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-IHz-Qemx7lm7zHAnkccVNE2CMtaYy4RtX2J7WnFjd_X5b7rGPJse5e-7PI_bhnKStQrk9hYUwCYzRnpI8pPAoJE65NOV1bpAdhrlp1ClN1JoFFU0MQerTVgucwtDSmSuifs3xtz7LU4/s1600/150px-15199886.png.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-IHz-Qemx7lm7zHAnkccVNE2CMtaYy4RtX2J7WnFjd_X5b7rGPJse5e-7PI_bhnKStQrk9hYUwCYzRnpI8pPAoJE65NOV1bpAdhrlp1ClN1JoFFU0MQerTVgucwtDSmSuifs3xtz7LU4/s1600/150px-15199886.png.jpg" /></a></div>
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<i>Doom-Girl. by Kelsey Scamper</i></div>
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<i>by armaina.deviantart.com</i></div>
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<i>Female space marine by Retinal Eclipse</i></div>
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<i>Aliens (1986)</i></div>
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<i>DOOM (1993)</i></div>
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<br />Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-36114862587187984502014-09-03T08:34:00.002-04:002014-09-03T08:34:58.130-04:00DooM RPG (v0.7) Character SheetThis will be the character sheets going to <b>DEFY DANGER EAST</b> on October 3rd. Everything you could ever need all on one side of an 8-1/2"x11" sheet of paper. The mechanics of the game are getting honed every day and are close to a full scale release.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghBH47AO0CoPrDYw2EBjS2A3jwvR3WUTRk64yaGEdpse8W3dC_l565oj1HsNDPZ20Am4RNzVqdM_bus40liDNrlyAIuagRNftK7jZ0pYLJtnVxlrDDG0CsESGc_ofUs4UWebmNOCUlOyo/s1600/DooM+CharSheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghBH47AO0CoPrDYw2EBjS2A3jwvR3WUTRk64yaGEdpse8W3dC_l565oj1HsNDPZ20Am4RNzVqdM_bus40liDNrlyAIuagRNftK7jZ0pYLJtnVxlrDDG0CsESGc_ofUs4UWebmNOCUlOyo/s1600/DooM+CharSheet.jpg" height="640" width="492" /></a></div>
<br />Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-35294959808634398772014-09-02T19:49:00.000-04:002014-09-02T19:49:00.330-04:00Live Action Report - DOOM RPG v0.666 playtest<span style="background-color: rgba(255, 255, 255, 0);">After quite a bit of time designing DOOM RPG in the closed echo chamber, I have finally put this early phase through a much needed field test. The results were nothing short of groundbreaking with every single player standing around the table, too amped up to sit still. for record, we used a converted version of <b><a href="http://dungeonoracle.com/2012/09/25/revelation-colossus-of-the-shattered-moon/">Colossus of the Shattered Moon</a></b> as our test adventure.</span><br />
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<span style="background-color: rgba(255, 255, 255, 0);">First and foremost, our playtest proved the viability of the concept. DOOM RPG right here right now is a fun, action-packed, nightmare of explosions. It's a game That I would play repeatedly and enjoy it every time. It's something that I created and can be proud of.</span></div>
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<span style="background-color: rgba(255, 255, 255, 0);">Detailing all of the minutia seems rather pointless. Telling you of the old rules that got tossed, new rules that were introduced, and the revelations that came through actual play is meaningless as you, the reader, have no standard with which to compare. What I do want to write about today are a few glimpses into game mechanics that have proven to be indispensable to the aesthetic of DOOM RPG.</span><br />
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<h3>
<span style="background-color: rgba(255, 255, 255, 0);">Firing Arc</span></h3>
<span style="background-color: rgba(255, 255, 255, 0);">Character facing, what DOOM RPG refers to as <b><i>Firing Arc,</i></b> is at the heart of its fast-paced, tactical combat system. This element forms the kernel with which we empower the players with the means to defeat their enemies. Combat in this game is not a drawn out slog. It is not a fair fight, it is not a test of character sheet building, nor is it at all predictable. The tide of battle crawls across a razor edge, with the Marines achieving devastating victory over their enemies, yet never for one moment feeling safe. They do this by the superior tactical skills of the players turning their Marines' Firing Arcs to the exact right direction at the exact right time. Gameplay feels like a panic, constantly running, dancing behind cover and out of sight of your enemies, reappearing to make a critical shot and plant a bullet in some fucked up demon's forehead.</span><br />
<h3>
<span style="background-color: rgba(255, 255, 255, 0);">Knee Deep In The Dead</span></h3>
<span style="background-color: rgba(255, 255, 255, 0);">The carnage of battle grows around the Marines as they blast their way through the unending hordes of Hell. Walls are painted red with blood and floors slick with gore. After each creature dies, it leaves behind a corpse, creating a square of Difficult Terrain. As the bodies pile up, the Marines find it harder and harder to get into position or to get themselves out of the enemies' sights. As the fight wears on, it gets more challenging by increasing the difficulty for the Marines to stay alive. Speed and mobility mean life. Slowing down spells certain death.</span><br />
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<a href="http://4.bp.blogspot.com/-YpN0sgmGdI0/VAMHm1RxgfI/AAAAAAAADI0/685ZRc_IXaY/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B2" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-YpN0sgmGdI0/VAMHm1RxgfI/AAAAAAAADI0/685ZRc_IXaY/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B2" height="320" width="180" /></a></div>
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The final battle with the Cyber Demon Lich Lord.</div>
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<a href="http://2.bp.blogspot.com/-ojuQUsv9eEk/VAMHmyn0UMI/AAAAAAAADJQ/ViqLxbv5acQ/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-ojuQUsv9eEk/VAMHmyn0UMI/AAAAAAAADJQ/ViqLxbv5acQ/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B1" height="320" width="180" /></a></div>
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Steven's Orange Marine gets ready to smash the Cyber Demon with a shot from his BFG9000 at point blank range.</div>
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<a href="http://3.bp.blogspot.com/-6pt-Ekz7lM4/VAMHm-bcjYI/AAAAAAAADJI/boEukyovjbg/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B3" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-6pt-Ekz7lM4/VAMHm-bcjYI/AAAAAAAADJI/boEukyovjbg/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B3" height="240" width="320" /></a></div>
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A pack of slavering demons are herded through a narrow chokepoint turned killing field.</div>
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<a href="http://1.bp.blogspot.com/-llCDtX-NSlE/VAMHm2du32I/AAAAAAAADKY/iCSfVtIfuGI/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B4" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-llCDtX-NSlE/VAMHm2du32I/AAAAAAAADKY/iCSfVtIfuGI/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B4" height="239" width="320" /></a></div>
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Par for each adventure is an indication of expected number of dead Marines. We were a bit disappointed with only 6 and decided that the Cyber Demon needs to increase its lethality by quite a bit.</div>
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<a href="http://3.bp.blogspot.com/-2tyiJT0SNQk/VAMHm3a3V2I/AAAAAAAADKc/ZV1kiBCZ7IQ/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B5" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-2tyiJT0SNQk/VAMHm3a3V2I/AAAAAAAADKc/ZV1kiBCZ7IQ/s1600/DOOM%2BRPG%2BPLAYTEST%2B08-30-14%2B-%2B5" height="239" width="320" /></a></div>
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Everything splayed out in a chaotic mess.</div>
Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-17381779799049930352014-08-20T03:23:00.000-04:002014-08-20T03:23:00.268-04:00Hyperparticle Rydberg Pulse Puzzle<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtbPUhh0Q6u2lImlQKG5x7E2cQuZFDE3cBVqzJmm2ZWnxeNvpbMLqe2hSjGRCuXn6OI8QixRPcwVB6VJSPCcD0fJk4U1Cetp8DNwrxymMIErDuuk_GEHfuS0lTblvpd7idt-3KzuPCJ_E/s1600/Doom-E2M2PlasmaSwitch.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtbPUhh0Q6u2lImlQKG5x7E2cQuZFDE3cBVqzJmm2ZWnxeNvpbMLqe2hSjGRCuXn6OI8QixRPcwVB6VJSPCcD0fJk4U1Cetp8DNwrxymMIErDuuk_GEHfuS0lTblvpd7idt-3KzuPCJ_E/s1600/Doom-E2M2PlasmaSwitch.png" /></a></div>
DooM Video Game was groundbreaking on many levels, but one of its most enduring legacies is its use of <i>Puzzles </i>and, related to that, <i>Secrets</i>. Few first-person shooters since then have committed to the same design philosophy, much to their detriment. Puzzles provide a welcome contrast to the unending slaughter, testing the players' abilities to analyze or deduce the solution under the stress of simultaneous combat. So, too, does <b>DooM RPG</b> stand above its peers in its exaltation of puzzles.<br />
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<b>DooM RPG</b> takes the clues, hints, and implications of its source material and strives to recreate or enhance it to be true to the spirit and intent of the original. A common pitfall made again and again during the design process has been sticking too close to the unnecessary details of DooM Video Game, being too literal, and not seeing the big picture. Puzzles are no exception.<br />
