tag:blogger.com,1999:blog-4262611208488695420.post8051857273694344565..comments2023-06-14T08:09:00.504-04:00Comments on Fourthcore Team Deathmatch: PLAY-BY-POST: Match 13 Round 2 - SUPER SMASH BROS. Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger39125tag:blogger.com,1999:blog-4262611208488695420.post-65946755926783256772012-09-20T11:09:09.493-04:002012-09-20T11:09:09.493-04:00Sorry to step in, but I just had to sing this:
...Sorry to step in, but I just had to sing this: <br /><br />"He was not in the least bit scared to be mashed into a pulp,<br />Or to have his eyes gouged out, and his elbows broken;<br />To have his kneecaps split, and his body burned away;<br />And his limbs all hacked and mangled, brave Sir Robin!"Anonymoushttps://www.blogger.com/profile/04478017016937435174noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-29344514516111452262012-09-19T09:26:58.886-04:002012-09-19T09:26:58.886-04:00Actually, Lancelot and Gaarish did not move, and a...Actually, Lancelot and Gaarish did not move, and are upright where they were before. The Minstrel is prone in square D9. I'll update the map and score shortly.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-48601375715836079112012-09-19T09:21:15.316-04:002012-09-19T09:21:15.316-04:00Alright, after some discussion, Sir Robin does not...Alright, after some discussion, <b>Sir Robin</b> does not get a check to reduce the damage, but instead gets a saving throw to move out of the way.<br /><br />He rolls...8, fails his save, takes the full damage and is prone, bloodied and squeezing in square L6.<br /><br />As well, <b>Urk</b> falls into <b>Ugarth</b>, who does make his saving throw (13). I've placed him to the right of where he was.<br /><br /><br />Finally, a massive, angry tree appears in the middle of the map and starts blowing it's fury upon all dungeoneers.<br /><br />The Rabbit and Sir Robin are pushed 3 squares, but the rest need to make saving throws to avoid falling.<br /><br />Teddy-Sin...7. He falls to his death.<br />Lancelot...6. He lands atop Teddy-Sin waaay down below somewhere.<br />Gaarish...18. He falls prone in his square.<br />Minstrel...12. He's prone next to Gaarish.<br />Ugarth...12. He's prone in his square.<br />Urk...18. Also prone in his square.<br /><br />From now on, I will say that you can push or slide someone through another creatures square, but they cannot end their turn in an occupied square. This is meant to counter the fact that you can force move a dungeoneer upwards.<br /><br />Round three is live. The score is 2 Spamalot, 5 WetwORCs.<br /><br />http://www.fourthcoreteamdeathmatch.com/2012/09/play-by-post-match-13-round-2-super_19.htmlBFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-8081057379304694252012-09-18T22:30:33.919-04:002012-09-18T22:30:33.919-04:00Re: Resilience, after the attack Urk would have be...Re: Resilience, after the attack <b>Urk</b> would have been at 3 hp, meaning he would have had a saving throw to catch himself. He rolled....an (8), and fell to his death at -22 hp. I double-checked, and <b>Ugarth's</b> THP would have triggered in round 1, but wouldn't have been enough to save him. <b>Teddy-Sin</b> has yet to be bloodied.<br /><br /><b>Lancelot</b> did take 9 hp, and is now at 17hp and unbloodied.<br /><br />-----<br /><br />The engraged <b>Urk</b> appears and proceeds to curse half of <b>Spamalot</b>, before instilling utter terror into <b>The Rabbit of Caerbannog</b>. (show him a mirror?) <br /><br />Tech:<br /><br />Visions of Blood: 4+(16)=20 vs Will 12 is a hit for a minimum of 4+(1)= 5 damage (DFA is melee only), rendering the <b>Rabbit</b> at 8hp and bloodied. He then fails his save (4-1=3), and lands atop the human mattress, <b>Brave Sir Robin</b> dealing them both (8)+(4)=12 damage. However, the <b>Rabbit</b> absolutely nails his acrobatics check with a roll of 9+(18)=27, and takes no damage from the fall. He is also able to land on his feet as he took no damage, but he's still squeezing (and takes another 4 from furious assault).<br /><br />This brings me to another weird corner case though, as <b>Sir Robin</b> is also trained in acrobatics. Because of the prone/squeezing penalty, I'm going to rule that he can also make a check to reduce the damage. He rolls (5)+5=10, reducing the damage by 5. Both are now bloodied and squeezing, but only <b>Robin</b> is prone.