tag:blogger.com,1999:blog-4262611208488695420.post6716663027933300535..comments2023-06-14T08:09:00.504-04:00Comments on Fourthcore Team Deathmatch: E1M9: RUN!Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4262611208488695420.post-15017540909510667522012-11-21T07:25:59.099-05:002012-11-21T07:25:59.099-05:00Constellation of Living Spheres of Annihilation mo...<i>Constellation of Living Spheres of Annihilation movement changed to 1d6+3 on the Dungeon Master's turn.</i>Fourthcore Team Deathmatchhttps://www.blogger.com/profile/06203888106962563038noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-31090973050165794062012-11-20T21:29:01.120-05:002012-11-20T21:29:01.120-05:00Oh yeah, that's much better. I like the double...Oh yeah, that's much better. I like the double move with 1d6 each time better than once with 1d10A1Penguinohttps://www.blogger.com/profile/13956852776344784451noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-40876189368286197742012-11-20T17:59:38.903-05:002012-11-20T17:59:38.903-05:00I see what you're saying and I smell what your...I see what you're saying and I smell what youre cookin'. I like it! It also makes the map viable for 3-team.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-80378064513059410072012-11-20T17:51:21.533-05:002012-11-20T17:51:21.533-05:00Hmm...what if instead of moving 1 square after eve...Hmm...what if instead of moving 1 square after every player's turn, the constellation went on the DM's turn and moved 1d10 squares (or possibly at initiative count 10 and 0, and moved 1d6 squares)? That way you'd need to keep running, but there would be an element of luck & risk/reward. "If I move to this square 6 spaces away from the constellation I can attack 2 people, but if I move to the square 8 squares away from the constellation I can only attack 1. Is it worth it?"Jon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-51948092474781505452012-11-20T00:11:15.603-05:002012-11-20T00:11:15.603-05:00That's what I thought too. Like, basically, yo...That's what I thought too. Like, basically, you have to have someone on your team who's a friendly forced movement specialist to keep their team ahead of the constellation.<br /><br />I think the intention is to add and remove a geomorphic tile every round, keeping the map constantly moving, but if the Inevitable Death Effect is faster than the dungeoneers... maybe I'm missing something. I just see the players using their entire turn mitigating death-by-map rather than reaping their enemies.<br /><br />Perhaps that's the point. Survival of the fittest? It's always been deaths, not kills, that drive the score.<br /><br />I think a classic sticky fighter would be awesome in this. They'd die each round, but so would every enemy who tried to get past.Angillehttps://www.blogger.com/profile/09149612803777300605noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-37379328011063427832012-11-19T23:44:44.846-05:002012-11-19T23:44:44.846-05:00Assuming a 4 on 4 team, the constellation is going...Assuming a 4 on 4 team, the constellation is going to move 8 squares every round, where the average player speed is only 6. Even if you get your full 6 squares of movement, the other team doesn't even have to touch you for you to die before your next turn. Is that supposed to be the case?<br /><br />Also, are we just turning every room in Fane into an FTDM map? :PA1Penguinohttps://www.blogger.com/profile/13956852776344784451noreply@blogger.com