tag:blogger.com,1999:blog-4262611208488695420.post3027629922961332764..comments2023-06-14T08:09:00.504-04:00Comments on Fourthcore Team Deathmatch: Play-By-Post: Match 05 Round 04Rosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger33125tag:blogger.com,1999:blog-4262611208488695420.post-81288647265981957822012-01-31T13:34:13.079-05:002012-01-31T13:34:13.079-05:00THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEA...<b>THUS ENDS ANOTHER EXCITING ROUND OF FOURTHCORE TEAM DEATHMATCH!!!</b><br /><br /><i>Riders on the Storm</i> are hurtin' pretty bad, but they're getting into the swing of things and can still close the gap in the next two rounds if they get a little luck and start hittin' hard.<br /><br /><i>THE SAGA CONTINUES!!!</i><br /><br />Join us for Round 05 at http://fourthcoreteamdeathmatch.blogspot.com/2012/01/play-by-post-match-05-round-05.htmlRosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-77539302800347511402012-01-31T13:32:31.036-05:002012-01-31T13:32:31.036-05:00Woah, wait...if you miss either creature you die? ...Woah, wait...if you miss <i>either</i> creature you die? I was under the impression that you had to miss completely against all targets to die.<br /><br />(Also, let me go ahead and use my Augmented Adept's Insight, just in case I roll well. And Thor is blinded, so he grants CA, giving me a +2 to hit)Jon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-69718344638391499282012-01-31T13:26:30.175-05:002012-01-31T13:26:30.175-05:00I love all the conditional writeups! Makes things ...I <b>love</b> all the conditional writeups! Makes things way easy for me.<br /><br />Teleport to Sigil (3)!<br /><br /><b>Athletics:</b> (16)+5; <i>SUCCESS!!!</i><br /><br /><i>Aspect of the Cunning Fox</i> lets you shift only 2 squares; hence, you are at L14.<br /><br /><b>Call Lightning (Thor):</b> (3)+6 vs. Reflex 15; <i>MISS!!!</i><br /><b>Call Lightning (Raiden):</b> (10)+6 vs. Reflex 11; <i>HIT!!!</i><br /><br />Raiden is blasted for (4)+(6)+(6)+5= <b>21 lightning damage and permanently blind!!!</b><br /><br />Ronald McDonald is <b>GIBBED!!!</b> as the Storm Lord smites him for his failures!Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-30449838359049208892012-01-31T11:32:48.519-05:002012-01-31T11:32:48.519-05:00Ronald re-appears in an explosion of grease. Divin...Ronald re-appears in an explosion of grease. Diving back through the teleporter, Ronald quickly moves to one of the lightning rods, and calls out in a loud voice: "DO YOU BELIEVE IN MAGIC?"<br /><br />Regardless of whether or not they believe, Ronald lights them up like a Christmas tree.<br /><br /><i>[tech]<br />Ronald will try a free teleport:<br /><br />If I land in 1 or 4: Minor: Aspect of the Cunning Fox, Move to the appropriate lightning rod and zap Zeus, use my free shift to go to D1/D14<br /><br />If I land in 3, Minor: Aspect of the Cunning Fox, move: climb to N9 (+5 to Athletics) and continue my move to N13 & zap Thor and Raiden, free shift to K14<br /><br />If I land on 2, climb to N6 (, continue to N2, Minor - grab the necklace of fireballs, and use it to blow up Raiden.<br /><br />If I miss any of those d20 rolls by 4 or less, I'll use my Augmented Adept's Insight for an extra 1d4+1. If I fail either of the climb checks, I'll use Clever Shot against Raiden (+9 to hit, 1d10+6 damage, slide to J9)</i>Jon Greenhttps://www.blogger.com/profile/08380711697748427514noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-42379418406072012762012-01-31T05:33:30.155-05:002012-01-31T05:33:30.155-05:00Ohhh, no! Respawn at Sigil (4)!
Diabolic Grasp: (...Ohhh, no! Respawn at Sigil (4)!<br /><br /><b>Diabolic Grasp:</b> (7)-5 vs. Fortitude 15; <i>MISS!!!</i><br /><br />Set jumps to his doom!<br /><br />Ronald McDonald <i>Respawns</i> at Sigil (1).<br /><br />Map updates might not be for awhile, busy morning for me!Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-34742463967131403992012-01-30T22:26:20.804-05:002012-01-30T22:26:20.804-05:00"..."