<br /><br />Scores unchanged. I'll post the new round in the morning.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-48363059485064344292012-09-18T21:23:03.740-04:002012-09-18T21:23:03.740-04:00And Visions of Blood, if hit, lasts until the STAR...And Visions of Blood, if hit, lasts until the START of my next turn...David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-2235737357951919972012-09-18T21:21:13.539-04:002012-09-18T21:21:13.539-04:00Also, Lancelot should have taken 9 psychic damage ...Also, Lancelot should have taken 9 psychic damage due to Whispers of Defeat and the missed attack.David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-7584937248959542742012-09-18T21:19:16.446-04:002012-09-18T21:19:16.446-04:00Urk reappears in a rage. His frantic babbling of p...Urk reappears in a rage. His frantic babbling of power words shakes the rabbit and the minstrel's very soil, and he descends off the platform screaming "DIE BUNNY!!!"<br /><br />[Tech]Don't know if you recalled Half Orc Resilience,.. +5 THP when first bloodied. Not sure if that would have made a difference.<br /><br />Minor: Maledictor's Doom (Close Blast 5)... Minstrel and Rabbit <br />Each take -1 penalty to attacks and saves, and if hit with a fear attack get pushed 1.<br /><br />Free: Shroud on minstrel<br /><br />Move: Move/Fly to G4<br /><br />Standard: Visions of Blood (Close Blast 3) on rabbit<br />+4 vs Will, 1d6 +4 +5(DFA) damage and target takes -1 penalty to all defenses until EoNT.<br />Also, on hit, gets pushed 1 (Maledictor's Doom) right on to the other guy below. I assume the -1 save penalty from MD applies to being pushed in to air.<br />If rabbit remains conscious after initial attack, add Furious Assault ... +1d8 damage.David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-60342744794581094652012-09-18T20:34:07.375-04:002012-09-18T20:34:07.375-04:00Oh, and Urk respawns at location 1.Oh, and <b>Urk</b> respawns at location 1.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-2781069376696974472012-09-18T09:36:52.795-04:002012-09-18T09:36:52.795-04:00OOC: Yes, I've made the change to your hp. E10...OOC: Yes, I've made the change to your hp. E10 has LoE to both.<br /><br />vs <b>Gaarish</b>: 6+(9)=15 vs Ref 10. <b>Gaarish</b> is hit for 5+(5)+(2)=12 damage, and is still unbloodied at 21 hp.<br /><br />vs <b>Urk</b>: 6+(12)=18 vs Ref 12. <b>Urk</b> is hit for the same amount of damage, and is knocked unconscious then slid off the ledge with no save. He falls hard in square L10, taking (6)+(3)+(9)+(7)=25 damage for the gib.<br /><br /><b><i>Spamalot</i></b> now leads by 3 deaths.<br /><br /><i>Map updated</i>.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-38592055938330111722012-09-18T01:44:29.915-04:002012-09-18T01:44:29.915-04:00Well, if you ever feel like being thrown around li...Well, if you ever feel like being thrown around like a rag doll, just let me know.Kurt Hindererhttps://www.blogger.com/profile/02097309861914987165noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-86894819259436435902012-09-18T01:21:31.106-04:002012-09-18T01:21:31.106-04:00Yeah, unless I jump in to say otherwise, Gaarish w...Yeah, unless I jump in to say otherwise, Gaarish will negate forced movement by default.Hunter Rosehttps://www.blogger.com/profile/16799545856494087983noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-3028818734680836452012-09-17T23:04:48.613-04:002012-09-17T23:04:48.613-04:00Fluff:
Brave, brave, brave Sir Robin reappears aft...Fluff:<br />Brave, brave, brave Sir Robin reappears after running a… um, strategically retreating from the forest of the Knights who Say Ni. He looks around and says, “So you’ve taken care of the monsters. Good, then we should leave before the Knights who Say Ni get here… Wait the monsters are still here!”<br /><br />A mist appears and voices start saying, “Ni, ni, ni.” Sir Robin cowers in fea… bravery.<br /><br />Tech:<br />Reappear in L6<br /><br />Move: Stand<br /><br />Standard: Arcane Whirlwind ranged burst 2 centered at E10 (if this does not give me LoE to both Gaarish and Urg, I center at D10) +6 vs. Ref, 2d6+5 damage and slide 2 (1 standard, 1 due to feat). Urg is slid to D10 (I slid Gaarish to D10 as well, but in all likelihood she will decide not to move)<br />Effect: Creates a zone that lasts until EoNT. As a minor, I can slide one creature in the zone 2 squares. As a move, I can move the zone 6 squares. Sustain minor, zone persists and slides a creature in zone 2 squares.