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Video game design in the early 1990's forced DooM to present puzzles in an abstract way. The true dream of the author had to be constrained by existing technology and computing capabilities. Thankfully, this is one of the areas where <b>DooM RPG</b> can excel past those previous limitations, if only we have the drive and imagination to do so.<br />
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When you see a switch in the DooM Video Game, what does that really represent? A mere button to press? A lever to pull? How droll. No, the switch is actually a shorthand in the narrative for a maddening riddle puzzle involving prime numbers and coordinates for demonic gateways, or a timed mosaic puzzle to rewire and reroute power to where it is needed or where it is not. When we stand at the gaming table, we are able to take that shorthand narrative and expound that into an interesting challenge, rooted in the game fiction, to test and stress the players' abilities to think creatively. The DooM Video Game also presented many puzzles as hidden doors, identifiable by only a slight shift in the wall texture. The original intent here is to challenge the players' abilities of perception. Can they spot the slightly distorted door among the uncountable surfaces in a map? In <b>DooM RPG</b>, we instead challenge the players' abilities to interpret the meanings of clearly marked clues and leverage the story narrative to their advantage.<br />
<br />
Puzzles serve to reward intelligent players via Secrets. <b>DooM RPG</b> is a punishing game that offers impossible challenges which cannot be defeated by simply rolling well on dice. When players solve certain puzzles, Secret chambers full of weapons and other boons are revealed to them. This is a well-earned reward and the means for players to directly affect their odds of survival.<br />
<br />
I've been spewing out some hot air from atop a soap box for a little while now. Time to show what I mean through an actual example, a piece of game design that you can take right now and slip into any game mechanics system supporting an appropriate narrative theme. The example below, and all follow-up articles relating to Puzzles, will be deriving inspiration chiefly from the <b><a href="http://www.lulu.com/us/en/shop/sersa-victory/fourthcore-alphabet-dark-deadly-dungeon-design-from-altars-to-the-zodiac/ebook/product-18498965.html">Fourthcore Alphabet</a></b>; <i>P is for Puzzles</i>, <i>S is for Secrets</i>, and <i>X is for X Marks the Spot</i>.<br />
<br />
<h2>
HYPERPARTICLE RYDBERG PULSE PUZZLE</h2>
<b>FEATURES OF THE AREA</b><br />
<br />
<ul>
<li>You enter a five-sided room with shining, polished steel walls and a dark ceiling.</li>
<li>To your left is a blackened and sealed circular hatch in the center of the wall; the only means out of this room besides crawling back from where you came. The hatch has a small, reinforced violet glass aperture about 1 inch around in its center.</li>
<li>A glass pedestal on a mechanized platform rises up in the center of the room when you step in, a small opening in the floor pulling away to reveal its formerly concealed location. The platform rises to be flush with the floor, and the pedestal is 3 feet tall.</li>
<li>On top of the pedestal sits a crystal clear, multi-facted <i>Martian Tzo Crystal</i> the size of your fist, held in delicate brass tines. The brilliant gemstone shape resembles a humanoid face with curled horned and an open mouth, screaming in terror. The crystal catches the room lights in odd angles, creating a mesmerizing display. Bits of ruddy Martian soil cling to its corners.</li>
<li>What look to be two gun barrels protrude from the center of the two walls directly opposite of the hatch, each featuring a line of five small, green lights. A small monitor and keyboard are embedded in the walls as well.</li>
</ul>
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<br />
<b>UPON CLOSER INSPECTION</b><br />
<br />
<ul>
<li>The Martian Tzo Crystal is known for its strange transformative properties, affecting the quantum membrane of reality. It is held fast to the pedestal and cannot be removed without damaging it.</li>
<li>The two gun barrels are, in fact,<i> hyperparticle Rydberg pulse emitters</i>. When the correct two particle types are discharged from the emitters and combined in the crystal, the hatch will safely unlock. However, an incorrect particle collision will transmogrify the crystal into antimatter, resulting in a cataclysmic explosion that kills all Marines in this room and opens this section of the station into the cold, airless Martian atmosphere.</li>
<li>The consoles adjacent to the emitters are able to manipulate the type of particle discharged by each emitter: <b>Muon</b> (<i>Blue</i>), <b>Gluon </b>(<i>Green</i>), <b>Lepton </b>(<i>Red</i>), <b>Photon </b>(<i>flashing White</i>), <b>Neutrino </b>(<i>Yellow</i>),<b>Tau Particle</b> (<i>Orange</i>), <b>Z Boson</b> (<i>solid White</i>), and <b>Dark Matter</b> (<i>no light</i>). When an emitter's particle type is changed, its lights change to match the related colors noted in parentheses. Both emitters are aimed directly at the Martian Tzo Crystal and can be fired simultaneously from the consoles.</li>
</ul>
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<br />
<b>PUZZLE SOLUTION</b><br />
Marines must manipulate the hyperparticle Rydberg pulse emitters so that one laser displays red, a lepton, and the other displays blue, a muon. Firing the red and blue particles at the Martian Tzo Crystal then produces a combined purple beam that strikes the violet aperture in the hatch, releasing it and revealing a Secret chamber.<br />
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<div style="text-align: right;">
<i>Editing by Andy Kotch</i></div>
Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-41728135848063951042014-08-19T04:31:00.000-04:002014-08-19T08:36:52.122-04:00Manifesto - go fuck yourself!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCYGs3MHjDOZQ7n6agBDGRDUQ1Yzs34BkH5SkOMxYrqTeJUUZpAqTeKjlnHMeftA9TQVMq-NWidN6WS8Gn3NwI4pYwqxxN6RdIHgXMibzacKN3A4M1n_jOyoFiR5vv-tG1FbYF149rceZb/s1600/brutal-doom-wideo_175bp.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCYGs3MHjDOZQ7n6agBDGRDUQ1Yzs34BkH5SkOMxYrqTeJUUZpAqTeKjlnHMeftA9TQVMq-NWidN6WS8Gn3NwI4pYwqxxN6RdIHgXMibzacKN3A4M1n_jOyoFiR5vv-tG1FbYF149rceZb/s1600/brutal-doom-wideo_175bp.jpg" height="208" width="320" /></a></div>
<b>DooM RPG</b> is a fast-paced, tactical roleplaying game that evokes the spirit of its 1993-era video game forbearer. DooM is visceral, brutal, and unforgiving. It presents complicated challenges on a fundamental level, testing the abilities of the players themselves in their capacity to act quickly, work for the betterment of a team, and execute intricate solutions to defeat both puzzles and more traditional enemies all while under extreme pressure. This game utilizes a wide array of tools to achieve its goals, integrating both traditional RPG dynamics hand-in-hand with player-versus-player, deathmatch style play.<br />
<br />
<b>DooM RPG</b> is not a big, inclusive tent. DooM isn't here to be popular or to please any crowds. DooM doesn’t give a shit about your character’s emotional growth, lovingly crafted backstory, or even their fucking name. Instead, DooM exists to test you. This game explored how you, a real person, struggle with difficult mental challenges, what sacrifices you are willing to make for a greater goal, and how much risk you are willing to undertake in the pursuit of tantalizing rewards. It is some testosterone-filled macho bullshit.<br />
<br />
<b>DooM RPG</b> serves as a low entry-threshold creative outlet, providing the basic framework from which every player at the table players can hang their fiendish designs, either as puzzles or as solutions to existing problems. With this, DooM goes far beyond what its digital competitors or older tabletop incarnations can offer with one simple fact; the entity creating your battleground is a living, thinking person that can easily create new and engaging challenges without the limits of processing power, network connectivity, or development time. During Deathmatch, DooM players are not competing against some anonymous nobody from across the globe, but are instead staring in the face of their enemy from across the table.Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com3tag:blogger.com,1999:blog-4262611208488695420.post-5612009452690489212014-08-07T10:35:00.001-04:002014-08-07T10:49:48.368-04:00The sleeper has awakened.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1CUmAt844cGyRyKaykb46fdkqFMTtMggJVwllCoPIk9WaBrP8kMibOActoRWwvCToLniMLYi2JUGdqgCtxZppjUjep6DsfN_TTW7AmblM1CwjdshYIrO73RspyFuwGqAtwBtbrCRs42t9/s1600/BrutalDoom.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1CUmAt844cGyRyKaykb46fdkqFMTtMggJVwllCoPIk9WaBrP8kMibOActoRWwvCToLniMLYi2JUGdqgCtxZppjUjep6DsfN_TTW7AmblM1CwjdshYIrO73RspyFuwGqAtwBtbrCRs42t9/s1600/BrutalDoom.jpg" height="369" width="640" /></a></div>
<div style="text-align: center;">
<b><i>GET PSYCHED!</i></b></div>
Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.com1tag:blogger.com,1999:blog-4262611208488695420.post-21466386146663774752013-09-12T12:02:00.001-04:002013-09-12T12:02:10.834-04:00E5M5: MARIO WORLD<style type="text/css">
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When a couple of plumbing dungeoneers from Brooklyn take some special mushrooms, all sorts of wacky hijinks follow! But after fireballs, bottomless pits, giant snapping turtles, and huge piranha plants? Musta been a bad trip.