Tech:
use random teleporter
If I..."..."<br /><br />Tech:<br />use random teleporter <br />If I end up @ 3, use fey step to teleport to N13, and warlocks curse @ the colonel (minor action; +1d6 damage), lightning strike the Colonel and Wendy (+2 vs the colonel (prime shot & blind), +1 vs Wendy (but she is dying...that might help).<br /><br />If I end up at 2, fey step to A13 and fire at Wendy and Caesar (+1 vs both b/c I am blind as a bat).<br /><br />If I end up @ 1 or 4, slap my ass and call me Shirley...<br />Diabloic grasp vs Caesar -5 vs Fort 15)...then feystep into the pit around the pillar. I want this blindness gone.DeuceDMhttps://www.blogger.com/profile/00959562226201486586noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-88134654023872636692012-01-30T14:58:30.453-05:002012-01-30T14:58:30.453-05:00Ring of the Ram: (12)+6 vs. Fortitude 10; HIT!!!
f...<b>Ring of the Ram:</b> (12)+6 vs. Fortitude 10; <i>HIT!!!</i><br />for (5)+(8)+(5)+(3)+5= <b>26 damage!!!</b><br /><br />Set is <b>GIBBED!!!</b> and <i>Respawns</i> at Sigil (1).Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-25820541447804841662012-01-30T14:49:24.782-05:002012-01-30T14:49:24.782-05:00Little Caesar stands up and points his newly acqui...Little Caesar stands up and points his newly acquired ring in the direction of the battered god, Set.<br /><br />“Lunch is served!”<br /><br />[tech]<br /><br />Move action: Stand up.<br /><br />Standard Action: Use the ring of the ram on Set.<br />+6 vs. Fortitude (+6, +2 CA, -2 Beacon of Light)<br />Hit: 4d8+5 force damage and push 2d10 squares.<br />(crit on a 15+)<br /><br />Minor Action: drop prone.Rwaluchowhttps://www.blogger.com/profile/01681979083809748832noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-13120623974163261622012-01-30T06:22:04.027-05:002012-01-30T06:22:04.027-05:00Well, turns out the Storm Lord is rather precise i...Well, turns out the Storm Lord is rather precise in his wrath, and does <b>not</b> call lightning on those who maintain their altitude.<br /><br />Set heals, Thor floats.<br /><br /><b>Thundering Armor:</b> (20) <i>CRITICAL HIT!!!</i><br /><br />Wendy takes 17+d8(3) damage! Pushing to K7 seems somewhat impossible; Dungeon Master changes push destination to L7.<br /><br />Pushed towards danger, she stumbles for something to stop her plummet (7); <i>FAIL!!!</i><br /><br /><br />Little Caeser starts his turn high above, prone, and in the zone of light (-2 attacks, defenses, saving throws).Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-18497661658491009602012-01-30T01:20:04.722-05:002012-01-30T01:20:04.722-05:00Thor turns to his ally Set and boldly proclaims, &...Thor turns to his ally Set and boldly proclaims, "Harken friend, be hail and hearty! Tonight we dine in Valhalla's Halls!" He then hurls him a stein of beer and launches himself into the air with a mighty "HOOOOOOO!"<br /><br />He throws him hammer ahead of him launching himself through the air and nimbly floats to the ground at the feet of his foul enemy, the vile Wendy.<br /><br />"For the glory that awaits BEGONE KNAVE!!" Thor shouts as he slams his mighty hammer to the ground echoes of force flying forward in an arc blowing Wendy's little pigtails back.<br /><br /><b>Tech:</b> <br /><i>Minor Action:</i> Use healing infusion on Set. He may spend a healing surge (no plus)<br /><i>Move Action:</i> Windwalker to fly KEEPING SAME ALTITUDE to the space above K5 at which point he floats gently to the ground (thus HOPEFULLY preventing the Call Lightning attack)<br /><i>Standard Action:</i> Thundering Armor against Wendy, +6 vs. Fort, 1d8+6 thunder damage + 3 cold damage and target is pushed to K7. Thor also maintains his +1 to AC.Extended Resthttps://www.blogger.com/profile/13428712382442119862noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-17372917703541695122012-01-29T12:30:34.792-05:002012-01-29T12:30:34.792-05:00Correct; Caeser's AC is dropped by 2 for the z...Correct; Caeser's AC is dropped by 2 for the zone, however he is also prone, increasing his AC by 2 against ranged attacks.<br /><br />Game on!Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-73500617156977153262012-01-29T12:28:59.541-05:002012-01-29T12:28:59.541-05:00Ceasar is -2 defenses because of the zone! Steve u...Ceasar is -2 defenses because of the zone! Steve used my action point to stand me up, which is a move action and would have allowed me to bring the zone to the top of the pillar. Zeus' first bolt would have hit.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-12582842858306857812012-01-29T11:04:13.869-05:002012-01-29T11:04:13.869-05:00The intention was that the acid trap does not affe...The intention was that the acid trap does not affect the squares atop the column.Rwaluchowhttps://www.blogger.com/profile/01681979083809748832noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-80580816625291945802012-01-29T10:07:12.111-05:002012-01-29T10:07:12.111-05:001). Ah, right! Doesn't change the overall resu...1). Ah, right! Doesn't change the overall results, though.<br /><br />2). That's a good point. I had assumed that adjacent including the 2x2 area on top of the column, but I can see how it could be interpreted as the 1 square area <i>surrounding</i> the column.<br /><br />Any insights here, Robert?Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-36166654439849271682012-01-29T09:25:58.680-05:002012-01-29T09:25:58.680-05:001) I'm not prone; Caesar is.
2) The acid trap...1) I'm not prone; Caesar is.<br /><br />2) The acid trap says "all creatures climbing or adjacent" ... I assumed that meant that you weren't at risk standing ON it.David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-33468781300128752842012-01-29T08:15:40.367-05:002012-01-29T08:15:40.367-05:00I don't see how you're prone, being as you...I don't see how you're prone, being as you just <i>Respawn</i>ed ....<br /><br /><b>Twin Strike:</b><br />(10)+7 +1 [prime shot] -2 [cover] vs. AC 17; <i>MISS!!!</i><br />(3)+7 +1 [prime shot] -2 [cover] vs. AC 17; <i>MISS!!!</i><br /><br />Interesting that you chose NOT to step on the auto-damaging sun switch...<br /><br />Athletics: (3) or (20)+10; <i>SUCCESS!!!</i><br /><br />THOR is up!Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-27384634931751303842012-01-29T01:09:22.160-05:002012-01-29T01:09:22.160-05:00OK, that's acceptable.OK, that's acceptable.David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-49657310853888227832012-01-29T01:05:25.267-05:002012-01-29T01:05:25.267-05:00Zeus gets prime shot and quarry against Caesar, bu...Zeus gets prime shot and quarry against Caesar, but Caesar also get cover.Rwaluchowhttps://www.blogger.com/profile/01681979083809748832noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-87541569150976401162012-01-29T00:53:57.388-05:002012-01-29T00:53:57.388-05:00As soon as Zeus appears, he fires two bolts upward...As soon as Zeus appears, he fires two bolts upwards towards the top of the column.<br /><br />With a hearty leap, he attempts to scale the Western wall and moves towards the cloak lying on the ground.<br /><br /><br />Tech:<br /><br />NOTE: Because of the altitude, I'm having a hard time deciding whether any ally is closer to Caesar; if not, I get +1 due to Prime Shot. <br />I'm also having issues deciding whether he's the nearest target so I can quarry him; arguably others are nearer, but I don't have line of sight to them.<br /><br />Minor: <br />If Caesar is the nearest target, Hunter's Quarry on Caesar<br />If I cannot quarry him, use Stone's Endurance ... resist 5 all until EONT<br /><br />Standard: Twin Strike vs Caesar ... +5 vs AC (+7 base, -2 prone), two attacks, 1d10 +1 each attack<br />If he's quarried, Hunter's Quarry damage (+1d6) on whichever attack hits first.<br /><br />Move: Move to A7, climbing the 10' wall ... Athletics +10, roll twice and take best (Powerful Athlete)<br />I'm also trained in Acrobatics, so I do not fall prone.<br /><br />... and I'm out of actions to pick up the cloak. :(David Florhttps://www.blogger.com/profile/05160863047596657975noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-48161206652850683952012-01-28T19:07:20.508-05:002012-01-28T19:07:20.508-05:00THE BARD HYBRID FOR THE WIN!