<br /><br />Minor: If Urg has not fallen, the Knights who Say Ni send Urg to get a shrubbery in square D10 (Whirlwind slide 2).<br /><br />Free: Cower in terror.<br /><br />OOC: shouldn’t Robin be at 17 hp?<br />Kurt Hindererhttps://www.blogger.com/profile/02097309861914987165noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-601485627193075232012-09-17T20:30:05.085-04:002012-09-17T20:30:05.085-04:00The brave knight stands and lets fly his might ham...The brave knight stands and lets fly his might hammer shaped lance at the verbose <b>Teddy</b>. The seductive voice of the evil Morgan LeFey plague his mind though, turning his weapon aside.<br /><br />Tech: <br /><br />Warden's Lunge: 4+(9)=13 vs AC 14 (LeSigh). <b>Teddy</b> is marked, but unharmed by the attack.<br /><br /><b>Sir Robin</b> returns within 3 squares of L10, ready to prove himself this round.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-21838191209848436192012-09-17T17:53:37.574-04:002012-09-17T17:53:37.574-04:00Lanclot gets up from prone and dusts off his hamme...Lanclot gets up from prone and dusts off his hammer. "So the little teddy wants to play eh?"(add maple syrup here) and quarry's the sinful teddy and tries to shuffle him from this mortal coil.<br /><br />Warden's Lunge +4(+6 BAB, -2 for the whispers that bother his mind) 2d6+6+1d6 damage(reroll 1s for hammer and 1d6 for Hunter's Quarry.). As a free action, Lancelot will mark Teddy-Sin.<br /><br />Standard: Warden's Lunge<br />Move: Stand up<br />Minor: Quarry<br />Free: Mark Teddy-Sin<br />Altonhttps://www.blogger.com/profile/01320979467009715360noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-34361489591230375592012-09-17T09:57:06.293-04:002012-09-17T09:57:06.293-04:00OOC: Ok, just to be clear. We're talking about...OOC: Ok, just to be clear. We're talking about Dual Weapon attack, not Offhand Strike which is something else entirely (not that it's relevant).<br /><br />MBA: 9+(9)=18 vs AC 15. <b>Ugarth</b> is hit for 10+(6)=16 damage. Ugarth is dying at -11, and pushed 5 clear off the platform for a solid gib.<br /><br /><b>Sir Lancelot</b> may now take his turn.<br /><br /><i>Map and scores updated.</i><br /><br />BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-52734234175079796182012-09-17T09:52:21.162-04:002012-09-17T09:52:21.162-04:00sorry off hand only works once per round just mele...sorry off hand only works once per round just melee basic attack pushing him off the platform on a hit.Gingerbeard Manhttps://www.blogger.com/profile/14583897869028256612noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-87953772321207228652012-09-17T09:42:51.526-04:002012-09-17T09:42:51.526-04:00yeah try again melee basic and off hand on hit.yeah try again melee basic and off hand on hit.Gingerbeard Manhttps://www.blogger.com/profile/14583897869028256612noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-12583937491558669052012-09-17T09:30:54.188-04:002012-09-17T09:30:54.188-04:00The acrobatic Rabbit leaps at Ugarth's face, s...The acrobatic <b>Rabbit</b> leaps at <b>Ugarth's</b> face, savaging it with all his furry little might. His off hand is aptly named though, and misses the reeling Orc.<br /><br />MBA: 9+(11)=20 vs AC 15. <b>Ugarth</b> is hit for (5)+14=19 damage. He is bloodied at 5 hp, and pushed into the ground (i.e., nowhere).<br /><br />Off Hand Attack: 9+(2, drink the hooch)=11 vs AC 15 and a miss!<br /><br />AP?BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-16534752153420438532012-09-17T09:22:33.622-04:002012-09-17T09:22:33.622-04:00The fearsome rabbit a little confused by his most ...The fearsome rabbit a little confused by his most recent meal reappearing but never one to turn down seconds leaps at Ugarth's throat... again.<br /><br />Tech:<br />Move: Shift to G5<br />Minor: switch to aspect of soaring eagle stance<br />Standard: Melee basic attack on Ugarth +9 vs AC (10-1)d8 +14 (5 +5 dfa +4 dan bonus)push to I4<br />on hit off hand attack +9 vs AC (10-1) d6 +10 (5 +5 dfa) push to H1<br /><br />I may action point depending on how this goes.Gingerbeard Manhttps://www.blogger.com/profile/14583897869028256612noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-71965696070066415322012-09-16T22:43:43.646-04:002012-09-16T22:43:43.646-04:00Indeed, sorry.