</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha1O3ZC1bJYjpWVgQ96f3EXfUw0zbp-eGACJpd8vFGS8_NM9TNkRmXkLGxTVNvUzLr6xQcEUlROfr0wICGFIPWNbaA8Y5dPMNF2Nde9SPriHh2hDZylJE8bZlpS7P0e9AyZ2_nRFwTbfp9/s1600/Mario.png">
<img height="77" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha1O3ZC1bJYjpWVgQ96f3EXfUw0zbp-eGACJpd8vFGS8_NM9TNkRmXkLGxTVNvUzLr6xQcEUlROfr0wICGFIPWNbaA8Y5dPMNF2Nde9SPriHh2hDZylJE8bZlpS7P0e9AyZ2_nRFwTbfp9/s1600/Mario.png" width="608" /></a>
<br />
<div style="font-size: 16px; font-weight: bold; text-align: center;">
<a href="https://www.dropbox.com/s/szbiajz6m7taeay/E5M5_MARIO_WORLD.pdf">PDF map reference</a>
<br />
<a href="http://www.blogger.com/blogger.g?blogID=2146638614666377475" name="more"></a>
</div>
<a name='more'></a><iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/67qqEcGDC0s" width="420"></iframe>
<br />
<div id="powers">
<h1>
Sidescrolling Map</h1>
<span class="p">Creatures can move freely around the map. Bricks, the mushroom platform, and Question blocks block line of effect, but not line of sight.</span>
<br />
<h1>
Geomorphic Tiles</h1>
<span class="p">Only the first and last tiles are set. Shuffle the other six tiles <i>(leaving some out - suggest three or four tiles for an average match)</i> and reveal them as the Dungeoneers scroll the map.</span>
<br />
<h1>
Stomp</h1>
<span class="p">At the end of each turn, all creatures are immediately pulled down to the next solid surface <i>(in order from top left to bottom right, by rows)</i>. Creatures pulled into a pit immediately die. If this forced movement is stopped by another creature occupying a square, the occupying creature takes 10 damage. If the occupying creature is still conscious, the falling creature shifts one square right or left, then continues falling.</span>
<br />
<h1>
Scroll Over</h1>
<span class="p">The map is exactly 10 squares wide. Once per turn, a creature entering or starting their turn in the rightmost column of the map pulls each creature in the leftmost column and the entire map itself 1 square to the right. Creatures that cannot be pulled in this way immediately die. The map cannot slide past the Flag Column. Stationary zones do not scroll with the map <i>(they get left behind)</i>.</span>
<br />
<h1>
Flag</h1>
<span class="p">The first Dungeoneer to enter or start their turn in the Flag Column immediately kills all enemy creatures.</span>
<br />
<h1>
Humiliation</h1>
<span class="p">A creature rolling a natural 1 on an attack roll is knocked prone immediately after the attack. Being knocked prone in this way cannot be negated in any way.</span>
<br />
<div class="power">
<h1 class="atWill">
Respawn <span class="subtitle">(terrain power)</span></h1>
<span class="p"><b>At-Will</b></span>
<span class="p"><b>Trigger:</b> You start your turn dead, dying, or begin your first turn of the match.</span>
<span class="p"><b>Effect <i>(no action)</i>:</b> If you are <i>dying</i>, you die. You regain all hit points and healing surges, remove all failed death saves, and conditions that don't last through the encounter, refresh all encounter powers and power points, and teleport to an unoccupied space of your choice in the leftmost column.</span>
</div>
<div class="power">
<h1 class="atWill">
Killing Spree <span class="subtitle">(terrain power)</span></h1>
<span class="p"><b>At-Will <i>(once per turn)</i></b></span>
<span class="p"><b>Trigger:</b> You reduce 2 or more non-minion enemies with at least 1 hit point to 0 hitpoints or fewer during the same turn.</span>
<span class="p"><b>Effect <i>(Free Action)</i>:</b> Gain an action point. You may spend more than one action point per encounter, but only one action point per round.</span>
</div>
<h1>
Question Blocks</h1>
<span class="p">Once per turn, a Dungeoneer adjacent to a Question Block may spend a minor action to gain a Powerup. Roll a d6 and receive the corresponding Powerup. A Powerup with the Upgrade keyword heals the Dungeoneer to 1 HP above Bloodied, and is lost if the Dungeoneer becomes Bloodied or receives a new Upgrade Powerup.</span>
<br />
<div class="item">
<h1>
Super Mushroom <i>(1-2)</i> <span class="subtitle">upgrade</span></h1>
<span class="p">You become size large. Your Stomp damage is doubled.</span>
</div>
<div class="item">
<h1>
Fire Flower <i>(3-4)</i> <span class="subtitle">upgrade</span></h1>
<span class="p">Gain resist 10 fire. Your attacks do +1d10 fire damage. On a natural even hit, your target takes 5 ongoing fire damage until one of you drops unconscious.</span>
</div>
<div class="item">
<h1>
Super Star <i>(5)</i> <span class="subtitle">boon</span></h1>
<span class="p">Until the start of your next turn, gain resist 20 all and Aura 1: 10 radiant damage.</span>
</div>
<div class="item">
<h1>
1-UP Mushroom <i>(6)</i> <span class="subtitle">boon</span></h1>
<span class="p">All opposing teams immediately gain one death.</span>
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</div>Angillehttp://www.blogger.com/profile/09149612803777300605noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-430676658784712752013-08-26T07:18:00.000-04:002013-08-26T07:18:00.291-04:00GENCON 2013 CHAMPIONS INTERVIEW<div style="text-align: center;">
<b><span style="font-size: large;">BEHOLD!</span></b></div>
<br />
An interview with some of the winners and dangerous competitors of the GenCon 2013 Tournament of Champions, wherein we discuss the tournament, what makes Fourthcore Team Deathmatch so great, winning strategies, and contemplate the future of FTDM.<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/3yC3ui-eGlQ?feature=player_embedded' frameborder='0'></iframe></div>
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Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-29188522046118757012013-08-20T13:32:00.000-04:002013-08-20T13:32:27.020-04:00GENCON 2013 RECAP: PART 1The <b>GenCon 2013 Dungeons & Dragons Fourthcore Team Deathmatch Tournament of Champions</b> has come and gone with blood, pain, and tears. An event lauded by many, but mastered by so very few, it represents the ultimate embodiment of brutality. For truly, can there be no greater quarry than thy fellow man? No, there is none.<br />
<br />
<b><a href="http://www.fourthcoreteamdeathmatch.com/2013/01/gencon-2013-tournament-of-champions.html">Tournament Basic Info</a></b><br />
<br />
Benoit's amazing terrain graciously donated to the cause:<br />
<br />
<ul>
<li><a href="http://rovingbandofmisfits.wordpress.com/2013/08/15/fourthcore-team-deathmatch-arena-vault-of-the-spider-queen/">Vault of the Spider Queen</a></li>
<li><a href="http://rovingbandofmisfits.wordpress.com/2013/08/13/fourthcore-team-deathmatch-terrain-mortal-kombat/">Mortal Kombat</a></li>
<li><a href="http://rovingbandofmisfits.wordpress.com/2013/08/12/fourthcore-team-deathmatch-terrain-run/">Run!</a></li>
</ul>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_375NK17PXu9dOs1HjOStYXXvolBCTcMrrn7SPa3hVq0VgfTrrCSIyeSB-Hn4UisG8RwpO4dwnk8u2oYuVFMp4roe_JisyunW6OPEiDVh50_LE0KlKhe3EL1K_o8BkI8t2rudtoanaGI/s1600/PIC_0007.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_375NK17PXu9dOs1HjOStYXXvolBCTcMrrn7SPa3hVq0VgfTrrCSIyeSB-Hn4UisG8RwpO4dwnk8u2oYuVFMp4roe_JisyunW6OPEiDVh50_LE0KlKhe3EL1K_o8BkI8t2rudtoanaGI/s320/PIC_0007.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><b>Morning Entry Round</b><br /><i>Moose Hockey Maple Syrup, Eh?</i> vs. <i>Team Walk-Ons</i><br />At this point in time, the returning champions are on the ropes and losing, visible via the clear cups used to track deaths. Victory went to <i>MHMSE?</i> with a brutal 12-7 score while at the other end of the room the <i>Badass Dungeon Crushers </i>mopped the floor with <i>The Stalkers</i> 14-10</span></td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXgwqZACMmuidNYDhXYNGWRmDXn2hyphenhyphen8FGE_vO2w8MtiKj8emKi2SoOOrCLN633w2gM_agsMfHGkA0EOPkc_BCCR7Tjr7Fse8plx0it4y7L1tx5csMKHIQW6N3kGWnUN1J1iZ9TZ1wVHeA/s1600/2013-08-17_09-43-42_975.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXgwqZACMmuidNYDhXYNGWRmDXn2hyphenhyphen8FGE_vO2w8MtiKj8emKi2SoOOrCLN633w2gM_agsMfHGkA0EOPkc_BCCR7Tjr7Fse8plx0it4y7L1tx5csMKHIQW6N3kGWnUN1J1iZ9TZ1wVHeA/s320/2013-08-17_09-43-42_975.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Such a nice, beautiful setup of <a href="http://rovingbandofmisfits.wordpress.com/">Benoit's</a> <b>Vault of the Spider Queen</b> terrain. We used the shining gold pipe cleaner ring to denote which dungeoneer carried Lolth's Egg, while the player held a lilac-colored plastic Easter egg. Glass beads were dropped in cups to record number of deaths, while traditional colored pipe cleaners were wrapped around the minis to denote which team they belonged to.</span></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgswKnXmEwvuylufx8OdHHwqzlPdWSSYB4h-XB0Grejfrcc3GQwXWrdEPxZIVjf-ckxdPNUCALub9rorJYSOHxyqGOLwxbkKuRWewjoVxSDvmrb8HIe2ZuBkvPE2lnNf2W-XisZHTkZZTo/s1600/2013-08-17_09-45-05_14.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgswKnXmEwvuylufx8OdHHwqzlPdWSSYB4h-XB0Grejfrcc3GQwXWrdEPxZIVjf-ckxdPNUCALub9rorJYSOHxyqGOLwxbkKuRWewjoVxSDvmrb8HIe2ZuBkvPE2lnNf2W-XisZHTkZZTo/s320/2013-08-17_09-45-05_14.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">A shot of Marc Talbot (<i>MHMSE?</i>) standing proudly in front of the FTDM banner, anxiously squaring off against the <i>Badass Dungeon Crushers</i> on <b>E1M9 - Run!</b></span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkkPa3VahA5lnOmk2gMUgKfz2-6ytjpKn8fQYVmtUU8Xfd6dgtkRUuTqf4Zcmi8cl3xVNDSENZSWRr6zJfftS5bA_ZfycevULkwkk7nLK5nLPG9mmkKsginivTG14NYIVPu6DyLf-IICk/s1600/2013-08-17_11-21-11_200.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkkPa3VahA5lnOmk2gMUgKfz2-6ytjpKn8fQYVmtUU8Xfd6dgtkRUuTqf4Zcmi8cl3xVNDSENZSWRr6zJfftS5bA_ZfycevULkwkk7nLK5nLPG9mmkKsginivTG14NYIVPu6DyLf-IICk/s320/2013-08-17_11-21-11_200.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Defeated teams from the Entry Rounds were given the privilege of playtesting FTDM's newest map, <b>E5M4: Carbon Freeze</b> while the semifinals raged on behind them.</span></td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4OmrI5VdEYJ7X4GNueBDe1XHWx4meLMYnJO-B1gvgx52bZpFhYV2ZAJAguys4_BQqVs49ZJLqmftnE08H_dAKZ1OPLU-11pITg0OmK7wMR-6kY6FDW5eDiYfvZU2WzXJo9wfJ2IeGGOE/s1600/2013-08-17_11-21-37_24.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4OmrI5VdEYJ7X4GNueBDe1XHWx4meLMYnJO-B1gvgx52bZpFhYV2ZAJAguys4_BQqVs49ZJLqmftnE08H_dAKZ1OPLU-11pITg0OmK7wMR-6kY6FDW5eDiYfvZU2WzXJo9wfJ2IeGGOE/s320/2013-08-17_11-21-37_24.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><i>MHMSE?