tag:blogger.com,1999:blog-4262611208488695420.post306000667149199039..comments2023-06-14T08:09:00.504-04:00Comments on Fourthcore Team Deathmatch: PLAY-BY-POST: Match 13 Round 1 - SUPER SMASH BROS.Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger42125tag:blogger.com,1999:blog-4262611208488695420.post-12145373967793824522012-09-12T19:21:10.788-04:002012-09-12T19:21:10.788-04:00Squeezing also grants combat advantage.Squeezing also grants combat advantage.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-16522907451254376312012-09-12T18:48:36.866-04:002012-09-12T18:48:36.866-04:00For future reference, prone only grants +2 to atta...For future reference, prone only grants +2 to attacks from melee attacks.<br /><br />Regardless it still hits.Altonhttps://www.blogger.com/profile/01320979467009715360noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-50210043955243704612012-09-12T14:16:38.618-04:002012-09-12T14:16:38.618-04:00Round 2 is posted here:
http://www.fourthcoreteam...Round 2 is posted here:<br /><br />http://www.fourthcoreteamdeathmatch.com/2012/09/play-by-post-match-13-round-2-super.htmlBFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-4771956668014590582012-09-12T14:01:04.582-04:002012-09-12T14:01:04.582-04:00Urk hovers around the field attempting to strike t...<b>Urk</b> hovers around the field attempting to strike terror into the remaining Knights of Spamalot.<br /><br />Whispers of Defeat:<br />vs <b>Rabbit:</b> 4+(2)=6 vs Will 12 is a miss (roll a two, drink the hooch). The effect of that power requires a hit so Rabbit is unaffected and the shroud disappears harmlessly.<br /><br />vs <b>Lancelot:</b> 4+2+(13)=19 vs Will 11 is a hit! Lancelot takes 2 damage from furious assault, and is at 26 hp.<br /><br />So ends round 1 of a close match--a little too close perhaps. I'll update the map and post round 2 shortly.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-76038873540264780882012-09-12T13:39:02.327-04:002012-09-12T13:39:02.327-04:00With an unsettling cry the half-orc Urk appears on...With an unsettling cry the half-orc Urk appears on the battlefield. With an uneasy jitter in his flight he bounces off the platform and, while floating in mid air, recites the most disturbing sermon any one has ever heard. Then, without missing a beat, he bounces back on the topmost platform and crawls behind a crate.<br /><br />[Tech]<br />Move: Fly to F10<br /><br />Free: Assassin's Shroud on Rabbit. <br /><br />Minor: Maledictor's Doom on Rabbit (Close Blast 5) ... No attack roll necessary.<br />Effect: Rabbit takes a -1 penalty to attack rolls and saving throws until EONT.<br />Until EONT, if hit him with any fear attack I can push him 1 square as a free action.<br /><br />ACTION POINT: Whispers of Defeat against Rabbit and Lancelot (Close Burst 5)<br />+4 vs Will on Rabbit, +6 vs Will on Lancelot (w/ CA)<br />Effect: Both take an additional -2 penalty to attack rolls (it stacks with above) until EONT, and if they miss with any attack they take 9 psychic damage.<br /><br />I will invoke the shroud on Rabbit for 1d6 damage. And if I hit Rabbit or Lancelot (in that order) I will also use Furious Assault for 1d8 more damage. <br /><br />I also push Rabbit 1 square West if I hit (Maledictor's Doom, fear attack). <br /><br />Standard (Move): Fly to D8 David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-23817927975598618052012-09-12T12:04:23.489-04:002012-09-12T12:04:23.489-04:00Lancelot's HP updated. I've ruled that he&...<b>Lancelot's</b> HP updated. I've ruled that he'll still be prone when he returns, applying the rules for teleportation (closest thing to Void Assumption I could find).BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-7152964797987427522012-09-12T10:37:07.787-04:002012-09-12T10:37:07.787-04:00Also, there are some obscure rules about mitigate ...Also, there are some obscure rules about mitigate falling damage while flying. For simplicity's sake, I'm going to say that those are invalid here, and stick to the normal d10 damage per 10 feet of falling, excepting acrobatics.