tag:blogger.com,1999:blog-4262611208488695420.post4303300419667744689..comments2023-06-14T08:09:00.504-04:00Comments on Fourthcore Team Deathmatch: Play-by-Post: Match 05 Round 03Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-4262611208488695420.post-91073805686645250272012-01-27T11:22:48.432-05:002012-01-27T11:22:48.432-05:00I'll assume so, because that's the more fu...I'll assume so, because that's the more fun route.<br /><br />Ronald teleports, stumbling about, to Sigil (4) and then makes a death saving throw (1); <i>HUMILIATION FAILURE!!!</i><br /><br />Ronald now has 2 failed death saving throws and is scooted over to the pit at square L11.<br /><br /><b>THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH!!!</b><b>The epic struggle for survival continues!</b><br />Join us in Round 04 at http://fourthcoreteamdeathmatch.blogspot.com/2012/01/play-by-post-match-05-round-04.htmlRosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-65264514876281797862012-01-27T11:20:24.366-05:002012-01-27T11:20:24.366-05:00Yes, activating the teleportation sigil.Yes, activating the teleportation sigil.Jon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-14521397452544671762012-01-27T10:50:20.066-05:002012-01-27T10:50:20.066-05:00Are you activating the random teleportation terrai...Are you activating the random teleportation terrain power of the Sigil?Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-43006743561479867542012-01-27T10:47:52.746-05:002012-01-27T10:47:52.746-05:00Ronald crawls to the teleportation Sigil.Ronald crawls to the teleportation Sigil.Jon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-18705083494029453692012-01-27T08:15:43.251-05:002012-01-27T08:15:43.251-05:00True to his name, Duece drops a (2).
Hooch!
(2)+6 ...True to his name, Duece drops a (2).<br /><i>Hooch!</i><br />(2)+6 vs. Reflex 17; <i>MISS!!!</i><br /><br />dealing out 1/2x (5)+(5)+(4)+(1)+5= <b>10 fire damage!</b><br /><br />Ronald, refusing to die, takes his turn dazed, prone, and slowed.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-72257753160170987012012-01-27T08:08:15.656-05:002012-01-27T08:08:15.656-05:00Then Set will drop a fireball right on Ms Wendy. ...Then Set will drop a fireball right on Ms Wendy. Fireball to M9, catch Wendy in the blast but not Raiden. <br /><br />+6 vs Reflex, 4d6+2 damage (1/2 of a miss).DeuceDMhttps://www.blogger.com/profile/00959562226201486586noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-76151053191594904182012-01-26T18:51:40.394-05:002012-01-26T18:51:40.394-05:00d12(9): Necklace of Fireballs
TOASTIEEE!!!d12(9): <b>Necklace of Fireballs</b><br /><br /><i>TOASTIEEE!!!</i>Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-14102801785824145232012-01-26T17:53:11.832-05:002012-01-26T17:53:11.832-05:00Blind? You think you can blind Set and nothing wi...Blind? You think you can blind Set and nothing will come of it! Your peddling of sour meats and "burgers" are over with!<br /><br />Tech:<br />Teleport to N2 (Move action)<br />Open the chest in N3 (minor action).<br /><br />Will make a decision based on what I draw from the deck...DeuceDMhttps://www.blogger.com/profile/00959562226201486586noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-69545349358383149922012-01-26T15:31:36.435-05:002012-01-26T15:31:36.435-05:00Sorry... Wasn't aware of that rule. I stand co...Sorry... Wasn't aware of that rule. I stand corrected. Carry on.David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-54519668601184559032012-01-26T14:59:51.421-05:002012-01-26T14:59:51.421-05:00@Flor - But when climbing to a flat surface, you m...@Flor - But when climbing to a flat surface, you may choose whether to end your movement prone or standing. So it amounts to the same thing.Angillehttps://www.blogger.com/profile/09149612803777300605noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-80523492744967612332012-01-26T14:51:43.036-05:002012-01-26T14:51:43.036-05:00OOC: Dropping prone is a minor action.OOC: Dropping prone is a minor action.David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-28316907387809872132012-01-26T13:38:19.028-05:002012-01-26T13:38:19.028-05:00Done!