</i> vs. <i>BDC </i>in an intense struggle during the morning semifinals on <b>Run!</b>, Jon Green presiding.<br />Arguably the most difficult challenge to them all, this would prove to be the closest anyone has ever come to defeating <i>MHMSE?</i> with a narrow defeat of <i>BDC </i>at 13-14.</span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJO1XoItlexxsiWf9R6vSeGnlJ7v5JCgPQqb6pCTGFeYQHsA4lIWCqsa4rdriqDpKqErieTSM2R1pxag_JVCSUCh76krPIC62fLa69NhLG1PRqZN8QsUZcG8r5XzzDFLZGCyI9C7pFBVQ/s1600/2013-08-17_12-31-34_700.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJO1XoItlexxsiWf9R6vSeGnlJ7v5JCgPQqb6pCTGFeYQHsA4lIWCqsa4rdriqDpKqErieTSM2R1pxag_JVCSUCh76krPIC62fLa69NhLG1PRqZN8QsUZcG8r5XzzDFLZGCyI9C7pFBVQ/s320/2013-08-17_12-31-34_700.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The poster size tournament ladder is filled in with the names of the defeated and the victorious.</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivLTmoChUU07cJ3JPdlx7lVoNt8p8UQT3q3Sg2rrB6Cbcjx5YVXj9Amdm9CssSYF3poUxmqdooIcFA462z2T52LrJj_14xUx8Pu-34KGEoG2RSq_Q5PY0HAPMTuHNXsUkAVgsDm3OA2FQ/s1600/2013-08-17_13-21-03_842.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivLTmoChUU07cJ3JPdlx7lVoNt8p8UQT3q3Sg2rrB6Cbcjx5YVXj9Amdm9CssSYF3poUxmqdooIcFA462z2T52LrJj_14xUx8Pu-34KGEoG2RSq_Q5PY0HAPMTuHNXsUkAVgsDm3OA2FQ/s320/2013-08-17_13-21-03_842.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">After a short 45 minute break, we are back in high gear with the afternoon matches. The entry round at this table had a total of three teams vying for dominance - <i>Stormhawks</i> v. <i>Eh Team</i> v. <i>Order of the Radiant Sun</i>, in a heavily populated, chaos-filled, target-rich environment.<br />Three teams enter, only one team leaves; as the <i>Eh Team</i> crushes their enemies and dominates the field.</span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmPUslw4xdrjWWmDS3Qu6Wrpg-g3xQeNkOyRdGdceTXF5jL5Sy7t-G-J7bEebAg1GtFMtr_ib3-szqqzPIvqHBVK7CiHqeW5dog29tZBXwJ7FKU7rgRwPKzrNKRoQ4KcbRTnc3FaEC_WY/s1600/2013-08-17_13-21-08_403.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmPUslw4xdrjWWmDS3Qu6Wrpg-g3xQeNkOyRdGdceTXF5jL5Sy7t-G-J7bEebAg1GtFMtr_ib3-szqqzPIvqHBVK7CiHqeW5dog29tZBXwJ7FKU7rgRwPKzrNKRoQ4KcbRTnc3FaEC_WY/s320/2013-08-17_13-21-08_403.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The epic three-team battle continues as twelve dungeoneers duke it out against each other simultaneously.</span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL9qqg8gxX8jN18DQ2X7w7B4dbF9V0DoOUtIV0sZifDiCqCYy04V0oURT6S-QW16QuJBFP4Ebigi9U8MdWATRbGswpL1-bvNeOdmQ8zSqef0wkJv2VR2xwmlOeF2XbyKQotnYUyrqap1Q/s1600/2013-08-17_13-32-57_153.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL9qqg8gxX8jN18DQ2X7w7B4dbF9V0DoOUtIV0sZifDiCqCYy04V0oURT6S-QW16QuJBFP4Ebigi9U8MdWATRbGswpL1-bvNeOdmQ8zSqef0wkJv2VR2xwmlOeF2XbyKQotnYUyrqap1Q/s320/2013-08-17_13-32-57_153.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Red Bulls were given freely, but only to those who would roll their dice faster.<br />At the other end of the room, <i>Big Jim's Sons</i> are unceremoniously splattered by <i>Don't Make This Weird</i>.</span></td></tr>
</tbody></table>
I lieu of pictures, video was taken of the afternoon semi-finals round, to be revealed later in the week. <i>Don't Make This Weird</i> capitalizes on their mastery of forced movement to shut down the <i>Eh Team</i> with a remarkable victory of 10-3.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWKJ9UNwA3qIXBWxHT6zJJeDE6C6-I0N6hgxOlm6mUYYCnK_cgGnYqEz71Da1-CiAENyO94KhY5ZoCaFvmbH8c6oNJ7m0NGXCBKiADl_u3FD3VvTPd8WABMaDCy4ACDJGUxLpAQErnwiQ/s1600/2013-08-17_16-57-58_610.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWKJ9UNwA3qIXBWxHT6zJJeDE6C6-I0N6hgxOlm6mUYYCnK_cgGnYqEz71Da1-CiAENyO94KhY5ZoCaFvmbH8c6oNJ7m0NGXCBKiADl_u3FD3VvTPd8WABMaDCy4ACDJGUxLpAQErnwiQ/s320/2013-08-17_16-57-58_610.jpg" width="180" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The fighting stays mostly confined to the bottom two floors, <i>Don't Make This Weird</i> trying to force the tide of battle there to capitalize on their forced movement and prone-ing capabilities.</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjbMIMOI6G8231Qs_Yymk7cUEfd8hPEiArnYiUKQXzkAFERKes9H3FvyfnUWI0AWcu8rQENwg3ndfwWQVkLegXOVAzhqDU_TqzkXVKr4P-8nxsDGPvZ6N7kgYr-1tvM24TEBRjxnw3Kio/s1600/2013-08-17_16-58-11_122.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjbMIMOI6G8231Qs_Yymk7cUEfd8hPEiArnYiUKQXzkAFERKes9H3FvyfnUWI0AWcu8rQENwg3ndfwWQVkLegXOVAzhqDU_TqzkXVKr4P-8nxsDGPvZ6N7kgYr-1tvM24TEBRjxnw3Kio/s320/2013-08-17_16-58-11_122.jpg" width="182" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><i>"See this guy I'm pointing to? Dead."</i><br />The use of tiers for this terrain is perfect and expresses the core concept beautifully.</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil3TGc7dhnfsVLLGBWWx84VBHfP_vkZDKhJrCGOIlfM8iiNit9SSJeHf6e73YwIs17qSfWiEp2e3hnyPoUBCEaKcJXTaWQARKUV1xRIGSwCpeQTydZ7ol-dCaqMEa2TpAfC59NVFC55k8/s1600/2013-08-17_16-58-54_305.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil3TGc7dhnfsVLLGBWWx84VBHfP_vkZDKhJrCGOIlfM8iiNit9SSJeHf6e73YwIs17qSfWiEp2e3hnyPoUBCEaKcJXTaWQARKUV1xRIGSwCpeQTydZ7ol-dCaqMEa2TpAfC59NVFC55k8/s320/2013-08-17_16-58-54_305.jpg" width="182" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The end scene of the entire tournament. If we could only see the true carnage, dungeoneers knee deep in the dead. <i>MHMSE?</i> clinches victory for a second year in a row with a solid 21-16 score. Congratulations!!!</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1T0LhKjsghoOc4gKfBk0c38kpbv6o5usnAQLWXQHEhiJUBSADS5kK-8TajsBu5SkYqEuepTJOs7LWDszT4HJLWme3Irq_2D8q5qehhVA2dCgH6XD2fvhteUX_st66Bn5VZ1FYYbnPVak/s1600/2013-08-17_17-20-55_666.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1T0LhKjsghoOc4gKfBk0c38kpbv6o5usnAQLWXQHEhiJUBSADS5kK-8TajsBu5SkYqEuepTJOs7LWDszT4HJLWme3Irq_2D8q5qehhVA2dCgH6XD2fvhteUX_st66Bn5VZ1FYYbnPVak/s320/2013-08-17_17-20-55_666.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The tournament ladder is updated with finality, <i>Moose Hockey Maple Syrup, Eh?</i> once again taking the championship and establishing a <b>dynasty of triumph</b>.</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSpSxrBbkWNumisFn78WD-opb58S1_4ov0Fp4XQiwUtZSx5Iz6yoKhPEIaijrcNqF-qgu2Y3I1x2aVb-FoXEZSFKgGDxZz_oswQsU3h8wFVOIDzfOjz9BTmFDt3Klxnjx-lv5jeEcXjbU/s1600/2013-08-17_17-21-12_465.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSpSxrBbkWNumisFn78WD-opb58S1_4ov0Fp4XQiwUtZSx5Iz6yoKhPEIaijrcNqF-qgu2Y3I1x2aVb-FoXEZSFKgGDxZz_oswQsU3h8wFVOIDzfOjz9BTmFDt3Klxnjx-lv5jeEcXjbU/s320/2013-08-17_17-21-12_465.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><i>"We're #1, two years running."</i><br />Immediately beforehand, no shit, a rousing rendition of <b>O Canada</b> is sung by the members of <i>MHMSE?</i>, both in English and in French. You can expect to see that video as well.</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6OfCAEXTQ3_3eG-QIuc0NoByHau7lrZAprkuKQP1vVVFkiJMvDtCU8yXlQtlytGcjOzJr40j6KVcM-N1MJ_s2jOqtPupcDYvlXvDN8DRAuaAtIPtsUX4uzH1mElV4cMzhteqO8OqyFqs/s1600/2013-08-17_17-21-29_895.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6OfCAEXTQ3_3eG-QIuc0NoByHau7lrZAprkuKQP1vVVFkiJMvDtCU8yXlQtlytGcjOzJr40j6KVcM-N1MJ_s2jOqtPupcDYvlXvDN8DRAuaAtIPtsUX4uzH1mElV4cMzhteqO8OqyFqs/s320/2013-08-17_17-21-29_895.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Marc and Derek, stalwart defenders of Canada's <strike>honor</strike> honour.</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG0Ssv_B7MLP5hsB5BnkaZvTJQSDOf0NNulXpJY0Q51v6FBH6lyNdO05GOhw8upKRZhu2GbRBkzee8eBmCCwA4ZaYDBjoyfSEFDhCLsE0mkrQ-o3houMkVPLn2h3wngkSrLy8ifUlpXLY/s1600/2013-08-17_17-22-16_427.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG0Ssv_B7MLP5hsB5BnkaZvTJQSDOf0NNulXpJY0Q51v6FBH6lyNdO05GOhw8upKRZhu2GbRBkzee8eBmCCwA4ZaYDBjoyfSEFDhCLsE0mkrQ-o3houMkVPLn2h3wngkSrLy8ifUlpXLY/s320/2013-08-17_17-22-16_427.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Team <i>Moose Hockey Maple Syrup, Eh?</i><br /><b>Victorious.</b></span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKCQpMQczs6fUpgje2EQvHz3T_OGPBZRMzW5h3lKozO6R_0c-JzXuKBF4R0OmUZqKKeIqSmGv1op286cQ1tFP6Uop0ZmUbgHY14W9Sgpvx4-4TNZtOShMajexDHKbeO5v6vLVKWOD9NlM/s1600/2013-08-18_08-42-45_575.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKCQpMQczs6fUpgje2EQvHz3T_OGPBZRMzW5h3lKozO6R_0c-JzXuKBF4R0OmUZqKKeIqSmGv1op286cQ1tFP6Uop0ZmUbgHY14W9Sgpvx4-4TNZtOShMajexDHKbeO5v6vLVKWOD9NlM/s320/2013-08-18_08-42-45_575.jpg" width="181" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">A post-game pic of Marc the next morning, running some D&D Next and proudly showing off his medal.</span></td></tr>
</tbody></table>
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Be sure to check out Andy Kotch's personal picture roll, mostly of the final match between <i>Don't Make This Weird</i> and <i>Moose Hockey Maple Syrup, Eh?</i> found at <a href="http://imgur.com/a/0WuVE">imgur.com/a/0WuVE</a><br />
<br />Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-68173957538806116452013-08-13T07:43:00.001-04:002013-08-13T07:43:33.043-04:00DOOM COMES TO INDIANA<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie_jV6qunfHhWJMffC7P7wdVfky2wEmG-nYRouZaX9hWBHnEW0OCWAPqoSEg4ok5avI_otgmLsLlG2r0Es1BaRHphWkfImBRTr6dVOSk05llXT385SvvaNwy9xqAOewhluB-ge0ijbjAZ7/s1600/FTDM+Ladder.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie_jV6qunfHhWJMffC7P7wdVfky2wEmG-nYRouZaX9hWBHnEW0OCWAPqoSEg4ok5avI_otgmLsLlG2r0Es1BaRHphWkfImBRTr6dVOSk05llXT385SvvaNwy9xqAOewhluB-ge0ijbjAZ7/s640/FTDM+Ladder.jpg" width="640" /></a></div>
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Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-85606847617190760512013-08-05T00:02:00.001-04:002013-09-04T13:26:18.026-04:00E5M4: CARBON FREEZE<style type="text/css">
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Deep in the bowels of Cloud City is a chamber, the only purpose of which is to freeze the inhabitants for hibernation. It is in this <i>Carbon Freeze</i> chamber that you must battle to the death.<br />
<span style="font-size: 19px; font-weight: bold;"><br /></span>
<span style="font-size: 19px;">Be among the first in the world to experience this map, live at the<b> </b><a href="http://www.fourthcoreteamdeathmatch.com/2013/01/gencon-2013-ftdm-open-play.html" style="font-weight: bold;">GenCon 2013 FTDM Open Play</a>!!</span></div>
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SHOW YOUR MIGHT IN THE ARENA WHERE FATHER MET SON IN DRAMATIC COMBAT!! FACE YOUR FOES AT GENCON!!
