tag:blogger.com,1999:blog-4262611208488695420.post8568346885260995652..comments2023-06-14T08:09:00.504-04:00Comments on Fourthcore Team Deathmatch: E1M3: TOMB OF THE IRON LICH (Nov. 2012)Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-4262611208488695420.post-13625388722584528532013-02-14T22:46:33.428-05:002013-02-14T22:46:33.428-05:00Oh, and it should probably not go after unconsciou...Oh, and it should probably not go after unconscious creatures.Layzarshttps://www.blogger.com/profile/00902082505431470705noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-4921462522079568552013-02-14T20:35:13.504-05:002013-02-14T20:35:13.504-05:00Changes I'd recommend for the Souldriver Tacti...Changes I'd recommend for the Souldriver Tactics:<br /><br />#1: I'd also change all mentions of 'creature' in the Souldriver tactics to 'Dungeoneers', so that summons/companions can't just chump the Souldriver into standing still and doing nothing worthwhile.<br /><br />#2: I'd personally have the Souldriver move one square towards the nearest creature (random if multiple 'nearest') before and whenever he'd use his breath weapon. Both teams nearly always feed it a sacrifice to be Ghoul Puked so it remains immobile in practice. Boring IMO.<br /><br />#3: I'd also specify that when the Souldriver moves to attack creatures with its Whirling Censure Flails, it always moves in such a way that it can make the most attacks (a random square if multiple squares would yield the most attacks).<br /><br />So, putting it together:<br /><br />TACTICS<br />+ The Four-Armed Iron Golem Souldriver acts on the Dungeon Master's turn:<br />A: If there is at least 1 Dungeoneer within 3 squares of the Golem, it moves one square towards the closest Dungeoneer and attacks with Ghoul Vomit Spray. <br />B: If not, it moves to a square adjacent to the nearest Dungeoneer from which it can attack the most creatures, and attacks all creatures in reach with Whirling Censer Flails.<br />+ If multiple destination squares meet the Golem's requirements, it moves to one of them at random.<br />+ The Golem always targets the maximum number of creatures.Layzarshttps://www.blogger.com/profile/00902082505431470705noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-6544343768859893932013-02-11T12:33:35.930-05:002013-02-11T12:33:35.930-05:00Yeah good catch. I'll be cleaning these up (an...Yeah good catch. I'll be cleaning these up (and similar on other maps) to be a little more streamlined soon.Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-43500066355117504122013-02-11T00:51:30.411-05:002013-02-11T00:51:30.411-05:00Forced Teleportation reads:
Trigger: You push, pu...Forced Teleportation reads:<br /><br />Trigger: You push, pull, or slide a creature onto a teleport square.<br />Target: The creature that you pushed, pulled, or slid.<br /><br />Why not replace this with<br /><br />Trigger: You move a creature onto a teleport square with forced movement?<br />Target: The creature you subjected to forced movement<br /><br />This encompasses teleportation forms of forced movement sourced from players as well.<br /><br />Also, should 'teleport square' be teleportation archway?Layzarshttps://www.blogger.com/profile/00902082505431470705noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-47791895940484537362013-02-08T22:56:10.156-05:002013-02-08T22:56:10.156-05:00The latter; 10 untyped damage and 10 poison damage...The latter; 10 untyped damage and 10 poison damage, for a total of 20 damage dealt out.<br /><br />I do this kind of damage type mixing sometimes in my FTDM designs so that builds with energy resistances feel like they're getting some bang for their buck.Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-33112038983188370662013-02-08T22:46:34.157-05:002013-02-08T22:46:34.157-05:00Do the Censer Flails deal 10 poison and untyped da...Do the Censer Flails deal 10 poison and untyped damage, or separate instances of 10 poison AND 10 untyped damage for a total of 20?Layzarshttps://www.blogger.com/profile/00902082505431470705noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-5024922937706827172013-02-07T07:44:24.744-05:002013-02-07T07:44:24.744-05:00Map updated; tada!Map updated; tada!Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-23444070962660829702013-02-07T01:04:10.014-05:002013-02-07T01:04:10.014-05:00Agreed with Angille on the columns. I know what yo...Agreed with Angille on the columns. I know what you're going for with the four in the centre as you want to block off the power ups, but the ones to the left and right should be one square away from the wall.Layzarshttps://www.blogger.com/profile/00902082505431470705noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-61136006950278602872012-11-25T20:13:16.718-05:002012-11-25T20:13:16.718-05:00No razorjack statues? No mithral river? No spectra...No razorjack statues? No mithral river? No spectral staircase? Hehe...<br /><br />I love the new Golem - much more interesting. I understand the changes in powerups (I remember doing something similar with 2Fort), though some part of me is disappointed, like Deuce.<br /><br />Oddly enough, the only thing I'd want to change would be the columns. Just a personal quirk, but I think stepping them off the walls a square would provide more tactical interest.Angillehttps://www.blogger.com/profile/09149612803777300605noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-54355610561031705102012-11-18T18:33:34.463-05:002012-11-18T18:33:34.463-05:00Alot more streamlined. As a player, I'd be far...Alot more streamlined. As a player, I'd be far more likely to keep these rules all in mind while making decisions at the table.<br /><br />The size is much better.<br /><br />I like it a lot.Rwaluchowhttps://www.blogger.com/profile/01681979083809748832noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-76634295439612972222012-11-18T11:42:43.043-05:002012-11-18T11:42:43.043-05:00Most importantly, I like that the map is smaller! ...Most importantly, I like that the map is smaller! <br /><br />Not partial to the new lich sarcophagus and grinning demon mouth, as I liked the EoE effects for a finite number of dungeoneers. It's almost a reward for winning initiative. You trade off the chance to deal damage for a buff that will help overcome the missed turn. <br /> The change in their effects, however, I think will work quite well. Hitting is usually the key in a match, so a +5 is off the charts great. And being able to crit more always helps. DeuceDMhttps://www.blogger.com/profile/00959562226201486586noreply@blogger.com