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-89644843409857975392012-09-12T09:41:58.547-04:002012-09-12T09:41:58.547-04:00Alright, I've re-read my own rules (sigh...) a...Alright, I've re-read my own rules (sigh...) and yes the damage would reduced. The line says that the falling cannot be reduced or negated, not the damage.<br /><br />Robin is at 17 hp and not bloodied.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-90966246940453752942012-09-12T09:39:52.202-04:002012-09-12T09:39:52.202-04:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/00878946961697819861noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-81969725470396548692012-09-12T09:34:12.625-04:002012-09-12T09:34:12.625-04:00Scratch that. Undeniable Gravity means no DR on fa...Scratch that. Undeniable Gravity means no DR on falling.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-2432332629693779862012-09-12T08:59:14.248-04:002012-09-12T08:59:14.248-04:00If you mean Acrobatics, then yes. He reduces the d...If you mean Acrobatics, then yes. He reduces the damage by 9 points.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-6982772696172606512012-09-12T00:08:05.076-04:002012-09-12T00:08:05.076-04:00"Karma, thou art a bitch!" Robin screams..."Karma, thou art a bitch!" Robin screams as he runs out of the pub ahead of the Deadite of Humiliation.<br /><br />OOC: Could Robin roll athletics to decrease the damage (trained and have a +5 in it).Kurt Hindererhttps://www.blogger.com/profile/02097309861914987165noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-44207643384995708402012-09-11T23:36:03.845-04:002012-09-11T23:36:03.845-04:00True to his nature if not his name, Sir Robin runs...True to his nature if not his name, <b>Sir Robin</b> runs away accompanied by a cacophony of coconuts clacking together.<br /><br />His cowardice displeases the Master Hand though, and he falls prone in his shame.<br /><br />Charm: 6+(1)=<b>FAILURE</b> (OOC: Kurt, if that's not karma I don't know what is...). <b>Sir Robin</b> falls to the ground in L10, taking (9)+(1)+(8)=18 falling damage, leaving him at 6 hp. His bloodied form then winks away to the great Canadian Pub in between dimensions, but not before he commands <b>Teddy-Sin</b> to have at himself. <br /><br />Effect, MBA: 8+(6)-5(squeezing)+2(CA)-2 prone=9 vs AC 18. Teddy-Sin's conscience tells him to <i>stop touching himself</i>, as the blow glances off his leather armour.<br /><br />The score is still tied at 1 as Urk appears in the popular location 2. I'll update the map in the morning to include the dying form of Gaarish.<br />BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-39780434595757222142012-09-11T23:07:51.432-04:002012-09-11T23:07:51.432-04:00RAW it doesn't, though the word negate tends t...RAW it doesn't, though the word negate tends to imply a "conscious" choice.<br /><br /><b>Gaarish</b> is at -9 in square H11. Map updates will come in the a.m. BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-90304743576278636002012-09-11T22:46:52.810-04:002012-09-11T22:46:52.810-04:00Fluff:
Sir Robin, in an uncharacteristic act of br...Fluff:<br />Sir Robin, in an uncharacteristic act of bravery, went looking for his minstrel (hey someone needs to make Robin look good). Of course seeing the minstrel dead, two dead monsters, Lancelot struggling with a third, and a cute bunny rabbit Robin decides that this may not where he wants to be.<br /><br />“Lancelot, look out,” Robin yelps as Teddy-Sin wildly swings his sword. But when Teddy hits himself Robin says, “Oh, looks like you have this well in hand; I’ll just RUN AWAY! RUN AWAY!”<br /><br />Tech:<br />Move: Fly to F10<br /><br />Standard: Charm of Misplaced Wrath on Teddy-Sin. +6 vs. Will. On a hit, I slide him to H13 then H14 (which he will make the save, but hey why not) and he is dazed until the end of my next turn. Effect, Teddy-Sin attacks himself with a MBA and takes an additional +2 damage if he hits.