tag:blogger.com,1999:blog-4262611208488695420.post7573004005005878542..comments2023-06-14T08:09:00.504-04:00Comments on Fourthcore Team Deathmatch: Play-By-Post Match 19 | Round 04Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger45125tag:blogger.com,1999:blog-4262611208488695420.post-80994369363226121542013-02-15T18:13:05.912-05:002013-02-15T18:13:05.912-05:00!!! THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE...<b>!!! THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH !!!</b><br /><br />Sesame Street is falling perilously behind, the fate of the entire tournament resting upon their shoulders. They came into this match with a very defensive strategy, a lot of marking capabilities, extra animal companions, and some of the highest defenses I've ever seen. Team Fourthcore Pantheon has been capitalizing the central area well and utilizing the clearly overpowered Whip of Pleasure & Pain; combining that with magic missile to brush off the entire notion of defenses and stick straight to the damage.<br /><br />Can anyone get a Heart Run? Reply looks hazy, although if it went to either team it would change the dynamics of the match considerably. In this twisting and turning maze, its very difficult to get the mobility needed. When this map first debuted, there was a lot of fear and speculation of a speed-themed team being unstoppable here. Not so! The 1 square corridors and 4E occupancy rules are <i>quite</i> the deterrant.<br /><br />The hellish nightmare-world of torment continues in Round 05: <i>http://www.fourthcoreteamdeathmatch.com/2013/02/play-by-post-match-19-round-05.html</i>Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-29335620808363094162013-02-15T17:32:08.077-05:002013-02-15T17:32:08.077-05:00Still dizzy from all the awesomeness that is Ernie...Still dizzy from all the awesomeness that is Ernie, Cookie Monster slowly regains his feet and shuffles off to the side to regain his energy, greeting Elmo in the process.<br /><br /><b>Tech</b><br />Move to stand<br />Move to run to G3<br />Minor for Healing Word: Gain <b>(5)</b>+7 HP to 25 and +2 attacks until end of next turn<br /><br />Elmo respawns at <b>(2)</b> and he and Cookie Monster high fiveA1Penguinohttps://www.blogger.com/profile/13956852776344784451noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-46745795357807047372013-02-15T15:13:47.465-05:002013-02-15T15:13:47.465-05:00ooooohhhh I see. No one ever changed Ernie's H...ooooohhhh I see. No one ever changed Ernie's HP to -3 from Xann's turn. Brendan says -3, then shortly after Jon says 28 HP.<br /><br />GUESS WHAT DM FIAT: We're keeping the game moving and not stopping to sip tea and discuss. Team Sesame Street takes a death and Ernie is considered to have recharged all of his encounter powers, etc. as per Respawn. He is where he is.Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-6010815004648967942013-02-15T15:05:50.046-05:002013-02-15T15:05:50.046-05:00Is Ernie's most recent respawn reflected in th...Is Ernie's most recent respawn reflected in the score?BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-67061692157174435602013-02-15T13:07:45.733-05:002013-02-15T13:07:45.733-05:00Moving on! Cookie Monster is saved from the black ...Moving on! Cookie Monster is saved from the black hand of death and takes his turn.<br /><br />Map updated.Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-60749276726811133212013-02-15T13:05:46.753-05:002013-02-15T13:05:46.753-05:00We cool. The net result AC is thus the same, so I&...We cool. The net result AC is thus the same, so I'll refund Asar-Segt the HP.Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-6164188546989852662013-02-15T12:51:25.744-05:002013-02-15T12:51:25.744-05:00Lyth does not use the Chaos Device at this time.Lyth does not use the Chaos Device at this time.Kevinhttps://www.blogger.com/profile/02060278937479739737noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-12093707347720833162013-02-15T12:22:22.687-05:002013-02-15T12:22:22.687-05:00Ernie skips back into the arena, whistling a dirge...Ernie skips back into the arena, whistling a dirge. The telethrower throws muppets around like nobody's business, positioning Ernie for the perfect storm!