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<img height="700" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2fCZVxXiEWOUvAo3TF9pWoUsZaIGyF25j3_ndOZ0o8I7dGqx2XwH2EgHkOe6qD5Lg6_R-U8QNiPgQTWzFnIwYKm2xA9-Xmn3Aqta1vmor23H2z_iFnAAJ_3s19AXHAfMJtAr-9unArkLu/s1600/carbon50.png" width="702" />
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<a href="https://www.dropbox.com/s/fatbdrdqheap824/carbon300.tif">300 dpi print version</a> • <a href="https://www.dropbox.com/s/ujsj1tcsy5v9no5/E5M4_CARBON_FREEZE.pdf">Single-page map reference</a>
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<a name='more'></a><iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/m0tSuRd3Hgw" width="420"></iframe>
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<h1>
Humiliation</h1>
<span class="p">A creature rolling a natural 1 on an attack roll is knocked prone immediately after the attack. Being knocked prone in this way cannot be negated in any way.</span>
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Corners</h1>
<span class="p">Everything's round and there are no railings in Star Wars. All corners are soft corners.</span>
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Tibanna Gas</h1>
<span class="p">The entire chamber has a dangerous amount of Tibanna Gas flowing through it. Creatures gain 1 Tibanna Gas Token at the end of their turn. Creatures gain a bonus to attack and damage rolls – and a penalty to all defenses – equal to the number to Tibanna Gas Tokens they have.</span>
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<img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwN04MM89g8IuGO8_gNUZI3Ncc26XhG-J-4213ffijyZKnWV4C5Fh1IAjVo61Zx9WYq6ATu-Ntq5_4uHQ8UYdykeU6oY4zaRcULi5HloB-QvZTHfPAAooXlK5Ri3E6EFjnqaJw-odSVxCL/s1600/gas.png" />
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<h1>
Poisonous Pits</h1>
<span class="p">The pits contain an even more concentrated dosage of Tibanna Gas. Creatures in the pits are granted full concealment, but take 5 Poison and Cold damage at the start of their turn, and for each square of pit entered. The pits are 10' deep, and require two extra squares of movement to climb out <i>(no Athletics check necessary)</i>.</span>
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<img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQCrCQvuR6caK-i1-7tWOV5ob8kLOQxklbB_Kd-mIjDhA9024kOZWpJppvnkugAaxjv5wNhDfYAxfy6hpI9dWvl7FFiv_SXTCtMfQe3qWi1qHfU37CwW_YDcixz85yNGeg7HEz7Zet8eXe/s1600/spawn.png" />
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<h1 class="atWill">
Respawn <span class="subtitle">(terrain power)</span></h1>
<span class="p"><b>At-Will</b></span>
<span class="p"><b>Trigger:</b> You start your turn dead, dying, petrified, or begin your first turn of the match.</span>
<span class="p"><b>Effect <i>(no action)</i>:</b> If you are <i>dying</i>, you die. You regain all hit points and healing surges, remove all failed death saves, Tibanna Gas Tokens, and conditions that don't last through the encounter, refresh all encounter powers and power points, and teleport to a starting square of your choice. If the destination starting square is occupied, that creature dies.</span>
<span class="p"><b>Special <i>(petrified)</i>:</b> If you are petrified, and also <i>dying</i>, your death counts twice against your team. If you are petrified, and <i>not dying</i>, you may choose to negate your death. If you do so, after respawning you are blinded and weakened until the start of your next turn.</span>
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Killing Spree <span class="subtitle">(terrain power)</span></h1>
<span class="p"><b>At-Will <i>(once per turn)</i></b></span>
<span class="p"><b>Trigger:</b> You reduce 2 or more non-minion enemies with at least 1 hit point to 0 hitpoints or fewer during the same turn.</span>
<span class="p"><b>Effect <i>(Free Action)</i>:</b> Gain an action point. You may spend more than one action point per encounter, but only one action point per round.</span>
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<h1 class="atWill">
All Too Easy <span class="subtitle">(terrain power)</span></h1>
<span class="p"><b>At-Will</b></span>
<span class="p"><b>Requirement:</b> You must be adjacent to the Control Panel, or use a power that allows ranged manipulation.</span>
<span class="p"><b>Target:</b> One creature in the Poisonous Pits.</span>
<span class="p"><b>Effect <i>(Minor Action)</i>:</b> The creature becomes petrified. <i>(see Respawn power)</i></span>
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</div>Angillehttp://www.blogger.com/profile/09149612803777300605noreply@blogger.com11tag:blogger.com,1999:blog-4262611208488695420.post-60750090244844969562013-07-09T14:00:00.000-04:002013-08-09T06:21:35.557-04:00GenCon 2013 Tournament of Champions<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiThI77bCThU5VHip1JyaeQXz997ADbTgAoVjSW-yevfwtE3nrBwfbCw1IMtyaHgJGxyxfnY__VGN_ZpectOuGNWIcCrVbhg8C_OkbxjdhiDs3ISHH1yTVHdvLbmUFbEZbklyHygqdeaG0/s1600/DSCN4702.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="133" sca="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiThI77bCThU5VHip1JyaeQXz997ADbTgAoVjSW-yevfwtE3nrBwfbCw1IMtyaHgJGxyxfnY__VGN_ZpectOuGNWIcCrVbhg8C_OkbxjdhiDs3ISHH1yTVHdvLbmUFbEZbklyHygqdeaG0/s200/DSCN4702.JPG" width="200" /></a><br />
On Saturday August 17th, GenCon 2013 will be ground zero for carnage and slaughter, hosted by the Fourthcore Team Deathmatch Dungeon Masters.<b> </b><b>Come alone or with friends, but leave only with honor, glory, and pride.</b></div>
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The tournament will consist of teams of 4 dungeoneers competing in a ladder bracket on the maps listed above. It is highly recommended that dungeoneers form their teams well ahead of time and develop a coherent strategy towards winning before coming to the event. However, lone wolf dungeoneers are more than welcomed at the tournament and will be placed in a team so as to best fill out all sides and ensure everyone has an ample opportunity at murder. The Dungeon Master is more than happy to help small groups or lone dungeoneers form teams beforehand. <b><a href="mailto:fourthcoreteamdeathmatch@gmail.com">Email the Dungeon Masters</a></b> and they will set you up!<br />
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Dungeoneers may compete in EITHER the <b>Morning Entry Round</b> (<i>10:00 am</i>) OR the <b>Afternoon Entry Round</b> (<i>1:00 pm</i>). The winning teams from each entry round will then be allowed to move on to the <b>Championship Match</b> (<i>4:00 pm</i>), there to compete for ultimate victory and the title of <b>DUNGEONS & DRAGONS CHAMPIONS</b>.</div>
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Teams have already started forming for these highly anticipated events. Don't miss this chance to seize your destiny and bathe yourself in glory!</div>
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<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: large;"><b>CRUSH YOUR ENEMIES</b></span></div>
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<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: large;"><b>SEE THEM DRIVEN BEFORE YOU</b></span></div>
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<b></b>Don't forget to stop by for a quick 45-minute Match on Thursday night in our <b><a href="http://www.fourthcoreteamdeathmatch.com/2013/01/gencon-2013-ftdm-open-play.html">Fourthcore Team Deathmatch Open Play</a></b>!</div>
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<b>Date:</b><span style="background-color: #cccccc;"> Saturday August 17th</span><br />
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<b>Location:</b><span style="background-color: #cccccc;"> <i>JW Marriot, Rooms 201/202</i></span><span class="Apple-style-span" style="background-color: #cccccc;"><br /><b><br /></b></span><br />
<span class="Apple-style-span" style="background-color: #cccccc;"><b>Morning Entry Round:</b> 10:00 am</span><br />
<b>Afternoon Entry Round:</b><span style="background-color: #cccccc;"> 1:00 pm</span><br />
<b>Finalist Round:</b><span style="background-color: #cccccc;"> 4:00 pm</span></div>
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<b>Maps:</b></div>
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<span style="background-color: #cccccc;">Opening Round: <a href="http://www.fourthcoreteamdeathmatch.com/2012/06/e4m2-vault-of-spider-queen.html"><b>E4M2: VAULT OF THE SPIDER QUEEN</b></a></span><br />
<span style="background-color: #cccccc;">Semi-Finals: </span><b><a href="http://www.fourthcoreteamdeathmatch.com/2011/12/e2m2-mortal-kombat.html">E2M2: MORTAL KOMBAT</a></b></div>
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<span style="background-color: #cccccc;">Championship Match: </span><a href="http://www.fourthcoreteamdeathmatch.com/2012/11/e1m9-run.html"><b>E1M9: RUN!</b></a><br />
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Post-Game Deathmatch Party afterwards at <i>The Fourthcore Bunker</i>!</div>
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<span style="background-color: #cccccc; font-size: large;"><b>Spoils of War</b></span></div>
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<span style="background-color: #cccccc;">The winning team will receive trophies of victory to commemorate their achievements.<i> </i>Cast bronze Victory Medals have been commissioned to honor the champions of the tournament!</span><br />
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<span style="background-color: #cccccc;">In addition, each member of the winning team from each Round will receive a custom FTDM die. Know that the bearers of these dice won them through blood.</span></div>
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<span style="background-color: #cccccc;"><b>EARNED NEVER GIVEN.</b></span></div>