<br /><br />Minor: RUN AWAY! RUN AWAY! (Void Assumption – Robin ceases to exist until the start of his next turn at which point he reappears anywhere within 3 spaces of F10. So while you all fight, Robin is off drinking beer with the Eh Team is a cold, dark void.)Kurt Hindererhttps://www.blogger.com/profile/02097309861914987165noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-35800786583141864772012-09-11T22:11:02.688-04:002012-09-11T22:11:02.688-04:00Half-Orc Resilience kicks in after the first attac...Half-Orc Resilience kicks in after the first attack for 5 temp HP.<br /><br />Form of the Willow Sentinel doesn't require an action (or even consciousness as far as I can tell) to negate forced movement. I should be at -9, prone at H11, and still providing Teddy with +2 Fortitude.Hunter Rosehttps://www.blogger.com/profile/16799545856494087983noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-66519239417591735902012-09-11T21:55:51.328-04:002012-09-11T21:55:51.328-04:00The mighty Lancelot, seducer of Guinevere and para...The mighty <b>Lancelot</b>, seducer of Guinevere and paragon of virility falls on his willowy twin.<br /><br />Warden's Lunge: 7+(15)=22 vs AC 18 for (6)+(4)+6+(6)+5 (Death from Above)=27 points of damage. Gaarish is at 6 hp.<br /><br />Precise Assault: 8 (PA is STR +2 vs AC, not that it matters)+(19)=27 vs AC 18 for (1 rerolled to 2)+(1 rerolled to 2)+(5)+(5)+6+5 (DFA)=25 damage. <b>Gaarish</b> is unconscious at -14, and is knocked clean off the ledge to square L6, taking 11 falling damage for the gib! (unless Marc would rather push him there and leave him dying for some reason.<br /><br /><b>Lancelot</b> then falls out of the sky like a sword encased in stone, landing on <b>Teddy-Sin</b> and knocking both of them prone.<br /><br /><b>Brave Sir Robin</b> facing the first real test of his mettle, and spawns in location 2.<br /><br /><i>Scores, conditions and map updated</i>BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-78724985188547673692012-09-11T21:04:05.811-04:002012-09-11T21:04:05.811-04:00all attacks are vs. AC.all attacks are vs. AC.Altonhttps://www.blogger.com/profile/01320979467009715360noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-16883543130448415912012-09-11T20:39:23.066-04:002012-09-11T20:39:23.066-04:00Launcelot appears before the invisible crowd and n...Launcelot appears before the invisible crowd and nods his head slightly to the open air. <br /><br />"I shall AVENGE YOU SIR MINSTREL!!!" <br /><br />disembodied voice: "But I'm not dead yet!! I am going to respawn."<br /><br />"I WILL STILL AVENGE YOU!!"<br /><br />He then proceeds to concentrate and become one with nature, hardening his skin and rooting himself to the ground when he touches it. He almoste resembles a tree. <br /><br />He leaps into the air and charges his fellow warden giving a quick death salute, his eyes in shock when he realizes he is flying. He races to finish off his opponent.<br /><br />As a minor action, He invokes the form of the Willow Sentinel(He assumes the guardian form of the willow sentinel until the end of the encounter. While he is in this form, he can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power bonus to Fortitude while adjacent to you.)<br /><br />As a minor he will Hunter's Quarry Gaarish (+1d6 extra damage on a hit)<br /><br />Sir Lancelot charges down to G11 and attacks Gaarish with his Warden's Lunge +7 to attack (+6 base and +1 to charge) if hit 2d6+6+1d6 points of damage(reroll all 1's until they come up as something different). <br /><br />Sir Lancelot then marks the Assassin as a free action with Nature's Wrath(-2 to attack rolls if the marked tagets do not include him in their attacks.)<br /><br />Sir Lancelot then bravely hits Gaarish again with precise assault, Spending his Action Point. Since he has to move before the attack, he will fly strait up without provoking from the first square he moves away from and roundaboutly moves to square G12. +6 to attack, 4d6+6 points of damage.