tag:blogger.com,1999:blog-4262611208488695420.post1718736106850665153..comments2023-06-14T08:09:00.504-04:00Comments on Fourthcore Team Deathmatch: E1M1: SLAUGHTERHOUSERosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4262611208488695420.post-75088836387363477182012-10-22T11:56:17.324-04:002012-10-22T11:56:17.324-04:00Ahh, NOW I remember why all these items, and most ...Ahh, NOW I remember why all these items, and most of the Fourthcore mythos, seemed vaguely familiar. Must have been the "incense" in my dormmate's room in 1995/6 interfering with my memory formation. (And yes, I was annoyed by the faux-French malapropism in 1995/6 too)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-687942877545532232012-10-20T01:32:56.546-04:002012-10-20T01:32:56.546-04:00Yeah, I always thought that was weird when playing...Yeah, I always thought that was weird when playing HeXen. (ha! Autocorrect decided that x oughtta be capitalized)<br /><br />Anyway, I think it's sticking fairly well to the source material. (well, the items at least align with Heretic/heXen tropes)Angillehttps://www.blogger.com/profile/09149612803777300605noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-73783432240372607692012-10-19T23:57:33.288-04:002012-10-19T23:57:33.288-04:00The Frenchman in me suggests that you rename "...The Frenchman in me suggests that you rename "Flechette" (small projectile) to "Flacon" (flask).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-69592506572266023252012-02-08T15:07:37.672-05:002012-02-08T15:07:37.672-05:00Forced Movement: No, but it does hit you at the st...<b>Forced Movement:</b> No, but it does hit you at the start of your turn. Similarly, the drop from upper floor to lower floor via the conveyors is from forced movement, and so doesn't automatically trigger more conveyor movement.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-57451463920712148082012-02-08T15:05:09.230-05:002012-02-08T15:05:09.230-05:00New map looks cool. Maybe put some faint gridline...New map looks cool. Maybe put some faint gridlines on the top floor, so there's no confusion about the size of a space.<br />Also, a couple questions about the conveyors.<br />Does a conveyor affect a character that has moved onto it by forced movement?<br />If the above is 'yes'; if I force move a character onto a conveyor on the upper floor, and through the conveyor property that player is dropped onto the lower floor, do I get to continue moving the player through the rest of the forced movement, or will line of effect be lost?<br />If a player drops from the top conveyor onto the bottom conveyor, did they just 'enter' that new conveyor space, and are they moved again?The Fighting Irishhttps://www.blogger.com/profile/01682151575181711910noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-65082682985374781982011-12-02T08:49:40.016-05:002011-12-02T08:49:40.016-05:00The Controls slide cannot be resisted (will update...The Controls slide cannot be resisted (will update in a second).<br /><br />The belts are not hazardous terrain (so no save), however the drop and the meat grinder are.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4262611208488695420.post-40358576768644555162011-12-02T08:39:08.074-05:002011-12-02T08:39:08.074-05:00Is the slide 3 from the Controls (Conveyor) power ...Is the slide 3 from the Controls (Conveyor) power irresistible like the Conveyer Belt terrain?<br /><br />Also, do you save against unwillfully entering the Belt?Angillehttps://www.blogger.com/profile/09149612803777300605noreply@blogger.com