<br /><br />Alas, 'tis not to be. Asar-Segt's dead ears hear not the horrific dirge that Ernie whistles. And Lyth finds herself in a quantum state of Chaos.<br /><br /><b><i>[Tech]</i></b><br /><b>Move:</b> Ernie runs to M-6, activating the telethrower.<br /> <i>Telethrower:</i> Ernie to J-6, Cookie to G-6 at -14 HP<br /><b>Minor:</b> Healing Word on Cookie<br /> <i>Effect:</i> Cookie heals to <b>(6)</b>+7 = 13 HP<br /><b>Standard:</b> Echoing Dirge, targeting Asar-Segt, then Lyth<br /> <i>Attack vs A-S:</i> <b>(6)</b>+4 +2 (CA run) -2 (concealment) -2 (cover) = 8 vs Will 16 - MISS!<br /> <i>Attack vs Lyth:</i> <b>(12)</b>+4 = 16 vs Will 11 - HIT!!<br /> <i>Hit:</i> <b>(6)</b>+4 = 10 psychic damage, push 2 to... nowhere. Lyth at 2 HP.<br /><br />I suppose Lyth has a chance to activate her Chaos Device. Looking at the character board, there are four Chaos Devices in the hands of conscious PCs? That's quite a lot of Chaos that can be unleashed in a single free action.Angillehttps://www.blogger.com/profile/09149612803777300605noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-67132051814139921152013-02-15T11:21:03.860-05:002013-02-15T11:21:03.860-05:00Ah, ok. I hadn't realized that my defenses ha...Ah, ok. I hadn't realized that my defenses had already been adjusted, so I applied the +2 to Fort/AC again on top of what was already listed. I did have concealment, but hadn't listed it to the side, so I wasn't sure if it counted.<br /><br />So 8 HP or 1 HP, whichever the DM judges I won't argue with.Jon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-62491875107877791932013-02-15T11:16:50.932-05:002013-02-15T11:16:50.932-05:00It's true. He has concealment from his Shadow ...It's true. He has concealment from his Shadow Walk class feature.Kevinhttps://www.blogger.com/profile/02060278937479739737noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-12515009436650348492013-02-15T11:08:49.955-05:002013-02-15T11:08:49.955-05:00John mentioned having concealment in roll20. If so...John mentioned having concealment in roll20. If so, the 17 would be correct. If he could confirm, though, that would be helpful.<br /><br />We missed the shriek damage from Oscar, which happened after my whip attack as I didn't do enough damage to gib him outright.<br /><br />Thus, I think the hp should be<br /><br />Asar-Segt: 8 (or 1 if no concealment)<br />Xann: 22<br />Kathra: 33<br />Lyth: 12<br /><br />Cookie: -9<br />Ernie: 28<br />Elmo: -3<br />Oscar: 30BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-47573003718033525902013-02-15T09:39:20.904-05:002013-02-15T09:39:20.904-05:00So correct me if I'm wrong.
Also, Asar-Segt n...So correct me if I'm wrong.<br /><br />Also, Asar-Segt normally has AC 13 & Fortitude 12, but the token has been permanently adjusted to AC 15 & Frotitude 14 to represent the effect of Armor of Winter's Grasp. Jon mistakenly doubled up that bonus on his post (Feb 15th 12:36AM EST), turning that missed opportunity attack into a hit. Dungeon Master applies 2d6+2 = 2+3+2 = 7 damage to Asar-Segt. He is at 2 HP.Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-26488913273957680872013-02-15T09:37:39.993-05:002013-02-15T09:37:39.993-05:00BOOKKEEPING
Marc asked me to double check the sco...<b>BOOKKEEPING</b><br /><br />Marc asked me to double check the score, and in doing so have developed this.<br /><br />- ROUND 01 -<br /><br />No deaths.<br /><br />SCORE 0:0<br /><br />- ROUND 02 -<br /><br />Elmo, delay gib<br />Cookie Monster, pushed into Chasm of Discipline<br /><br />SCORE 2:0<br /><br />- ROUND 03 -<br />Asar-Segt, gibbed via telethrow<br />Kathra, Respawn<br />Elmo, pushed into Chasm of Discipline<br />Ernie, Respawn<br /><br />SCORE 4:2<br /><br />- ROUND 04 -<br /><br />Lyth, Respawn<br />Oscar, gibbed via Whip of Pain<br /><br />CURRENT SCORE - 5:3Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-89205802782388351692013-02-15T00:47:10.561-05:002013-02-15T00:47:10.561-05:00Ernie respawns at 1d4(4) - (Rolled by Steven N.)