Set returns to the mortal world at Sigil (2...Done!<br /><br />Set returns to the mortal world at Sigil (2)!Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-23993119310255326642012-01-26T13:23:04.698-05:002012-01-26T13:23:04.698-05:00Little Caesar looks disappointingly about at his l...Little Caesar looks disappointingly about at his lack of godlings to destroy. "At least Zeus took the honourable way out. It is time to get to higher ground and survey the battlefield."<br /><br />Scampering up the staircase, the diminutive dictator spots the ring of the ram hovering above the central column.<br /><br />"Alas, an item worthy of my station. I WILL possess it!"<br /><br />[tech]<br /><br />Run<br /><br />Move action: use Acrobat's trick to climb up to I6.<br /><br />Move Action: use Acrobat's trick again to climb up the column to H7.<br /><br />Minor Action: retrieve the ring of the ram.<br /><br />Free Action: drop prone.Rwaluchowhttps://www.blogger.com/profile/01681979083809748832noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-58585043651173715702012-01-26T07:06:52.384-05:002012-01-26T07:06:52.384-05:00Oh crap, missed that too! Updated score and map. Z...Oh crap, missed that too! Updated score and map. Zeus resist 5 all will clear off with Respawn.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-53019948193542059452012-01-26T07:00:41.536-05:002012-01-26T07:00:41.536-05:00Zeus gibbed himself in the central pit, correct?Zeus gibbed himself in the central pit, correct?Rwaluchowhttps://www.blogger.com/profile/01681979083809748832noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-14276538353890320942012-01-26T06:41:43.004-05:002012-01-26T06:41:43.004-05:00Actually with the height differences and all, I as...Actually with the height differences and all, I assumed Thor went from K3 - K2 (2 sq) - L2 (2 sq)- L1 (climb/jump) - L2. Thus, no opportunity attack, but a potential for <i>UTTER FAILURE!</i> The climb DC for the walls isn't listed, but for this match I'll go with a Moderate DC at our usual terrain hazard Level 3. (DC 13)<br /><br /><b>Athletics Check:</b> (16)+0; <i>SUCCESS!!!</i><br /><br />Thor's listed attack stays as-is. Riders on the Storm have picked up some momentum. Keep that train rolling!<br /><br />Little Caesar, how heavy is thine axe?<br /><br />www.youtube.com/watch?v=m9KbmRTgigQRosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-22926937014397923102012-01-26T03:13:38.951-05:002012-01-26T03:13:38.951-05:00Thor moving from K3 to K1 should have required him...Thor moving from K3 to K1 should have required him to move through the stairs on K2, which draws an OA from The Colonel, correct?Jon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-62091583268551182422012-01-26T02:19:11.013-05:002012-01-26T02:19:11.013-05:00Tech:
Thundering Armor vs The Colonel
(10)+6= 16 v...Tech:<br />Thundering Armor vs The Colonel<br />(10)+6= 16 vs Fort 16 HIT!!<br />Damage: (7)+6= 13 Thunder + 3 Cold<br />The Colonel is UNCONSCIOUS!<br /><br />Save for being pushed off the ledge (12) Success! <br />The Colonel is prone in J1<br /><br />Note: Pushes need to be away from you, if you push him to I1, I2 is not further away from you. The push would have gone from J1 to I2. The wording for Ice says it adds to the forced movement, not that you can move them in any direction you wish.Anonymoushttps://www.blogger.com/profile/06587569997698151853noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-25930840562994840642012-01-25T23:28:58.823-05:002012-01-25T23:28:58.823-05:00Having gorged himself on the flesh of chickens, Th...Having gorged himself on the flesh of chickens, Thor rises up the stairs rapidly bounding forward after the colonel with all his deliciousness. <br /><br />"Villainous coward who would attempt to spurn the might of the god of thunder! Turn back from thy evil deep-fried ways! Feel the mighty wrath of THOR!" <br /><br />He winds back a mighty hammer strike and brings it cracking down on the ground, thundering forward at the Colonel.<br /><br /><b>Tech:</b><br />Move: Move to K1<br />Standard: Thundering Armor against the Colonel,I gain +1 to AC until end of next turn and +6 vs. Fortitude (no penalty), on hit does 1d8+6 thunder damage +3 cold damage and the Colonel is pushed to I2 (with save) <i>As an aside, technically I'm pushing him on the icy section so I should get an extra square and I'd love to put him in square I1 if I can.</i>Extended Resthttps://www.blogger.com/profile/13428712382442119862noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-29156354780823427352012-01-25T22:04:06.797-05:002012-01-25T22:04:06.797-05:00Wendy is blown by the icy winds into the pit at L7...Wendy is blown by the icy winds into the pit at L7. All pit effects happen at start of her turn.<br /><br /><b>Careful Attack:</b> (17)+5 vs. AC 19; <i>HIT!!!</i><br />for (10)+(5)+5= <b>20 damage!</b><br />Ronald is <i>back</i> to being dazed at -10 HP!<br /><br />Map updates in the morning.<br /><br />THOR!<br /><br />... let's make this happen.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-86787941907928427322012-01-25T21:00:08.004-05:002012-01-25T21:00:08.004-05:00OOC: I am continuing on assuming that Wendy took a...OOC: I am continuing on assuming that Wendy took a flying leap in to the pit.<br /><br /><br />Zeus continues to pound bolts of lightning at the clown that wouldn't die. His skin turns hard as stone as he yells in frustration.<br /><br />"Perhaps a different strategy is in order... I shall return!" he says as he steps in to darkness.<br /><br /><br />Tech:<br />Standard: Careful Attack against Ronald<br />+5 (+9 base, +1 prime shot, -5 blind) vs AC 19 (17 base, +2 prone), 1d10+1d6+5 damage<br /><br />Minor: Stone's Endurance ... Resist 5 all until EONT<br /><br />Move: Walk to E5 ... With obvious consequences.David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-23037932439699549872012-01-25T14:05:37.570-05:002012-01-25T14:05:37.570-05:00(1) HUMILIATION!!!