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<span class="Apple-style-span" style="background-color: #cccccc;">Walk-on's are welcome on a first-come first-serve basis, and we will have pregen dungeoneers on hand. However, all participants are encouraged to<b> <a href="mailto:fourthcoreteamdeathmatch@gmail.com">email the Dungeon Masters</a></b> beforehand to secure your place in the tournament!</span></div>
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<i>MORNING ENTRY ROUND</i><br />
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<li><b>Moose Hockey Maple Syrup, Eh?</b><i> (Marc Talbot, Derek Myers, Terrance Henry Stoot, Phillip Niles Argyle)</i><br />GenCon 2012 Winners</li>
<li><b>Badass Dungeon Crushers</b><i> (Sean O'Connor, Jon Paul "The Pontiff" McLaughlin, Andy Kotch, Pierce Gaithe)</i></li>
<li><i>_</i></li>
<li><b>The Stalkers</b><i> (Leon Totten, Shawn Arnold, Mikel Kemp, <i>Ian Woodall</i>)</i></li>
<li><i>_</i></li>
<li><i>_</i></li>
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<i>AFTERNOON ENTRY ROUND</i><br />
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<li><b>Don't Make This Weird</b><i> (Tom Christy, Kirk Ban, John Jones, _____)</i><br />GenCon 2011 Runners Up</li>
<li><b>Stormhawks</b><i> (Daniel Marthaler, Lindsey Wagner, Sharra Culp, _____)</i></li>
<li><b>Big Jim's Sons</b><i> (Lance DeClue, Brook Kennon, Benjamin C. DeClue, Kent Duncan)</i></li>
<li><b>_</b></li>
<li><b>The Eh Team</b><i> (Brendan Flattery, Robert Waluchow, Kory Kirk, _____)</i></li>
<li><i>_</i></li>
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<i>UNDECIDED</i></div>
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<li><b>Michael Allport's Team</b></li>
<li><br /></li>
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Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.com2tag:blogger.com,1999:blog-4262611208488695420.post-40050832798436661602013-05-16T09:58:00.000-04:002013-05-16T09:58:05.575-04:00Fourthcore Team Deathmatch comes to Albany Games Day XIX! <div class="separator" style="clear: both; text-align: center;">
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirCP6bWTlEqud3dEqUQftaXuUx8z_LXiBEVo6hmIQEpwL_W5z3JLwewJRjyh3XJpnGqLMGIGvBL07eUAknXRxO4Oawl0RwLmpGoTeGST4gQeGIbZDAGcLJ8kiX2W_4M3_PsntubwA5NpBg/s1600/titlewhite.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="70" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirCP6bWTlEqud3dEqUQftaXuUx8z_LXiBEVo6hmIQEpwL_W5z3JLwewJRjyh3XJpnGqLMGIGvBL07eUAknXRxO4Oawl0RwLmpGoTeGST4gQeGIbZDAGcLJ8kiX2W_4M3_PsntubwA5NpBg/s640/titlewhite.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://albanygameday.blogspot.com/">Albanygameday.blogspot.com</a></td></tr>
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<b style="background-color: #cccccc; font-size: x-large; line-height: 1.4;">Join Dungeon Master Deuce on Saturday, June 8th, 2013 for the first Fourthcore Team Deathmatch Tournament in the Capital Region! </b></div>
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<span style="background-color: #cccccc;"><span style="line-height: 1.4;"><b><span style="font-size: large;"><br /></span></b></span></span></div>
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<span style="background-color: #cccccc;"><span style="line-height: 1.4;"><b><span style="font-size: large;">We plan to fill the halls of Zombie Planet with the screams of murder and mayhem not seen since the latest Delve into Rappan Athuk! </span></b></span><span style="line-height: 1.4;"><b><span style="font-size: large;">Come alone or with friends, but leave only with honor, glory, and pride.</span></b></span></span></div>
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<span style="background-color: #cccccc; line-height: 1.4;">The tournament will consist of teams of 4 dungeoneers competing in a ladder bracket on the maps listed below. It is highly recommended that dungeoneers form their teams well ahead of time and develop a coherent strategy towards winning before coming to the event. Lone dungeoneers are more than welcome and will be placed in a team to fill out all sides and ensure everyone has an ample opportunity at murder. The Dungeon Master is more than happy to help small groups or lone dungeoneers form teams beforehand. </span><b style="line-height: 1.4;"><a href="mailto:franchini.anth@gmail.com" style="color: #882222; text-decoration: none;">Email the Dungeon Master</a></b><span style="background-color: #cccccc; line-height: 1.4;"> and they will set you up!</span></div>
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<span class="Apple-style-span" style="background-color: #cccccc; font-family: 'Courier New', Courier, monospace;"><b><span style="font-size: large;">DO YOU WISH TO CRUSH YOUR ENEMIES,</span></b></span></div>
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<span class="Apple-style-span" style="background-color: #cccccc; font-family: 'Courier New', Courier, monospace;"><b><span style="font-size: large;">SEE THEM DRIVEN BEFORE YOU?!?</span></b></span></div>
<span style="font-family: Courier New, Courier, monospace; font-size: large;"><span style="background-color: #cccccc; line-height: 36.66666793823242px;"><b>THIS IS THE TIME!</b></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLpuRZs-OaSFYEfyO9LiYiUQ4oRAUHmiWdgcMmgYwOzNXqNCscg5K7j7QKL27SWlD7QjM43plJPqS104Pe3SzyuIZwimpMLJDGYPSfsAc7M2ZGp4oVi0h3C5YzzFtwPqkGjCA9ReLH2QqH/s1600/ZombiePlanet_500.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLpuRZs-OaSFYEfyO9LiYiUQ4oRAUHmiWdgcMmgYwOzNXqNCscg5K7j7QKL27SWlD7QjM43plJPqS104Pe3SzyuIZwimpMLJDGYPSfsAc7M2ZGp4oVi0h3C5YzzFtwPqkGjCA9ReLH2QqH/s320/ZombiePlanet_500.jpeg" width="320" /></a></div>
<span style="background-color: #cccccc; color: #130000; font-family: 'Times New Roman', Times, FreeSerif, serif; font-size: 13.333333969116211px; line-height: 1.4;"><b>Date:</b> Saturday June 8th, 2013</span><br />
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<span style="background-color: #cccccc;"><b>Location:</b> <i>Zombie Planet, 1238 Central Ave, Albany NY 12205</i><br /><b><br /></b><br /><b>First and Second Round:</b> ~12:00 pm<br /><b style="line-height: 1.4;">Final Round:</b><span style="line-height: 1.4;"> ~1</span></span><span style="background-color: #cccccc; line-height: 1.4;">:00pm</span></div>
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<span style="background-color: #cccccc; line-height: 1.4;"><b>Pre-gens provided!</b></span></div>
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<b> <span style="background-color: #cccccc;"> <a href="http://www.fourthcoreteamdeathmatch.com/p/character-creation.html">(Character Generation Rules)</a></span></b></div>
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<div style="color: #130000; font-family: 'Times New Roman', Times, FreeSerif, serif; font-size: 13.333333969116211px; line-height: 1.4;">
<b style="background-color: #cccccc;">Maps:</b></div>
<div style="color: #130000; font-family: 'Times New Roman', Times, FreeSerif, serif; line-height: 1.4;">
<b style="background-color: #cccccc;"><a href="http://www.fourthcoreteamdeathmatch.com/2011/12/e2m2-mortal-kombat.html"><span style="font-size: large;">E2M2: Mortal Kombat!</span></a></b></div>
<div style="color: #130000; font-family: 'Times New Roman', Times, FreeSerif, serif; line-height: 1.4;">
<b><a href="http://www.fourthcoreteamdeathmatch.com/2012/02/e3m2-tower-of-babel.html"><span style="background-color: #cccccc; font-size: large;">E3M2: Tower of Babel!</span></a></b></div>
<div style="color: #130000; font-family: 'Times New Roman', Times, FreeSerif, serif; line-height: 1.4;">
<b><span style="background-color: #cccccc; font-size: large;"><a href="http://www.fourthcoreteamdeathmatch.com/2013/03/e10m1-collpase.html">E10M1: Collapse!</a></span></b></div>
<div style="color: #130000; font-family: 'Times New Roman', Times, FreeSerif, serif; line-height: 1.4;">
<b><br /></b></div>
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<span style="background-color: #cccccc;"><br /></span></div>
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<span style="background-color: #cccccc;"><br /></span></div>
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<div style="text-align: center;">
<span style="background-color: #cccccc; font-size: medium;"><b>Spoils of War: EARNED, NEVER GIVEN.</b></span></div>
<div style="text-align: center;">
<span style="background-color: #cccccc; line-height: 1.4; text-align: left;"><br /></span></div>
<div style="text-align: center;">
<span style="background-color: #cccccc; line-height: 1.4; text-align: left;">Each member of the winning team will receive a custom FTDM die. Know that the bearers of these dice won them through blood.</span><span style="background-color: #cccccc;"><br /></span><br />
<div style="text-align: left;">
<span style="background-color: #cccccc;"><br /></span></div>
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DeuceDMhttp://www.blogger.com/profile/00959562226201486586noreply@blogger.com0Albany, NY 12205, USA42.722661 -73.83014370000000842.6288325 -73.9921922 42.8164895 -73.66809520000001tag:blogger.com,1999:blog-4262611208488695420.post-9970288022467969192013-05-02T09:49:00.002-04:002013-05-02T09:49:57.514-04:00FTDM North at the Hairy Tarantula<div style="text-align: center;">
<b>Behold, Mortals!</b> </div>
<div>
</div>
An event is scheduled for this Saturday, May 4th at the Hairy Tarantula North, Toronto.<br />
<br />
<div>
The first matches will begin at 1:00 p.m. sharp so please be on
time. The matches are exactly 1 hour of real time. Once they begin we
don't stop until the hour is up. You cannot join a match already in
progress. Everyone who participates will get a chance to play in three
matches, each on a different map. We'll be using these three maps on
Saturday.<br />
</div>
<div>
<br /></div>
<div>
<b>The Citadel</b></div>
<div>
<div>