E...Ernie respawns at 1d4(4) - (Rolled by Steven N.)<br />Everyone takes 1 damage.<br /><br />Asar-Segt: 9<br />Xann: 23<br />Kathra: 34<br />Lyth: 13<br /><br />Cookie: -8<br />Ernie: 28<br />Elmo: -2<br />Oscar: 30Jon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-67635181841066405842013-02-15T00:36:45.578-05:002013-02-15T00:36:45.578-05:00tech: Asar-Segt runs to K3, over the power-up (8 -...tech: Asar-Segt runs to K3, over the power-up (8 - Invisibility) and over the switch in I3. This Provokes from Cookie prior to getting the invisibility power-up.<br /><br />Cookie OA: 1d20(13+3 -2(prone) +2 CA)=16 vs AC 15+2(Armor of Winter's Grasp effect) [MISS]<br /><br />Switch: 1d6(3)<br /><br />Cookie took 13 damage from the attack, goes down to 3hp<br />Cookie & Lyth take 10 damage from the switch<br />Cookie is at -7<br />Lyth is down to 14<br /><br />Asar-Segt has concealment for moving more than 3 squares, & Armor of Winter's Grasp increased his AC & Fort by 2. Cookie was marked, so the Darkspiral aura increases to 3Jon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-26965649608105203012013-02-14T23:24:52.748-05:002013-02-14T23:24:52.748-05:00Cookie confirmed with me not using Chaos Device.Cookie confirmed with me not using Chaos Device.Altonhttps://www.blogger.com/profile/01320979467009715360noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-53001140280684918262013-02-14T21:40:16.126-05:002013-02-14T21:40:16.126-05:00fluff later:
Minor: Curse Cookie Monster
Standard...fluff later:<br /><br />Minor: Curse Cookie Monster<br />Standard: Armor of Winter's Grasp - 1d20(15)+5 = 20 vs Fort 13 [HIT] Damage:2d6(5)(2)+5+1d6(1) = 13 damage & slowed<br /><br />Waiting on my move to see if cookie uses the chaos deviceJon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-31071163680727480332013-02-14T19:29:00.172-05:002013-02-14T19:29:00.172-05:00“Oh, good, no one’s here to bug me. Finally,” Osca...“Oh, good, no one’s here to bug me. Finally,” Oscar looks around and then says, “Ah, hell! Life’s no fun if I can’t annoy people.” Oscar jumps into the teleporter. <br /><br />Tech:<br />Move: Move off and on the teleporter (1)… we are having no luck. Well, Oscar moves to D11.<br />Standard -> move: Run to F14 and grab a goody (1) Chaos devise, and then move to E13 (on the demon mouth)<br />Minor: Dump the roll d20 dice into the Chasm of Discipline.<br />Kurt Hindererhttps://www.blogger.com/profile/02097309861914987165noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-78212882136622872772013-02-14T18:50:08.019-05:002013-02-14T18:50:08.019-05:00"You will not attack my collegue!!!" Ka..."You will not attack my collegue!!!" Kathra's skin hardens further and she attempts to step in from of Elmo's attack. She manages to trip Elmo up doing some partial damage to him. <br /><br />Immediate Interrupt<br />Form of the Willow sentinel power: +6 to attack AC<br />rolling 1d20+6<br />(4)+6 = 10 miss but the power still does half damage.<br /><br />rolling 2d6+6<br />(5+6)+6 = 17<br />8 damage to Elmo, bringing him down to -1 and Elmo would have gotten a further -2 to the attack roll.Altonhttps://www.blogger.com/profile/01320979467009715360noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-59322402625010101352013-02-14T18:37:56.182-05:002013-02-14T18:37:56.182-05:00Opportunity Attack: (5)+6 -2 {marked} vs. AC 11; m...<b>Opportunity Attack:</b> (5)+6 -2 {marked} vs. AC 11; <i>miss!</i>Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-34664760191256813312013-02-14T18:34:45.479-05:002013-02-14T18:34:45.479-05:00You have a green light to have Elmo OA Xann... The...You have a green light to have Elmo OA Xann... There may also be modifiers if he hits.Kurt Hindererhttps://www.blogger.com/profile/02097309861914987165noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-59204122380935346212013-02-14T12:25:55.908-05:002013-02-14T12:25:55.908-05:00Looking back, Oscar wouldn't have been gibbed ...Looking back, Oscar wouldn't have been gibbed outright by the whip (not that it matters much) and the Queen's shriek hasn't been accounted for.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-91289657450245805652013-02-14T09:23:20.812-05:002013-02-14T09:23:20.812-05:00While I'm happy to roll for people, I would fe...While I'm happy to roll for people, I would feel much more comfortable with a "green light" from one of Sesame Street before committing any of their dungeoneers to a potentially nasty mark violation. I'll let Oscar (or whoever) make that decision on his upcoming turn.<br /><br />Otherwise, map and stats updated. Oscar Respawns at Location (1)!Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-14622655846433964242013-02-14T09:09:12.549-05:002013-02-14T09:09:12.549-05:00Sorry, Asar-Segt should be at 10Sorry, Asar-Segt should be at 10BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-79600415164350242432013-02-14T09:07:28.319-05:002013-02-14T09:07:28.319-05:00No time for fluff.
Tech:
Move: walk to I9 then b...No time for fluff.<br /><br />Tech:<br /><br />Move: walk to I9 then back to H8, provoking from the marked Elmo.<br />Trigger trap 4 for 10 fire and necrotic against Oscar and Ernie.<br /><br />Standard + Minor: Magic Missile vs Elmo (two times), for 14 damage to him, 10 damage to Cookie, Ernie and Oscar, and 10 healing to Xann, Asar-Segt, Lyth and Kathra.<br /><br />Not accounting for the OA, <br /><br />Ernie should be at -3<br />Oscar at -14 and gibbed<br />Cookie Monster at 16<br />Elmo at 7<br />Xann at 24<br />Asar-Segt at 5<br />Kathra at 35<br /><br />Roll20 not updated (I'm about to go into meetings all morning).<br />BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.com