(11)+10 -2 [prone]= 19 vs. AC ...(1) <b>HUMILIATION!!!</b><br /><br />(11)+10 -2 [prone]= <b>19</b> vs. AC 16; <i>HIT!!!</i><br />for (2)+(1)= <b>3 damage!</b><br /><br />Zues' turn is a GO!!!Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-76265689931439848902012-01-25T13:55:10.961-05:002012-01-25T13:55:10.961-05:00Fluff
“Due to the success of my breakthrough launc...<b>Fluff</b><br />“Due to the success of my breakthrough launch, I will allocate incremental promotional support to Out To Lunch’s product line, along with advertising for the Asiago Ranch Fourthcore Death Match Chicken Club in November.<br /><br />In Round Four, I will introduce the new ‘W’ product line as a mid-tier sandwich. This will enable me to offer three product lines in my menu portfolio – signature, mid-tier and price/value. Each of these product lines has its own unique positioning.”<br /><br /><b>Tech</b><br /><i>Move</i><br />Fey Step<br />B:13 -> A:09<br /><br /><b>Tech</b><br /><i>Minor</i><br />Hunter's Quarry vs. ZEUS<br /><br /><i>Action Point</i><br />Twin Strike vs. ZEUS—Two Attacks<br />+10 vs. 16 AC ZEUS [+8, +2 for Combat Advantage from BLIND]<br />1d10 + 1d6David Given Schwarmhttps://www.blogger.com/profile/09106539582570204636noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-11284222991187805182012-01-25T13:10:10.308-05:002012-01-25T13:10:10.308-05:00A corporate message: DIE!!!
(14)+11 vs. Reflex 8 ...A corporate message: DIE!!!<br /><br />(14)+11 vs. Reflex 8 (unconscious); <i>HIT!!!</i><br />(17)+6 vs. Reflex 15; <i>HIT!!!</i><br /><br />both Set and Zeus take (5)+(4)+(5)+5= <b>19 damage and are blinded until the end of encounter or death via windy pit!!!</b><br /><br />Set is GIBBED!!!<br />Zeus is bloodied!<br /><br />Leaving the square you are in provokes the Shadow Beast's attack, which does a bit of damage and immobilizes, so that has not triggered.<br /><br />Move and Minor actions are thus left up to you.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-46192995167080303032012-01-25T12:59:59.910-05:002012-01-25T12:59:59.910-05:00Fluff
Wendy emerges from her Defensive Corporate R...<b>Fluff</b><br />Wendy emerges from her Defensive Corporate Retreat with renewed belief that the foundation of her success lies in her adherence to a core set of values that encompass everything she does. These simple values that Dave Thomas believed in are the foundation of culture. Wendy’s genius really was her straightforward simplicity. She has a great way of taking complex issues and making them very simple and easy to understand.<br /><br /><b>Tech</b><br /><i>Standard</i><br />Call Lightening vs. SET & ZEUS<br />+11 vs 13 SET<br />+6 vs 15 ZEUS<br />3d8+5 and the target is blind<br />MISS I DIE!<br /><br />If I take an AO attack from Shadow Beast of Set<br /><i>Immediate Reaction</i><br />Fox's Cunning vs. SBoS<br />Shift to B:14<br />+8 vs. AC<br />1d10+5<br /><br />I still have a move & a minor [and likely an action point] depending on how things go…David Given Schwarmhttps://www.blogger.com/profile/09106539582570204636noreply@blogger.com