<a href="http://www.fourthcoreteamdeathmatch.com/2011/01/e1m2-citadel-revised.html" target="_blank">http://www.<wbr></wbr>fourthcoreteamdeathmatch.com/<wbr></wbr>2011/01/e1m2-citadel-revised.<wbr></wbr>html</a><br />
</div>
<div>
<br /></div>
<div>
<b>Run!</b></div>
<div>
<a href="http://www.fourthcoreteamdeathmatch.com/2012/11/e1m9-run.html" target="_blank">http://www.<wbr></wbr>fourthcoreteamdeathmatch.com/<wbr></wbr>2012/11/e1m9-run.html</a></div>
<div>
<br /></div>
<div>
<b>Vault Of The Spider Queen</b></div>
<div>
<a href="http://www.fourthcoreteamdeathmatch.com/2012/06/e4m2-vault-of-spider-queen.html" target="_blank">http://www.<wbr></wbr>fourthcoreteamdeathmatch.com/<wbr></wbr>2012/06/e4m2-vault-of-spider-<wbr></wbr>queen.html</a></div>
</div>
<div>
<br /></div>
<div>
Don't
worry about forming teams ahead of time. You can if you want, but until
we have an exact head count on the day of the event we're not sure if
we'll be using teams of 3 or 4 on each side.</div>
<div>
</div>
<div>
<div>
This event requires you to bring your own level 1 character. No
pre-gens will be provided.</div>
<div>
<br /></div>
<a href="http://www.fourthcoreteamdeathmatch.com/p/character-creation.html" target="_blank">http://www.<wbr></wbr>fourthcoreteamdeathmatch.com/<wbr></wbr>p/character-creation.html</a></div>
<div>
</div>
<div>
Address: 6979 Yonge St.</div>
<div>
</div>
<div style="text-align: center;">
<a href="http://www.hairyt.com/" target="_blank">http://www.hairyt.com/</a></div>
BFlathttp://www.blogger.com/profile/17949851841809689477noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-36512674099982139592013-03-22T18:30:00.005-04:002013-03-22T18:30:42.404-04:00Watch a live Fourthcore Team Deathmatch now!<br />
<div style="text-align: center;">
<b><span style="font-size: x-large;">GREETINGS, MORTALS!</span></b></div>
<br />
An unholy display of savagery and barbarism awaits! The arena of <i>Pac-Man</i>, a realm of unceasing hunger plagued by the tormented spirits of the fallen, has been deemed worthy of a <b>Fourthcore Team Deathmatch</b>!<br />
<br />
Watch our LIVE STREAMING GAME on this TwitchTV link, starting on <b>Saturday March 23rd 12:00pm (noon) Eastern Standard Time</b> as the forces of Dr. Wily battle against classic monsters of the silver screen!<br />
<br />
<div style="text-align: center;">
<i><span style="font-size: large;">http://www.twitch.tv/ftdm/new</span></i></div>
Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com1tag:blogger.com,1999:blog-4262611208488695420.post-58496074546694367112013-03-21T09:32:00.001-04:002013-03-21T09:38:59.808-04:00E10M1: COLLAPSE!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuas66m_0HNGjqRxoUesUSijgTAVt7YaN-JJkW-AtB-xHrt7v7dHHRdqIMxi3ZyTf-cNPb9nAtYIxqL6IxcA3bgc63YVQEKTiKJeOUZ9Yfq8wq5sAmGTzYgoj3fKZp9gXAPMaTzRRMl3E/s1600/elemental_chaos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuas66m_0HNGjqRxoUesUSijgTAVt7YaN-JJkW-AtB-xHrt7v7dHHRdqIMxi3ZyTf-cNPb9nAtYIxqL6IxcA3bgc63YVQEKTiKJeOUZ9Yfq8wq5sAmGTzYgoj3fKZp9gXAPMaTzRRMl3E/s320/elemental_chaos.jpg" width="266" /></a></div>
<div style="text-align: center;">
The arena for this is a 12 square x 12 square platform suspended in the Elemental Chaos.</div>
<br />
<a name='more'></a><br />
<br />
<span style="background-color: #38761d; color: white;">Collapsing Tiles</span><br />
Any creatures on a tile when it collapses must immediately make a saving throw. On a successful save, they take 5 fire, force, thunder, and lightning damage, shift 1 square to an adjacent tile if able, and fall prone. On a failed save or failed movement, they die instantly. This leaves a permanent hole in the arena.<br />
<br />
<span style="background-color: #38761d;"><span style="color: white;">Unsteady Arena</span></span><br />
At the end of a player’s turn, that player immediately collapses 2 outer tiles.<br />
<br />
<span style="background-color: #38761d;"><span style="color: white;">Outer Tile</span></span><br />
An outer tile is a square that has at least 1 side adjacent to the unbounded open area surrounding the platform.<br />
<br />
<span style="background-color: #38761d; color: white;">Humiliation</span><br />
A creature rolling a natural 1 on an attack roll falls prone after the attack. The tile they occupy then collapses.<br />
<br />
<span style="background-color: #38761d;"><span style="color: white;">Critical Strike</span></span><br />
If a creature scores a critical hit, along with dealing maximum damage, they must also collapse 1 unoccupied adjacent tile.<br />
<br />
<span style="background-color: #38761d;"><span style="color: white;">Chaotic Empowerment</span></span><br />
Once per turn, a creature moving or jumping over a hole, including diagonally over a corner, deals an extra 5 fire, force, thunder, and lightning damage on their next melee attack this turn.<br />
<br />
<span style="background-color: #38761d;"><span style="color: white;">Killing Spree</span></span><br />
<b>At-Will</b><br />
<b>Trigger:</b> You reduce 2 or more non-minion enemies with at least 1 hit point to 0 hit points or fewer during the same turn.<br />
<b>Effect (Free Action):</b> Gain an action point. You may spend more than one action point per encounter, but only one action point per round. You may also choose to collapse 1 adjacent tile.<br />
<br />
<span style="background-color: #38761d;"><span style="color: white;">Respawn</span></span><br />
<b>At-Will</b> (teleportation)<br />
<b>Trigger:</b> You start your turn dead or begin your first turn of the encounter.<br />
<b>Effect (No Action):</b> You regain all hit points and healing surges, remove all failed death saves, conditions that don't last through the encounter, refresh all encounter powers and power points, and teleport to an unoccupied outer tile of your choice.<br />
<br />
<u><i>Designer Notes:</i></u><br />
<i>1: The inclusion or not of the word “unoccupied” in these effects is deliberate.</i><br />
<i>2: As per 4E Rules As Written, prone creatures cannot shift.</i>A1Penguinohttp://www.blogger.com/profile/13956852776344784451noreply@blogger.com4tag:blogger.com,1999:blog-4262611208488695420.post-68727650462650730602013-03-11T18:01:00.000-04:002013-03-11T18:43:53.610-04:00Online Live Event: Saturday March 23rd<br />
<div style="text-align: center;">
<b><span style="font-size: x-large;">GREETINGS, MORTALS!</span></b></div>
<br />
As many of you know, a transgression has been recently made during the recent <b>Fourthcore Team Deathmatch OnLive Roll20 March 1st Match of Champions</b> (<i>FTDMOLR2M1MoC</i>). The punishment has now been served.<br />
<br />
<b><a href="mailto:andy@iamfivebears.com">Dungeon Master Andy <i>fucking</i> Kotch</a></b> is pulling together a single FTDM match, online but live via the <b><a href="http://roll20.net/">Roll20 app</a></b>, on<b> Saturday March 23rd, 12:00 pm</b> (Noon), <i>Eastern Standard Time</i>. The match will be played on James Barlow's excellently designed <b><a href="http://www.fourthcoreteamdeathmatch.com/2012/07/e5m3-pac-man.html">E5M3: PAC-MAN</a> </b>and will last 2 hours.<br />
<br />
The first eight players to Comment here or on the similar thread on our <b><a href="https://plus.google.com/u/0/communities/116651109069804584585">Google+ Community</a></b> with a commitment to play get in. Already, three have made their commitment.<br />
<br />
<span style="font-family: Times, Times New Roman, serif;">If this event gets full and you want in, suggest a date, time, and map to play and the FTDM community will try and pull it together.</span><br />
<span style="font-family: Times, Times New Roman, serif;"><br /></span>
<span style="font-family: Times, Times New Roman, serif;">Many lessons have been learned since our last foray into this idiom. The field of battle will be improved since last you saw it for increased speed and functionality. The match will be kept private, however spectators will be directed to a <b>LIVE SIMULCAST</b> of this event.</span><br />
<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/vr-UQLwHY0A?feature=player_embedded' frameborder='0'></iframe></div>
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<br /></div>
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<i><span style="font-size: x-large;">Good hunting!</span></i></div>
<br />Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com7tag:blogger.com,1999:blog-4262611208488695420.post-56894898018753927962013-03-06T07:30:00.002-05:002013-03-06T07:31:22.736-05:00MARCH 2013 RULES UPDATE: RACES<span style="background-color: #cccccc; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;">It's official: starting today, Fourthcore Team Deathmatch supports any and all Races available to <i>Dungeons & Dragons 4th Edition</i>.</span><br />
<span style="background-color: #cccccc;"><br style="font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;" /></span>
<span style="background-color: #cccccc; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;">Break out the Bugbears.</span>Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-12128463652209550032013-03-02T13:13:00.000-05:002013-03-02T13:13:03.172-05:00Pre-Generated Dungeoneers<span style="font-size: large;"><b><a href="http://www.angille.net/">Dungeon Master James Barlow</a></b> has graced the Fourthcore Team Deathmatch community with a most splendid gift. He has lent his talent and artistry in creating intuitive, easy-to-read, easy-to-understand character sheets for Fourthcore Team Deathmatch dungeoneers. These character sheets go a long way towards extending a helping hand and welcoming new players into the fold by cutting through the typical clutter and presenting information in a thoughtful and well-designed manner. There are no templates for this, one cannot simply cut and paste their ideas into here. These are labors of craftsmanship.</span><br />
<span style="font-size: large;"><br /></span>
<div style="text-align: center;">
<b><a href="https://www.box.com/s/u2vm22iit8nbmn4geh9j"><span style="font-size: x-large;">BEHOLD!</span></a></b></div>
Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com4tag:blogger.com,1999:blog-4262611208488695420.post-60306664981114011092013-02-18T07:00:00.000-05:002013-02-18T07:05:25.753-05:00Online Live Event: Friday March 1st<div style="text-align: center;">
<b><span style="font-size: x-large;">GREETINGS, MORTALS!</span></b></div>
<br />
Let's maybe backtrack a bit and not bite off quite so much at once. Dungeon Master Ross is pulling together a single FTDM match, online but live via the <b><a href="http://roll20.net/">Roll20 app</a></b>, on<b> Friday March 1st, 12:00</b> (Midnight), <i>Eastern Standard Time</i>. The match will be played on James Barlow's excellently designed <b><a href="http://www.fourthcoreteamdeathmatch.com/2011/11/2fort4thcore.html">E5M1: 2FORT</a></b>.<br />
<br />
The first eight players to Comment here or on the similar thread on our <b><a href="https://plus.google.com/u/0/communities/116651109069804584585">Google+ Community</a></b> with a commitment to play get in.<br />
<br />
If this event gets full and you want in, suggest a date, time, and map to play and the FTDM community will try and pull it together.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/gWUzR1bc0r4?feature=player_embedded' frameborder='0'></iframe><br />
<br />Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com4tag:blogger.com,1999:blog-4262611208488695420.post-60106242847117191022013-02-18T06:23:00.001-05:002013-02-18T18:23:17.182-05:00Play-By-Post Match 19 | Round 06<div style="text-align: right;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtD3rzW2hogkGdsB1H634EraCgSOd6GxB3RGaA5LXBxGdPJ5rvldssC9P1qdfZhfMpptfanQ8DtBhi0tL2wJqdvWrV7nXH_cz1HSSUnQUUVLaToHJejzOez5tiEtrxLu-3qLRUGN-AKjc/s1600/FTDM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="512" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtD3rzW2hogkGdsB1H634EraCgSOd6GxB3RGaA5LXBxGdPJ5rvldssC9P1qdfZhfMpptfanQ8DtBhi0tL2wJqdvWrV7nXH_cz1HSSUnQUUVLaToHJejzOez5tiEtrxLu-3qLRUGN-AKjc/s640/FTDM.png" width="640" /></a></div>
<b><span style="font-size: xx-small;"><a href="http://www.fourthcoreteamdeathmatch.com/2011/11/e3m1-ambulatory-of-succubus-queen.html">E3M1: AMBULATORY OF THE SUCCUBUS QUEEN</a> + </span></b><span style="font-size: xx-small;"><a href="http://www.fourthcoreteamdeathmatch.com/2013/01/pvp-tournament-01-introduction.html">DUNGEONEER DESCRIPTIONS</a><br /><i>Previous Rounds: <a href="http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-01.html">01</a>, <a href="http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-02.html">02</a>, <a href="http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-03.html">03</a>, <a href="http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-04.html">04</a>, <a href="http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-05.html">05</a></i></span></div>
Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com11tag:blogger.com,1999:blog-4262611208488695420.post-34784301476003071562013-02-16T21:44:00.002-05:002013-02-27T19:24:27.786-05:00Google+ Community<div style="text-align: center;">
<b><span style="font-size: x-large;">GREETINGS, MORTALS!</span></b></div>
<br />
<span style="font-size: large;">A Google+ Community has been created for Fourthcore Team Deathmatch to better facilitate discussion on various topics: strategy, tactics, bloodshed, murder.</span><br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b><a href="https://plus.google.com/u/0/communities/116651109069804584585">LINK TO G+ COMMUNITY</a></b></span></div>
Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com0tag:blogger.com,1999:blog-4262611208488695420.post-84894979642477446502013-02-15T18:07:00.000-05:002013-02-18T06:21:32.518-05:00Play-By-Post Match 19 | Round 05<div style="text-align: right;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF1W8cheu9eUTnWeFsCCqHUjgj_jMSqhkDCK2j3EV0p3Jp8ZwmXFyBLyMRgud-yCSDCKQzFI0M7i0Po6D1qIk8PKfbmKvQb9PELzo_-qwDdK63rWgMhzNKgJqViwqElO6x0Rm10jh9Tv4/s1600/FTDM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="512" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF1W8cheu9eUTnWeFsCCqHUjgj_jMSqhkDCK2j3EV0p3Jp8ZwmXFyBLyMRgud-yCSDCKQzFI0M7i0Po6D1qIk8PKfbmKvQb9PELzo_-qwDdK63rWgMhzNKgJqViwqElO6x0Rm10jh9Tv4/s640/FTDM.png" width="640" /></a></div>
<b><span style="font-size: xx-small;"><a href="http://www.fourthcoreteamdeathmatch.com/2011/11/e3m1-ambulatory-of-succubus-queen.html">E3M1: AMBULATORY OF THE SUCCUBUS QUEEN</a> + </span></b><span style="font-size: xx-small;"><a href="http://www.fourthcoreteamdeathmatch.com/2013/01/pvp-tournament-01-introduction.html">DUNGEONEER DESCRIPTIONS</a><br /><i>Previous Rounds: <a href="http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-01.html">01</a>, <a href="http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-02.html">02</a>, <a href="http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-03.html">03</a>, <a href="http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-04.html">04</a></i></span></div>
Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com23tag:blogger.com,1999:blog-4262611208488695420.post-41301190052262157472013-02-13T20:48:00.004-05:002013-02-13T20:48:57.120-05:00E0M3: Basic Training<div class="separator" style="clear: both; text-align: center;">
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As the <b>GenCon 2013 Tournament of Champion</b>s, and other various events, loom black and approaching upon the deadly horizon, we look to sharpen our blades. To that effect, this article aims to provide some basic tips and tricks for newcomers to use when building their dungeoneers. After all, none of us want an <i>easy</i> victory. If we did, we wouldn't be playing Fourthcore. Thus, I encourage the FTDM veterans out there to lend in their suggestions as well. New players reading this and improving their skills will only serve to make a better deathmatch.<br />
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<b><span style="font-size: large;">Non-AC Defenses</span></b></div>
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A major difference in strategy with Fourthcore Team Death, as opposed to standard 4E D&D, is mathematics behind combat. In standard 4E D&D, enemies (<i>ie. monsters</i>) have a certain limited range of defenses. In FTDM, however, that assumption is thrown out of the window completely.<br />
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The 1st Level characters that FTDM requires, by and large, have at least one easy-to-hit weak point in their defenses. Very few enemies you will be seeing at these events has their lowest non-AC defense much higher than 12, and sometimes far lower.<br />
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So, when building your deathmatch dungeoneer, a common strategy is to have a variety of attacks that target different defenses, and to always go after the low defenses on the table. Defenses must all be displayed publicly during a match, so it is just a matter of vigilance and cunning to exploit your enemies' weaknesses.<br />
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<b><span style="font-size: large;">A Trick Up Your Sleeve</span></b></div>
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When choosing <i>at-will</i> and <i>encounter</i> attack powers, keep an eye out for attacks that confer useful situational bonuses that can be exploited for different contingencies. A great example of this would be an attack power that can be used as a basic attack when your dungeoneer doesn't otherwise have strong basic attacks. Your encounter powers get recharged very often via the <i>Respawn</i> mechanic, typically about every other round, so don't always assume that it is a better choice than using an at-will attack.<br />
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<b><span style="font-size: large;">Read the Maps, Use the Terrain</span></b></div>
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Just as simple as that, the most important thing you can do to prepare for a FTDM match is to read the map and understand how it functions. Using map powers to your advantage can rack up many kills without ever having to dip into your own attacks. Each map has its own unique features, be sure to understand them well.<br />
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<b><span style="font-size: large;">Long-Lasting Dailies</span></b></div>
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Many <i>Daily</i> attack powers have effects that last until the end of an encounter. These effects carry on through death and are treated as boons that last an entire match, so be sure to keep an eye out for daily attacks that have better end of encounter effects, even if the damage output isn't as high as others.<br />
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<b><span style="font-size: large;">Skills</span></b></div>
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Skills are used rarely in FTDM, but like anything else, they can be optimized and should not be ignored. Athletics and Acrobatics are the most used skills in FTDM, to jump over hazards and reduce falling damage respectively, so they should never be ignored. You should also take a good look at the maps' terrain powers and see if any special skill checks are called for, such as in the skill-check heavy map <i>E1M9: RUN! </i>or<i> E5M1: 2FORT</i>, which has special benefits associated with skill training.<br />
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Lastly, don't forget to choose a Background. Though some special boons, such as <i>Themes</i>, are disallowed in FTDM; non-<i>Forgotten Realms </i>Backgrounds are still FTDM-legal. Unless the maps you are playing on dictate otherwise, look for Backgrounds to enhance either your Athletics or Acrobatics checks.<br />
Fourthcore Team Deathmatchhttp://www.blogger.com/profile/06203888106962563038noreply@blogger.com8