(rerolling 1's until they show something else)<br /><br />Minor: Form of the Willow Sentinel<br />Minor: Hunter's Quarry Gaarish<br />Standard: Chage Gaarish using Warden's Lunge +7 attack(+6, +1 charge) 2d6+6+1d6(if hits) with Mordenkrag<br />Free Action: Mark Teddy-Sin<br />Action Point: Precise Assault on Gaarish +6 attack, 4d6+6 damage<br /><br />I think I got everything.Altonhttps://www.blogger.com/profile/01320979467009715360noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-47596497997999847962012-09-11T19:01:25.864-04:002012-09-11T19:01:25.864-04:00Good questions. As per Occupied Square in the Comp...Good questions. As per Occupied Square in the Compendium: "A prone creature that ends up in the same square as another creature has two main options for moving itself out of that square: crawl or stand up." So, you can stand and enter the an adjacent square as one move action.<br /><br />Top or bottom is irrelevant, and I'll say any number of characters can be in the same square. The issue will be legal squares to exit, as you cannot willfully enter an enemy's space.<br /><br />Clear?BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-15405509437757061672012-09-11T18:37:40.250-04:002012-09-11T18:37:40.250-04:00what is the rule for acting/moving if you start yo...what is the rule for acting/moving if you start your turn sharing a square with an enemy? Does being on top or on the bottom make a difference? How many characters can fit into the same square?Anonymoushttps://www.blogger.com/profile/00878946961697819861noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-19159787481834509442012-09-11T17:24:48.062-04:002012-09-11T17:24:48.062-04:00Note: As per the compendium entry, forced movement...<b>Note:</b> As per the compendium entry, forced movement is "two-dimensional" (in this case horizontal) unless a target is already hovering. A target on the ground may not be forced into the air, unless it's over a precipice.BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-83459607402050797482012-09-11T12:51:00.738-04:002012-09-11T12:51:00.738-04:00Map updated<i>Map updated</i>BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-26285967629375457072012-09-11T09:30:00.657-04:002012-09-11T09:30:00.657-04:00The Rabbit Unleashed! With a mighty leap, he ravag...<b>The Rabbit</b> Unleashed! With a mighty leap, he ravages the face of the unsuspecting Orc. First a minstrel, then a bunny?!<br /><br />Tech<br />Basic attack: 11+(3)+4 HE=18 vs AC 17 for (3)+(3)+5+2+5=18 damage. <b>Ugarth</b> is bloodied at 6hp and prone<br />Dual Weapon Attack: (11)+12=23 vs AC 17 for 16 damage (Ghetto crit!), rendering Ugarth unconscious. He is then pushed off the edge with no save!<br /><br /><b>***YOU HAVE LOST THE LEAD!***</b><br /><br /><b>The Rabbit</b> lands in H5 and and <b>Sir Lancelot</b> appears in location 1.<br /><br /><i>Map updated to follow later</i><br /><br />BFlathttps://www.blogger.com/profile/17949851841809689477noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-54647677949521250832012-09-11T09:17:06.753-04:002012-09-11T09:17:06.753-04:00The fearsome rabbit appears on the battlefield and...The fearsome rabbit appears on the battlefield and squints his nose a couple of times. Spying a yummy looking orc ally by its loneseome it flies into action ready to get its first meal of the day.<br />Tech:<br />Start with at will stance aspect of soaring eagle active (speed +2)<br />Move: Fly 6 to F8<br />Minor: activate aspect of the charging ram stance<br />Standard: Charge to G5 attacking Ugarths using heroic effort if necessary +11(+10 +1 for charging) for d8+d8(power strike on hit) +5 +2 (ram stance) +5 (death from above) and knock prone. <br />On hit push towards I4 into blocking terrain and then use free action dual weapon attack using heroic effort if necessary and available +12 (+10+2CA prone) d6+5+5(death from above) on hit push towards H1 Gingerbeard Manhttps://www.blogger.com/profile/14583897869028256612noreply@blogger.com