(1, rerolled 6)+(8)+10/2=12 damage...Indeed, sorry.<br /><br />(1, rerolled 6)+(8)+10/2=12 damage. <b>The Rabbit</b> is unbloodied at 13 hp.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-35876776762389330652012-09-16T22:36:50.837-04:002012-09-16T22:36:50.837-04:00Half damage on miss?Half damage on miss?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-62343261794761215102012-09-16T21:43:36.424-04:002012-09-16T21:43:36.424-04:00Ugh.. just like old times for WetwORCs! *headdesk*...Ugh.. just like old times for WetwORCs! *headdesk*Hunter Rosehttps://www.blogger.com/profile/16799545856494087983noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-69453296675739181752012-09-16T21:38:09.570-04:002012-09-16T21:38:09.570-04:00With a mighty leap, Ugarth, the Savage Juggernaut,...With a mighty leap, <b>Ugarth</b>, the Savage Juggernaut, bitch (note the comma), lands beside the possibly even more savage <b>Bunny Rabbit.</b> <br /><br />Tech:<br /><br />Savage Juggernaut: 7+(5)=12 vs AC 18. Miss! <br /><br /><b>The Rabbit</b> may now respond. I'll update the map tomorrow morning.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-17214891637040325842012-09-14T22:45:37.003-04:002012-09-14T22:45:37.003-04:00Ugarth rematerializes on the platform rubbing his ...Ugarth rematerializes on the platform rubbing his shoulder painfully. "Someone get name of truck that hit Ugarth? Wait, not truck, BUNNY?!?!? OH HELLS NO!!"<br /><br />Ugarth's warty orcish green skinny burns red with the rage of all his murderous kin from generations past, with the anger of every monstrous race ever wiped from the earth by an adventuring party, and with all the annoyance of every Monty Python quote obligatorily made at a D&D game because that's just what we do...<br /><br />The blood rage of Grummsh himself courses through his veins as Ugarth's skin toughens, his muscles bulge with strength and his iron will assures him of the victory still to come and he speaks a single phrase...<br /><br />"Don't you know who I am?!?!"<br /><br />With that, Ugarth falls like a meteoric collision on the top of the fiendish dire rabbit.<br /><br /><b>TECH:</b><br /><br /><i>move action:</i> move to G4<br /><br /><i>standard action:</i> <b>SAVAGE JUGGERNAUT RAGE</b>, +7 vs AC, Hit: 2d12 (brutal 2) + 10 damage. Miss: Half damage. Effect: Ugarth enters the rage of the SAVAGE JUGGERNAUT. Until the rage ends, Ugarth gains a power bonus to attack rolls equal to the number of nonminion creatures he has reduced to 0 hp since he entered the rage.<br /><br />IF my attack should reduce the Bun Bun to 0 hitpoints or less...<br /><br /><i>free action:</i> <b>Roar of Triumph</b>, close burst 5, all enemies in burst (aka Robin's minstrel, unless bun bun should still be alive and dying in which case him too), Effect: target takes a -2 penalty to all defenses until the end of my next turn.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-4153115611388426182012-09-14T01:23:47.870-04:002012-09-14T01:23:47.870-04:00Gaarish loses all semblance of the delicate prince...<b>Gaarish</b> loses all semblance of the delicate princess she appeared to be at the start of the match. Her Orcish fury unleashes upon the <b>Minstrel</b>.<br /><br />Tech:<br /><br />Warden's Lunge: 7+1(charge)+(11)=19 vs 16. <b>Minstrel</b> takes (4)+(3)+8=15 damage: leaving him unbloodied at 18 hp. <b>Minstrel</b> auto succeeds on the save against falling, but is prone in his square. <b>Gaarish</b> falls to the ground and sets up a willowy defense around <b>Urk</b>.<br /><br />The ferocious <b>Ugarth</b> returns in location 1.<br /><br /><i>Map updated.</i><br />BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.com