Due to the heroics o...THE BARD HYBRID FOR THE WIN!<br /><br />Due to the heroics of The Colonel coming to your rescue, you're actually a bit higher up in the hit point department at 18 HP.<br /><br />Dropping the hammer with...<br /><b>Split the Tree:</b>(3) or (9)+8 vs. AC 14; <i>HIT!!!</i><br />(9)+8 vs. AC 17+1 [thundering armor]; <i>MISS!!!</i><br /><br />for (7)+(9)+5= <b>21 damage!!!</b><br />[Zeus, being dead, cannot make the <i>Guardian Arrow</i> attack to help out Thor]<br /><br />Set is badly, BADLY wounded, but not out of the fight just yet!<br /><br /><b>Saving Throw:</b> (14); <i>SUCCESS!!!</i><br /><br />Zeus <i>Respawns</i> at Sigil (1). Two of <i>Riders on the Storm</i> coming back-to-back, it's your chance to tighten up the gap!Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-68268878897406906532012-01-28T17:52:48.493-05:002012-01-28T17:52:48.493-05:00Fluff
My guiding mission is to deliver superior qu...<b>Fluff</b><br />My guiding mission is to deliver superior quality products and services for my customers and communities through leadership, innovation and partnerships.<br /><br />MONEY BACK GUARANTEE!<br /><br /><b>Tech</b><br /><i>Start of Turn</i><br />Takes 7 falling damage and is poisoned by the jagged pit spikes. Back to 5 HP.<br /><br /><i>move</i><br />Stand UP!<br /><br /><i>minor</i><br />Majestic Word<br />Regain 7HP at 12HP<br />SLIDE L:07-:>L:06<br /><br /><i>standard</i><br />Split the Tree vs. SET & THOR<br />+8 vs. 14AC SET<br />+8 vs. 17AC THOR<br />Make two attack rolls, take the higher result, and apply it to both targets.<br />2d10+5 damageDavid Given Schwarmhttps://www.blogger.com/profile/09106539582570204636noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-19187476829753767752012-01-28T16:12:43.443-05:002012-01-28T16:12:43.443-05:00I just looked at it seems as though the stairs are...I just looked at it seems as though the stairs are more meant to be <i>ramps</i>, as there is no mention of them being difficult terrain in the map description. I guess you can make it!<br /><br /><b>Athletics:</b> (19)+8 vs. DC 15 [3 squares]; <i>SUCCESS!!!</i><br /><br />Wendy spends a surge and gains an additional (2) Hit Points, but then takes 7 falling damage and is poisoned by the jagged pit spikes.<br /><br />She starts her turn prone.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-68520231632042667992012-01-28T15:10:14.828-05:002012-01-28T15:10:14.828-05:00Seeing nobody around, but hearing Wendy's crie...Seeing nobody around, but hearing Wendy's cries of stabby-poisony distress, the ever-chivalrous Colonel belies his high-calorie food by racing across the southern catwalk, skidding to a halt next to the obelisk.<br /><br />"Mah dear sweet child, what mess have you gotten yourself into <i>this</i> time!? Whah don't you pick yourself back up, and make Dave proud!" he shouts with his pleasing Southern baritone.<br /><br /><b>[Tech]</b><br /><b><i>Double Move:</i></b> Run (yes, run) to N-12. Athletics +8 to avoid treating the ice as difficult terrain (should be DC 10 to clear 2 squares?)<br /><b><i>Minor:</i></b> Inspiring Word on Wendy. Surge +1d6 healing.<br /><br /><i>note:</i> Team Telefrag would be a great name for playing on BrainClouds' map!Angillehttps://www.blogger.com/profile/09149612803777300605noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-35908341190912635042012-01-28T13:59:45.675-05:002012-01-28T13:59:45.675-05:00Ugggh, the dice have failed you. Back to Sigil (4)...Ugggh, the dice have failed you. Back to Sigil (4).Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-31561744025766026942012-01-28T13:57:26.487-05:002012-01-28T13:57:26.487-05:00Before the chicken gets fried... before the rolepl...Before the chicken gets fried... before the roleplay... before the tech...<br /><br />Colonel Sanders uses the once-per-turn Teleportation Sigil.Angillehttps://www.blogger.com/profile/09149612803777300605noreply@blogger.com